示例#1
0
        /// <summary>
        /// Puts a rectangle in the buffer at its location, with the specified
        /// border.
        /// </summary>
        /// <param name="rect">The rectangle</param>
        /// <param name="borders">The rectangle's borders</param>
        private void PutRectangle(Rectangle rect, uint borders)
        {
            if ((borders & TOP) != 0)
            {
                LineHelper.PutLineHorizontal(CharBuffer, rect.Left, rect.Top, rect.Width + 1);
            }

            if ((borders & BOTTOM) != 0)
            {
                LineHelper.PutLineHorizontal(CharBuffer, rect.Left, rect.Top + rect.Height, rect.Width + 1);
            }

            if ((borders & LEFT) != 0)
            {
                LineHelper.PutLineVertical(CharBuffer, rect.Left, rect.Top, rect.Height + 1);
            }

            if ((borders & RIGHT) != 0)
            {
                LineHelper.PutLineVertical(CharBuffer, rect.Left + rect.Width, rect.Top, rect.Height + 1);
            }
        }
示例#2
0
        /// <summary>
        /// This algorithm draws the buffer character by character. Only draws
        /// the characters which are valid (ie != 0).
        /// </summary>
        /// <param name="buffer">The buffer to draw to</param>
        private void SlowDraw(IConsole buffer)
        {
            // optimization because system calls are expensive
            // somehow these were eating more cpu than the putcharacter
            int width  = buffer.BufferWidth;
            int height = buffer.BufferHeight;

            for (int y = 0; y < height; y++)
            {
                for (int x = 0; x < width; x++)
                {
                    uint code = CharBuffer [x, y];

                    if (code != 0)
                    {
                        short ch = buffer.SupportsComplex ?
                                   LineHelper.GetUnicodeChar(code):
                                   LineHelper.GetAsciiChar(code);

                        buffer.PutCharacter(x, y, (int)ch);
                    }
                }
            }
        }