/// <summary> /// Compares the current version of class with a potential new version. /// </summary> /// <returns>The for updates.</returns> /// <param name="go">GameOject whose attached BaseAnimatorAccess component should be used.</param> public List<ClassMemberCompareElement> CheckForUpdates (GameObject go) { ClassElementsBuilder a = new ClassElementsBuilder (go); return a.Compare (go); }
/// <summary> /// Compares the current version of class with a potential new version. /// </summary> /// <returns>The for updates.</returns> /// <param name="go">GameOject whose attached BaseAnimatorAccess component should be used.</param> public List <ClassMemberCompareElement> CheckForUpdates(GameObject go) { ClassElementsBuilder a = new ClassElementsBuilder(go); return(a.Compare(go)); }