static void Postfix(ref StandardLevelDetailViewPatches __instance)
        {
            if (__instance._playerStatsContainer)
            {
                if (__instance._showPlayerStats && __instance._playerData != null)
                {
                    __instance._playerStatsContainer.SetActive(true);
                    PlayerLevelStatsData playerLevelStatsData = __instance._playerData.GetPlayerLevelStatsData(__instance._level.levelID, __instance._selectedDifficultyBeatmap.difficulty, __instance._selectedDifficultyBeatmap.parentDifficultyBeatmapSet.beatmapCharacteristic);
                    Plugin.scorePercentageCommon.currentScore = playerLevelStatsData.highScore;
                    if (playerLevelStatsData.validScore)
                    {
                        //calculate maximum possilble score
                        int currentDifficultyMaxScore = ScorePercentageCommon.calculateMaxScore(__instance.selectedDifficultyBeatmap.beatmapData.notesCount);
                        //calculate actual score percentage
                        double currentDifficultyPercentageScore = ScorePercentageCommon.calculatePercentage(currentDifficultyMaxScore, playerLevelStatsData.highScore);
                        Plugin.scorePercentageCommon.currentPercentage = currentDifficultyPercentageScore;
                        //add percentage to highScoreText if it isn't disabled
                        if (PluginConfig.Instance.EnableMenuHighscore)
                        {
                            string highScoreText = playerLevelStatsData.highScore.ToString() + " " + "(" + currentDifficultyPercentageScore.ToString() + "%)";
                            __instance._highScoreText.text = highScoreText;
                        }
                        return;
                    }
                }
                // Set currentScore and currentPercentage to 0, if no playerData exists
                // Does this even do anything!?
                Plugin.scorePercentageCommon.currentScore      = 0;
                Plugin.scorePercentageCommon.currentPercentage = 0;

                // __instance._playerStatsContainer.SetActive(false);
            }
        }
        static void Postfix(ref StandardLevelDetailViewPatches __instance)
        {
            if (__instance._showPlayerStats && __instance._playerData != null)
            {
                PlayerLevelStatsData playerLevelStatsData = __instance._playerData.GetPlayerLevelStatsData(__instance._level.levelID, __instance._selectedDifficultyBeatmap.difficulty, __instance._selectedDifficultyBeatmap.parentDifficultyBeatmapSet.beatmapCharacteristic);
                Plugin.scorePercentageCommon.currentScore = playerLevelStatsData.highScore;

                //Prepare Data for LevelStatsView
                if (playerLevelStatsData.validScore)
                {
                    Plugin.log.Debug("Condition 2 is true");
                    //calculate maximum possilble score
                    int currentDifficultyMaxScore = ScorePercentageCommon.calculateMaxScore(__instance.selectedDifficultyBeatmap.beatmapData.cuttableNotesType);
                    //calculate actual score percentage
                    double currentDifficultyPercentageScore = ScorePercentageCommon.calculatePercentage(currentDifficultyMaxScore, playerLevelStatsData.highScore);
                    Plugin.scorePercentageCommon.currentPercentage = currentDifficultyPercentageScore;

                    return;
                }
            }
            // Set currentScore and currentPercentage to 0, if no playerData exists
            // Does this even do anything!?
            Plugin.scorePercentageCommon.currentScore      = 0;
            Plugin.scorePercentageCommon.currentPercentage = 0;
        }