public override void ViewDidLoad () { UIApplication.SharedApplication.SetStatusBarHidden (true, true); var scnView = (SCNView)View; scnView.BackgroundColor = UIColor.Black; scnView.Scene = SetupScene (); scnView.Scene.PhysicsWorld.Speed = 4f; scnView.OverlayScene = new OverlayScene (scnView.Bounds.Size); SetupAccelerometer (); scnView.PointOfView = cameraNode; scnView.WeakSceneRendererDelegate = this; var doubleTap = new UITapGestureRecognizer (HandleDoubleTap); doubleTap.NumberOfTapsRequired = 2; doubleTap.NumberOfTouchesRequired = 2; scnView.GestureRecognizers = new UIGestureRecognizer [] { doubleTap }; base.ViewDidLoad (); GameView = (GameView) View; }