public Scientrace.Object3dEnvironment parseXEnv(XElement xenv) { //Create the collection itself with its properties first. Scientrace.Object3dEnvironment retenv; // Creating "the entire object-space" double env_radius = this.X.getXDouble(xenv, "Radius", -1); if (env_radius == -1) { Console.WriteLine("Warning: ObjectEnvironment has no radius attribute. Using 16 as an arbitrary default. You might want to change this."); env_radius = 16; } string environment_material_id = this.X.getXStringByName(xenv, "Environment", "air"); ScientraceXMLParser.readCameraSettings(xenv); Scientrace.MaterialProperties env_material = Scientrace.MaterialProperties.FromIdentifier(environment_material_id); retenv = new Scientrace.Object3dEnvironment(env_material, env_radius); retenv.perishAtBorder = true; retenv.tag = this.X.getXStringByName(xenv, "Tag", "ScientraceXML_Setup"); //Parsing lightsources this.lp = new XMLLightSourceParser(retenv); this.lp.parseLightsources(xenv, retenv); //ADDING UNDERLYING BODIES/OBJECTS this.parseXObject3dCollectionContent(xenv, retenv); //return environment return(retenv); }
public Scientrace.Object3dEnvironment parseXEnv(XElement xenv) { //Create the collection itself with its properties first. Scientrace.Object3dEnvironment retenv; // Creating "the entire object-space" double env_radius = this.X.getXDouble(xenv, "Radius", -1); if (env_radius == -1) { Console.WriteLine("Warning: ObjectEnvironment has no radius attribute. Using 16 as an arbitrary default. You might want to change this."); env_radius = 16; } string environment_material_id = this.X.getXStringByName(xenv, "Environment", "air"); ScientraceXMLParser.readCameraSettings(xenv); Scientrace.MaterialProperties env_material = Scientrace.MaterialProperties.FromIdentifier(environment_material_id); retenv = new Scientrace.Object3dEnvironment(env_material, env_radius); retenv.perishAtBorder = true; retenv.tag = this.X.getXStringByName(xenv, "Tag", "ScientraceXML_Setup"); //Parsing lightsources this.lp = new XMLLightSourceParser(retenv); this.lp.parseLightsources(xenv, retenv); //ADDING UNDERLYING BODIES/OBJECTS this.parseXObject3dCollectionContent(xenv, retenv); //return environment return retenv; }