public Ballista_lavaBoltMissile(Tower ownerTower, Minion targetMinion) : base(ownerTower, targetMinion) { movementSpeed = 3.0f; damageList.Add(new Damage(25, DamageType.PHYSICAL)); damageList.Add(new Damage(50, DamageType.FIRE)); }
protected Missile(Tower ownerTower, Minion targetMinion) { instanceId = idGenerator++; this.ownerTower = ownerTower; this.targetMinion = targetMinion; this.position = ownerTower.getWorldPosition(); }
public SeedTowerAreaEffect(Tower ownerTower, Vector3 worldPosition, int numOfTarget) : base(ownerTower.board.player, worldPosition) { this.ownerTower = ownerTower; this.numOfTarget = numOfTarget; remainingDuration = DURATION_DEFAUT; }
protected float movementSpeed = 5; // TODO Minion statstan al #endregion Fields #region Constructors protected Missile(Vector3 startWorldPosition, Tower ownerTower, Minion targetMinion) { instanceId = idGenerator++; this.targetMinion = targetMinion; this.ownerTower = ownerTower; this.position = startWorldPosition; }
public SeedTowerPlantMissile(Tower ownerTower, Vector3 startWorldPosition, Minion targetMinion) : base(startWorldPosition, ownerTower, targetMinion) { this.startWorldPosition = startWorldPosition; movementSpeed = 5.0f; damageList.Add(new Damage(50, DamageType.FIRE)); }
public TrypanophobiaMissile(Tower ownerTower, Minion targetMinion, float runBackTime) : base(ownerTower, targetMinion) { this.runBackTime = runBackTime; movementSpeed = 5.0f; damageList.Add(new Damage(60, DamageType.PHYSICAL)); }
public ContagiousMissile(Tower ownerTower, Minion targetMinion) : base(ownerTower, targetMinion) { movementSpeed = 5; damageList.Add(new Damage(0, DamageType.FIRE)); movementSpeed = 3.0f; }
public OneToAll_toxicMissile(Tower ownerTower, Minion targetMinion) : base(ownerTower, targetMinion) { movementSpeed = 3.0f; damageList.Add(new Damage(20, DamageType.PHYSICAL)); damageList.Add(new Damage(40, DamageType.POISON)); }
public PetrolBombMissile(Tower ownerTower, Minion targetMinion) : base(ownerTower, targetMinion) { movementSpeed = 5.0f; damageList.Add(new Damage(0, DamageType.POISON)); targetPosition = targetMinion.getWorldPosition(); targetBoard = targetMinion.position.board; }
public NailTrapMissile(Tower ownerTower, Minion targetMinion,float slowAmount,float dmgPerSecond) : base(ownerTower, targetMinion) { movementSpeed = 50.0f; damageList.Add(new Damage(0, DamageType.POISON)); targetPosition = targetMinion.getWorldPosition(); targetBoard = targetMinion.position.board; this.slowAmount = slowAmount; this.dmgPerSecond = dmgPerSecond; }
public CatapultMissile(Tower ownerTower, Minion targetMinion) : base(ownerTower, targetMinion) { position.y += 0.4f; // catapult'un atis yuksekligi. Simdilik böyle yazdım. // İleride bu yükseklik zımbırtısını nası atacaz server'a bakalım targetPosition = targetMinion.getWorldPosition(); calcSpeedDirection(); damageList.Add(new Damage(20,DamageType.PHYSICAL)); }
public SeedTowerMissile(Tower ownerTower, Minion targetMinion, int numOfTarget) : base(ownerTower, targetMinion) { Random random = new Random(); Vector3 offset = new Vector3((float)(random.NextDouble() - 0.5f) / 4.0f, 0.0f, (float)(random.NextDouble() - 0.5f) / 4.0f); this.numOfTarget = numOfTarget; targetPosition = targetMinion.getWorldPosition() + offset; movementSpeed = 3.0f; damageList.Add(new Damage(0, DamageType.FIRE)); }
