public JsonTreePrototype(TreePrototype src_, ResourceMapper resMap) { src = src_; prefabId = resMap.getRootPrefabId(src.prefab, true); prefabObjectId = resMap.getPrefabObjectId(src.prefab, true); meshIdData = new MeshIdData(src.prefab, resMap); /* * meshId = -1; * meshMaterials.Clear(); * * var srcObj = src.prefab as GameObject; * if (!srcObj) * return; * var filter = srcObj.GetComponent<MeshFilter>(); * if (filter && filter.sharedMesh){ * meshId = resMap.getMeshId(filter.sharedMesh); * } * var renderer = srcObj.GetComponent<Renderer>(); * if (renderer){ * foreach(var cur in renderer.sharedMaterials){ * meshMaterials.Add(resMap.getMaterialId(cur)); * } * } */ }
public JsonTerrainDetailPrototype(DetailPrototype data_, ResourceMapper resMap) { data = data_; textureId = resMap.getTextureId(data.prototypeTexture); detailPrefabId = resMap.getRootPrefabId(data.prototype, true); detailPrefabObjectId = resMap.getPrefabObjectId(data.prototype, true); meshIdData = new MeshIdData(data.prototype, resMap); //meshId = resMap.getPrefabObjectId }