private void InitializeUI() { uiScene = new Sce.PlayStation.HighLevel.UI.Scene(); Panel panel = new Panel(); panel.Width = Director.Instance.GL.Context.GetViewport().Width; panel.Height = Director.Instance.GL.Context.GetViewport().Height; uiScore = new Sce.PlayStation.HighLevel.UI.Label(); uiScore.Text = "Score: "; uiScore.HorizontalAlignment = HorizontalAlignment.Right; uiScore.VerticalAlignment = VerticalAlignment.Top; uiScore.SetPosition(Director.Instance.GL.Context.GetViewport().Width - uiScore.Width, Director.Instance.GL.Context.GetViewport().Height *.01f); uiScore.TextColor = new UIColor(1.0f, 0.0f, 0.0f, 1.0f); uiScore.Font = new UIFont(FontAlias.System, 25, FontStyle.Bold); uiTime = new Sce.PlayStation.HighLevel.UI.Label(); uiTime.Text = "Time: "; uiTime.HorizontalAlignment = HorizontalAlignment.Left; uiTime.VerticalAlignment = VerticalAlignment.Top; uiTime.SetPosition(0.0f, Director.Instance.GL.Context.GetViewport().Height *.01f); uiTime.TextColor = new UIColor(1.0f, 1.0f, 0.0f, 1.0f); uiTime.Font = new UIFont(FontAlias.System, 25, FontStyle.Bold); panel.AddChildLast(uiScore); panel.AddChildLast(uiTime); uiScene.RootWidget.AddChildLast(panel); UISystem.SetScene(uiScene); }
public static void Initialize() { //Set up director and UISystem. Director.Initialize(); UISystem.Initialize(Director.Instance.GL.Context); //Set game scene gameScene = new Sce.PlayStation.HighLevel.GameEngine2D.Scene(); gameScene.Camera.SetViewFromViewport(); gameScene.Name = "gameScene"; startScene = new Sce.PlayStation.HighLevel.GameEngine2D.Scene(); startScene.Camera.SetViewFromViewport(); startScene.Name = "startScene"; endScene = new Sce.PlayStation.HighLevel.GameEngine2D.Scene(); endScene.Camera.SetViewFromViewport(); endScene.Name = "endScene"; //Set the ui scene. uiScene = new Sce.PlayStation.HighLevel.UI.Scene(); Panel panel = new Panel(); panel.Width = Director.Instance.GL.Context.GetViewport().Width; panel.Height = Director.Instance.GL.Context.GetViewport().Height; scoreLabel = new Sce.PlayStation.HighLevel.UI.Label(); scoreLabel.HorizontalAlignment = HorizontalAlignment.Center; scoreLabel.VerticalAlignment = VerticalAlignment.Top; scoreLabel.SetPosition( Director.Instance.GL.Context.GetViewport().Width / 2 - scoreLabel.Width / 2, Director.Instance.GL.Context.GetViewport().Height *0.1f - scoreLabel.Height / 2); scoreLabel.Text = "0"; panel.AddChildLast(scoreLabel); uiScene.RootWidget.AddChildLast(panel); UISystem.SetScene(uiScene); //Create the background. background = new Background(gameScene, gameScene.Name); titleBackground = new Background(startScene, startScene.Name); endBackground = new Background(endScene, endScene.Name); //Create the flappy douche bird = new Bird(gameScene); //Create some obstacles. obstacles = new Obstacle[2]; obstacles[0] = new Obstacle(Director.Instance.GL.Context.GetViewport().Width *0.5f, gameScene); obstacles[1] = new Obstacle(Director.Instance.GL.Context.GetViewport().Width, gameScene); score = 0; keyPressed = false; //Run the scene. Director.Instance.RunWithScene(startScene, true); }
public static void SetUISystem(string scene) { if (scene == "game") { UISystem.SetScene(uiScene); } else if (scene == "highscores") { UISystem.SetScene(highscoresScene); highscoresLabel.Text = highscoresManager.GetHighScores(); highscoresLabel.SetPosition(Director.Instance.GL.Context.GetViewport().Width / 2 - 15.0f, Director.Instance.GL.Context.GetViewport().Height / 2 + 5.0f); } else { UISystem.SetScene(null); } }
