/// <summary> /// Sets the editor selection to the given range. /// </summary> /// <param name="range">Target <see cref="CharacterRange"/> that will be the new editor selection.</param> public void SetEditorSelection(CharacterRange range) { Editor.SetSel(range.cpMin, range.cpMax); }
/// <summary> /// Checks if the given range has wrapped relative to the current selection in the editor. /// </summary> /// <param name="range"><see cref="CharacterRange"/> to check.</param> /// <param name="up">Direction to check.</param> /// <returns>True if the given range is below the current selection when the direction is up, or above the current selection when the direction is down.</returns> public bool HasWrapped(CharacterRange range, bool up) { return(up ? (range.cpMin > Editor.CurrentPosition) : (range.cpMin < Editor.AnchorPosition)); }