public override void spawnChilds() { for (int i = 0; i < 5; i++) { ImmortalStarfishChildMinion_Durable child = new ImmortalStarfishChildMinion_Durable(position.board.player.game, ownerPlayer); position.board.AddMinionSpecificPosition(child, position.pathPosition, false); child.moveCustomDistance(0.2f * (i - 3)); // burada bir sikinti var. minion kopyalanmadan pozisyon degistirme bilgisi gonderiliyor client'e. Client da ignore;luyor. Messages.OutgoingMessages.Game.GCopyMinionResult.sendMessage(position.board.player.game.players, child); } }