private void initScore() { uiScore1 = new Sce.PlayStation.HighLevel.UI.Label(); uiScore1.Text = "1st Score: 0"; uiScore1.HorizontalAlignment = HorizontalAlignment.Center; uiScore1.VerticalAlignment = VerticalAlignment.Top; uiScore1.SetPosition(Director.Instance.GL.Context.GetViewport().Width / 2 - uiScore1.Width / 2, Director.Instance.GL.Context.GetViewport().Height *0.3f); uiScore1.TextColor = new UIColor(1.0f, 0.756f, 0.145f, 1.0f); uiScore1.Font = new UIFont(FontAlias.System, 30, FontStyle.Bold); uiScore2 = new Sce.PlayStation.HighLevel.UI.Label(); uiScore2.Text = "2nd Score: 0";; uiScore2.HorizontalAlignment = HorizontalAlignment.Center; uiScore2.VerticalAlignment = VerticalAlignment.Top; uiScore2.SetPosition(Director.Instance.GL.Context.GetViewport().Width / 2 - uiScore1.Width / 2, Director.Instance.GL.Context.GetViewport().Height *0.4f); uiScore2.TextColor = new UIColor(1.0f, 0.756f, 0.145f, 1.0f); uiScore2.Font = new UIFont(FontAlias.System, 25, FontStyle.Bold); uiScore3 = new Sce.PlayStation.HighLevel.UI.Label(); uiScore3.Text = "3rd Score: 0"; uiScore3.HorizontalAlignment = HorizontalAlignment.Center; uiScore3.VerticalAlignment = VerticalAlignment.Top; uiScore3.SetPosition(Director.Instance.GL.Context.GetViewport().Width / 2 - uiScore1.Width / 2, Director.Instance.GL.Context.GetViewport().Height *0.5f); uiScore3.TextColor = new UIColor(1.0f, 0.756f, 0.145f, 1.0f); uiScore3.Font = new UIFont(FontAlias.System, 25, FontStyle.Bold); uiScore4 = new Sce.PlayStation.HighLevel.UI.Label(); uiScore4.Text = "4th Score: 0"; uiScore4.HorizontalAlignment = HorizontalAlignment.Center; uiScore4.VerticalAlignment = VerticalAlignment.Top; uiScore4.SetPosition(Director.Instance.GL.Context.GetViewport().Width / 2 - uiScore1.Width / 2, Director.Instance.GL.Context.GetViewport().Height *0.6f); uiScore4.TextColor = new UIColor(1.0f, 0.756f, 0.145f, 1.0f); uiScore4.Font = new UIFont(FontAlias.System, 25, FontStyle.Bold); uiScore5 = new Sce.PlayStation.HighLevel.UI.Label(); uiScore5.Text = "5th Score: 0"; uiScore5.HorizontalAlignment = HorizontalAlignment.Center; uiScore5.VerticalAlignment = VerticalAlignment.Top; uiScore5.SetPosition(Director.Instance.GL.Context.GetViewport().Width / 2 - uiScore1.Width / 2, Director.Instance.GL.Context.GetViewport().Height *0.7f); uiScore5.TextColor = new UIColor(1.0f, 0.756f, 0.145f, 1.0f); uiScore5.Font = new UIFont(FontAlias.System, 25, FontStyle.Bold); }
public TitleScreen(Sce.PlayStation.HighLevel.GameEngine2D.Scene scene, Sce.PlayStation.HighLevel.UI.Scene uiScene) : base(scene) { scene1 = scene; textureInfo = new TextureInfo("/Application/textures/GravityNinja.png"); sprite = new SpriteUV(); sprite = new SpriteUV(textureInfo); sprite.Quad.S = textureInfo.TextureSizef; sprite.Position = new Vector2(0.0f, 0.0f); playTexture = new TextureInfo("/Application/textures/play.png"); playSelectTexture = new TextureInfo("/Application/textures/playSelected.png"); playSprite = new SpriteUV(); playSprite = new SpriteUV(playSelectTexture); playSprite.Quad.S = playTexture.TextureSizef * 0.7f; playSprite.Position = new Vector2(Director.Instance.GL.Context.GetViewport().Width *0.78f - (playTexture.TextureSizef.X / 2), 200); controlTexture = new TextureInfo("/Application/textures/cog.png"); controlSprite = new SpriteUV(); controlSprite = new SpriteUV(controlTexture); controlSprite.Quad.S = controlTexture.TextureSizef * 0.05f; controlSprite.Position = new Vector2(10.0f, 10.0f); playBox.Min = playSprite.Position; playBox.Max = playSprite.Position + playSprite.TextureInfo.TextureSizef; controlsBox.Min = controlSprite.Position; controlsBox.Max = controlSprite.Position + controlSprite.TextureInfo.TextureSizef * 0.05f; label = new Sce.PlayStation.HighLevel.UI.Label(); label.SetPosition(10, 90); label.Text = "Awaiting Input..."; backButton = new Button(); backButton.SetPosition(10, 140); backButton.SetSize(100, 50); backButton.Text = "Back"; backButton.ButtonAction += HandleButtonAction; inputButton = new Button(); inputButton.SetPosition(380, 10); inputButton.SetSize(100, 50); inputButton.Text = "Enter"; inputButton.ButtonAction += HandleInputAction; command = new EditableText(); command.SetPosition(10, 10); command.Text = "Enter Command"; dialog = new Dialog(); dialog.SetSize(500, 200); dialog.ShowEffect = new BunjeeJumpEffect(dialog, 0.4f); dialog.HideEffect = new TiltDropEffect(); dialog.AddChildFirst(label); dialog.AddChildFirst(command); dialog.AddChildFirst(backButton); dialog.AddChildFirst(inputButton); scene.AddChild(sprite); scene.AddChild(playSprite); scene.AddChild(controlSprite); UISystem.SetScene(uiScene); }
public static void Initialize() { //Set up director and UISystem. Director.Initialize(); UISystem.Initialize(Director.Instance.GL.Context); //Set game scene gameScene = new Sce.PlayStation.HighLevel.GameEngine2D.Scene(); gameScene.Camera.SetViewFromViewport(); //Set the ui scene. uiScene = new Sce.PlayStation.HighLevel.UI.Scene(); Panel panel = new Panel(); panel.Width = Director.Instance.GL.Context.GetViewport().Width; panel.Height = Director.Instance.GL.Context.GetViewport().Height; scoreLabel = new Sce.PlayStation.HighLevel.UI.Label(); scoreLabel.HorizontalAlignment = HorizontalAlignment.Left; scoreLabel.VerticalAlignment = VerticalAlignment.Top; scoreLabel.TextShadow = new TextShadowSettings(); scoreLabel.TextShadow.Color = new UIColor(0.0f, 0.0f, 0.0f, 1.0f); scoreLabel.TextShadow.HorizontalOffset = 2.0f; scoreLabel.TextShadow.VerticalOffset = 2.0f; scoreLabel.SetPosition( Director.Instance.GL.Context.GetViewport().Width / 2 - scoreLabel.Width / 2, Director.Instance.GL.Context.GetViewport().Width *0.1f - scoreLabel.Height / 2); scoreLabel.Text = "Score: " + score.ToString(); airLabel = new Sce.PlayStation.HighLevel.UI.Label(); airLabel.HorizontalAlignment = HorizontalAlignment.Right; airLabel.VerticalAlignment = VerticalAlignment.Top; airLabel.TextShadow = new TextShadowSettings(); airLabel.TextShadow.Color = new UIColor(0.0f, 0.0f, 0.0f, 1.0f); airLabel.TextShadow.HorizontalOffset = 2.0f; airLabel.TextShadow.VerticalOffset = 2.0f; airLabel.SetPosition( Director.Instance.GL.Context.GetViewport().Width / 2 - airLabel.Width / 2, Director.Instance.GL.Context.GetViewport().Width *0.1f - airLabel.Height / 2); airLabel.Text = "Air: " + air.ToString(); windowWidth = Director.Instance.GL.Context.GetViewport().Width; windowHeight = Director.Instance.GL.Context.GetViewport().Height; panel.AddChildLast(scoreLabel); panel.AddChildLast(airLabel); uiScene.RootWidget.AddChildLast(panel); UISystem.SetScene(uiScene); //Create the background. background = new Background(gameScene); //Create the flappy guy bird = new Bird(gameScene); //Create some chains. chain = new Chain[OBSTACLE_COUNT]; chain[0] = new Chain(windowWidth * 0.5f, gameScene); chain[1] = new Chain(windowWidth, gameScene); //Create seamines and attach to chain seamine = new Mine[OBSTACLE_COUNT]; seamine[0] = new Mine((X = chain[0].GetX + chain[0].GetMaxX) - 80, Y = chain[0].GetY + chain[0].GetMaxY, gameScene); seamine[1] = new Mine((X = chain[1].GetX + chain[1].GetMaxX) - 80, Y = chain[1].GetY + chain[1].GetMaxY, gameScene); //Create Bubbles bubble = new List <Bubble>(); bubble.Add(new Bubble(windowWidth / 4, -70.0f, 0.75f, gameScene)); bubble.Add(new Bubble(windowWidth / 2, -42.0f, 0.25f, gameScene)); bubble.Add(new Bubble((windowWidth / 4) * 3, -103.0f, 0.5f, gameScene)); bubble.Add(new Bubble(windowWidth, -129.0f, 0.5f, gameScene)); //Run the scene. Director.Instance.RunWithScene(gameScene, true); }