public static void sendMessage(ICollection<Player> receiverPlayers, Tower tower) { RawMessage msg = new RawMessage(); msg.putInt("id", TypeIdGenerator.getMessageId(typeof(GDestroyTowerInfo))); if (receiverPlayers != null && receiverPlayers.Count != 0) { msg.putInt("bid", tower.board.instanceId); msg.putInt("iob", tower.indexOnBoard); foreach (var receiverPlayer in receiverPlayers) receiverPlayer.user.session.client.SendMessage(msg); } }
public static void sendMessage(ICollection<Player> receiverPlayers,Tower tower, ICollection<Minion> minionsToTeleport) { if (receiverPlayers != null && receiverPlayers.Count != 0) { RawMessage msg = new RawMessage(); msg.putInt("id", TypeIdGenerator.getMessageId(typeof(GTower_BlackHole_teleport))); msg.putInt("iid", tower.instanceId); int[] ids = new int[minionsToTeleport.Count]; int index = 0; foreach(var minion in minionsToTeleport) ids[index++] = minion.instanceId; msg.putIntArray("miid", ids); foreach (var receiverPlayer in receiverPlayers) receiverPlayer.user.session.client.SendMessage(msg); } }
public RegularBoard() { if (towerSlots != null) towers = new Tower[towerSlots.positions.Length]; }
public TeslaMissile(Tower ownerTower, Minion targetMinion) : base(ownerTower, targetMinion) { movementSpeed = 3.0f; damageList.Add(new Damage(120, DamageType.FIRE)); }
/// <summary> /// Verilen kuleyi board'dan siler. Oyunculari bu durumdan haberdar "etmez"! /// </summary> /// <param name="tower">board'dan silinecek kule</param> /// <returns>Verilen kulenin indexOnBoard degeri, towerSlots index araliginin disinda olmasi durumunda false return eder. /// Verilen kulenin, indexOnBoard ile belirtilen konumda bulunmamasi durumunda false return eder (Bu konumda boyle bir kule yok!). Diger her durum icin return 'true'dur.</returns> public bool RemoveTower(Tower tower) { int slotIndex = tower.indexOnBoard; if (slotIndex > 0 && slotIndex < towers.Length && towers[slotIndex] == tower) { towers[slotIndex] = null; return true; } return false; }
/// <summary> /// Verilen kuleyi indexi verilen towerSlot a yerlestirir. Oyunculari bu durumdan haberdar "etmez"! /// </summary> /// <param name="tower">board'a yerlestirilecek kule</param> /// <param name="slotIndex">kulenin yerlestirilecegi slotun indexi</param> /// <returns>Verilen slot indexin, towerSlots index araliginin disinda olmasi durumunda false return eder. Diger her durum icin return 'true'dur.</returns> public bool AddTower(Tower tower, int slotIndex) { if (slotIndex >= 0 && slotIndex < towers.Length) { towers[slotIndex] = tower; tower.board = this; tower.indexOnBoard = slotIndex; return true; } return false; }
public ElectricityMissile(Tower ownerTower, Minion targetMinion) : base(ownerTower, targetMinion) { movementSpeed = 6.0f; damageList.Add(new Damage(10, DamageType.PHYSICAL)); }
public Contagious_extraMissile(Tower ownerTower, Minion targetMinion) : base(ownerTower, targetMinion) { movementSpeed = 3.0f; }
public override void step(Tower tower) { tower.stats.attackSpeedMult *= 1.2f; //attack speedi %20 arttirir. tower.stats.rangeDivider = Math.Min(tower.stats.rangeDivider, 0.3f); //range'i %30'una dusur. }
public AcidMissile(Tower ownerTower, Minion targetMinion) : base(ownerTower, targetMinion) { movementSpeed = 5.0f; damageList.Add(new Damage(0, DamageType.POISON)); }
public abstract void step(Tower tower);