public Level(SchmupGame game) : base(game) { this.Enabled = this.Visible = false; #if DEBUG levelTracer = new LevelTracer(game, this); #endif }
/// <summary> /// Initialize a new instance of Level that is disabled and invisible /// </summary> /// <param name="game">The game instance</param> public Level(SchmupGame game) : base(game) { Stop(); EnnemyWaves = new List<EnnemyWave>(); #if DEBUG levelTracer = new LevelTracer(game, this); #endif }