public HighScoreScene(int highscore) { m_highscore = highscore; this.Camera.SetViewFromViewport(); Sce.PlayStation.HighLevel.UI.Panel dialog = new Panel(); dialog.Width = Director.Instance.GL.Context.GetViewport().Width; dialog.Height = Director.Instance.GL.Context.GetViewport().Height; ImageBox ib = new ImageBox(); ib.Width = dialog.Width; ib.Image = new ImageAsset("/Application/images/title.png", false); ib.Height = dialog.Height; ib.SetPosition(0.0f, 0.0f); // editable text box parameters editTextBox.Name = "editText"; editTextBox.Text = "You got a new high score, Enter your name (do not enter ',' or spaces)"; editTextBox.Width = 400; editTextBox.Height = 100; editTextBox.SetPosition(dialog.Width / 2.0f - editTextBox.Width / 2.0f, 220.0f); // retrieve highscores // retrieve highscore from server Client m_client = new Client(new string[1] { "Highscorers1234567890" }); string[] highScorers = new string[10]; string[] sectionsMessage = m_client.responseMessage.Split(' '); highScorers = sectionsMessage[sectionsMessage.Length - 1].Split(','); string labelText = "Highscores" + Environment.NewLine + highScorers[0] + ": " + highScorers[1] + Environment.NewLine + highScorers[2] + ": " + highScorers[3] + Environment.NewLine + highScorers[4] + ": " + highScorers[5] + Environment.NewLine + highScorers[6] + ": " + highScorers[7] + Environment.NewLine + highScorers[8] + ": " + highScorers[9] + Environment.NewLine; lb.Label highscores = new lb.Label(); highscores.Name = "highscores"; highscores.Text = labelText; highscores.Width = 300; highscores.Height = 400; highscores.Alpha = 0.8f; highscores.SetPosition(50, 220.0f); // when text box changed - fire event ( change player name and replace scene ) editTextBox.TextChanged += OnTextEdit; dialog.AddChildLast(ib); dialog.AddChildLast(editTextBox); dialog.AddChildLast(highscores); m_uiScene = new Sce.PlayStation.HighLevel.UI.Scene(); m_uiScene.RootWidget.AddChildLast(dialog); m_uiScene.RootWidget.AddChildLast(highscores); UISystem.SetScene(m_uiScene); Scheduler.Instance.ScheduleUpdateForTarget(this, 0, false); }
public static void Initialize() { //Set up director and UISystem. Director.Initialize(); UISystem.Initialize(Director.Instance.GL.Context); //Set game scene gameScene = new Sce.PlayStation.HighLevel.GameEngine2D.Scene(); gameScene.Camera.SetViewFromViewport(); //Set the ui scene. uiScene = new Sce.PlayStation.HighLevel.UI.Scene(); Panel panel = new Panel(); panel.Width = Director.Instance.GL.Context.GetViewport().Width; panel.Height = Director.Instance.GL.Context.GetViewport().Height; uiScene.RootWidget.AddChildLast(panel); //Set the highscores scene. highscoresManager = new HighScoreManager(gameScene); highscoresScene = new Sce.PlayStation.HighLevel.UI.Scene(); Panel highscoresPanel = new Panel(); highscoresPanel.Width = Director.Instance.GL.Context.GetViewport().Width; highscoresPanel.Height = Director.Instance.GL.Context.GetViewport().Height; highscoresScene.RootWidget.AddChildLast(highscoresPanel); // Setup highscores label highscoresLabel = new Sce.PlayStation.HighLevel.UI.Label(); highscoresLabel.Height = 200.0f; highscoresLabel.Text = "Retrieving Data"; highscoresPanel.AddChildLast(highscoresLabel); highscoresScene.RootWidget.AddChildLast(highscoresPanel); // Setup