//------------------------------------------------------ // file //------------------------------------------------------ bool WriteCode(string code) { try { var assetPath = m_settings.GetScriptPath(); var dir = Path.GetDirectoryName(assetPath); if (!Directory.Exists(dir)) { Directory.CreateDirectory(dir); } if (File.Exists(assetPath) && File.ReadAllText(assetPath) == code) { Debug.Log("SceneMenu generate skipped"); return(false); } File.WriteAllText(assetPath, code); Debug.LogFormat("SceneMenu generate [{0}]", assetPath); return(true); } catch (Exception e) { Debug.LogError(e.Message); return(false); } }
//------------------------------------------------------ // settings //------------------------------------------------------ void Apply() { if (m_settings.Save()) { if (m_settings.outputDirectoryPath != m_origin.outputDirectoryPath) { var filePath = m_origin.GetScriptPath(); if (File.Exists(filePath)) { File.Delete(filePath); } } m_origin = new SceneMenuSettings(m_settings); } SceneMenuUpdater.UpdateSceneMenu(); }