ui scene labels scoreLabel = new Sce.PlayStation.HighLevel.UI.Label(); scoreLabel.SetPosition(10, 8); int roundedScore = (int)FMath.Floor(score / 100) * 100; scoreLabel.Text = "Score: " + roundedScore.ToString("N0"); panel.AddChildLast(scoreLabel); gameSpeedLabel = new Sce.PlayStation.HighLevel.UI.Label(); gameSpeedLabel.SetPosition(770, 8); float speed = FMath.Round(moveSpeed * 10) / 10; // round to 1dp gameSpeedLabel.Text = "Game Speed: " + moveSpeed.ToString("N1"); panel.AddChildLast(gameSpeedLabel); soundManager = new SoundManager(); //Create Sprite rTextureInfo = new TextureInfo("/Application/textures/reset.png"); rSprite = new SpriteUV(); rSprite = new SpriteUV(rTextureInfo); rSprite.Quad.S = rTextureInfo.TextureSizef; rSprite.Scale = new Vector2(1.0f, 1.0f); rSprite.Position = new Vector2(0.0f, 0.0f); rSprite.CenterSprite(); //Run the scene. Director.Instance.RunWithScene(gameScene, true); screenManager = new ScreenManager(gameScene); }
public MenuScene() { this.Camera.SetViewFromViewport(); Panel dialog = new Panel(); dialog.Width = Director.Instance.GL.Context.GetViewport().Width; dialog.Height = Director.Instance.GL.Context.GetViewport().Height; ImageBox ib = new ImageBox(); ib.Width = dialog.Width; ib.Image = new ImageAsset("/Application/images/title.png", false); ib.Height = dialog.Height; ib.SetPosition(0.0f, 0.0f); Button buttonPlay = new Button(); buttonPlay.Name = "buttonPlay"; buttonPlay.Text = "Play Game"; buttonPlay.Width = 300; buttonPlay.Height = 50; buttonPlay.Alpha = 0.8f; buttonPlay.SetPosition(dialog.Width / 2.0f - buttonPlay.Width / 2.0f, 220.0f); buttonPlay.TouchEventReceived += OnButtonPlay; Button localMultiplayer = new Button(); localMultiplayer.Name = "localMultiplayer"; localMultiplayer.Text = "Local Multiplayer"; localMultiplayer.Width = 300; localMultiplayer.Height = 50; localMultiplayer.Alpha = 0.8f; localMultiplayer.SetPosition(dialog.Width / 2.0f - buttonPlay.Width / 2.0f, 300.0f); localMultiplayer.TouchEventReceived += OnMultiplayerPlay; // retrieve highscores // retrieve highscore from server Client m_client = new Client(new string[1] { "Highscorers1234567890" }); // check if server init if (m_client.responseMessage == "ERROR: no entries found") { m_client = new Client(new string[2] { "Highscorers1234567890", "Sean,10,Bob,5,Fred,4,Will,3,Jim,1" }); } string[] highScorers = new string[10]; string[] sectionsMessage = m_client.responseMessage.Split(' '); highScorers = sectionsMessage[sectionsMessage.Length - 1].Split(','); string labelText = "Highscores" + Environment.NewLine + highScorers[0] + ": " + highScorers[1] + Environment.NewLine + highScorers[2] + ": " + highScorers[3] + Environment.NewLine + highScorers[4] + ": " + highScorers[5] + Environment.NewLine + highScorers[6] + ": " + highScorers[7] + Environment.NewLine + highScorers[8] + ": " + highScorers[9] + Environment.NewLine; lb.Label highscores = new lb.Label(); highscores.Name = "highscores"; highscores.Text = labelText; highscores.Width = 300; highscores.Height = 400; highscores.Alpha = 0.8f; highscores.SetPosition(50, 220.0f); dialog.AddChildLast(ib); dialog.AddChildLast(buttonPlay); dialog.AddChildLast(highscores); dialog.AddChildLast(localMultiplayer); m_uiScene = new Sce.PlayStation.HighLevel.UI.Scene(); m_uiScene.RootWidget.AddChildLast(dialog); m_uiScene.RootWidget.AddChildLast(highscores); m_uiScene.RootWidget.AddChildLast(localMultiplayer); UISystem.SetScene(m_uiScene); Scheduler.Instance.ScheduleUpdateForTarget(this, 0, false); }