public FishEnemy(Vector2 pos, PlayerCreature player) { enemyHabitat = Enemy.EnemyHabitat.ENEMY_HABITAT_SEA; enemyType = Enemy.EnemyType.ENEMY_TYPE_FISH; sprite = new SpriteTile(); this.player = player; if (texInfo == null) { //texInfo = new TextureInfo ("/Application/assets/stingray_float.png"); texInfo = new TextureInfo(AssetManager.GetTexture("stingray_float"), new Vector2i(4,1),TRS.Quad0_1); } if (spriteList == null) { spriteList = new SpriteList(texInfo); } spriteList.Position = new Vector2(0.0f,0.0f); spriteList.AddChild(sprite); Animations = new Dictionary<string, Animation>(); //texInfo = new TextureInfo(AssetManager.GetTexture("stingray_float"), new Vector2i(4,1),TRS.Quad0_1); Animations.Add("idle" , new Animation(0, 3, 0.3f, false)); CurrentAnimation = Animations["idle"]; CurrentAnimation.Play(); sprite.GetContentWorldBounds(ref boundingBox); sprite.Quad.S = new Vector2(321, 270);// map 1:1 on screen -- necessary? !!!\ sprite.CenterSprite(); sprite.Position = pos; sprite.Schedule((dt) => UpdateEnemyState(dt)); }
public Bullet(Vector2 pos) { sprite = new SpriteUV(); if (texInfo == null) { texInfo = new TextureInfo ("/Application/assets/bubble.png"); //texInfo = new TextureInfo(AssetManager.GetTexture("bubble"), new Vector2i(4,1),TRS.Quad0_1); } if (spriteList == null) { spriteList = new SpriteList(texInfo); spriteList.Position = new Vector2(0.0f,0.0f); } spriteList.AddChild(sprite); sprite.Quad.S = texInfo.TextureSizef; // map 1:1 on screen -- necessary? !!!\ sprite.RunAction(new ScaleTo(new Vector2(0.15f,0.15f),0.0f)); sprite.GetContentWorldBounds(ref boundingBox); boundingBox = new Bounds2(pos, new Vector2(38,38)); //sprite.CenterSprite(); sprite.Position = pos; sprite.Schedule((dt) => Update()); }
public void OpenTextureInFile(string name) { textureforOpening = new Texture2D(AssetsPrefix + name,false); tInfor = new TextureInfo(textureforOpening); sprite = new SpriteUV(tInfor); spriteList = new Sce.PlayStation.HighLevel.GameEngine2D.SpriteList(tInfor); spriteList.AddChild(sprite); }
public MapTestScene() { this.ScheduleUpdate (); animation = new Animation(0, 3, 0.1f, true); _random = new Random(); // bgm1 = new Bgm("/Application/assets/music1.mp3"); //bgm2 = new Bgm("/Application/assets/root.mp3"); // player = bgm1.CreatePlayer(); //player.Play (); SceneCamera = (Camera2D)Camera; var texInfo = new TextureInfo(AssetManager.GetTexture ("spritesheet"),new Vector2i(2,2), TRS.Quad0_1); _ground = new SpriteList(texInfo); _sprite = new SpriteTile(texInfo); _ground.AddChild(_sprite); _sprite.Quad.S = texInfo.TextureSizef; _sprite.CenterSprite(); _sprite.TileIndex2D = new Vector2i(0,0); GenerateMap(); AddChild(_ground); }
public void RemoveFromScene(SpriteList spriteList) { SpriteListsInScene.Remove(spriteList); Mode.RemoveFromScene(spriteList); }
public void AddToScene(SpriteList spriteList, Int32 order = 0) { SpriteListsInScene.Add(spriteList); Mode.AddToScene(spriteList, order); }
public SpriteList CreateSpriteList(String path, Object user, Int32 u, Int32 v) { if (String.IsNullOrWhiteSpace(path)) throw new ArgumentException(); AddTextureAsset(path, user, u, v); SpriteList sl = new SpriteList(GetTextureInfo(path)); return sl; }
public void AddToScene(SpriteList spriteList, Int32 order = 0) { SpriteListsInScene.Add(spriteList); GameScene.AddChild(spriteList, order); }
public void RemoveFromScene(SpriteList spriteList) { SpriteListsInScene.Remove(spriteList); GameScene.RemoveChild(spriteList, false); }
public GamePlayScene() { this.ScheduleUpdate (); _garnishTimer = new Timer(); _groundTimer = new Timer(); _waterLevel = 272; _groundLevel = 120; _random = new Random(); _garnishDelay = _random.Next(0,5); Vector2 ideal_screen_size = new Vector2(960.0f, 544.0f); SceneCamera = (Camera2D)Camera; SceneCamera.SetViewFromHeightAndCenter(ideal_screen_size.Y, ideal_screen_size / 2.0f); _groundGarnish = new Layer(SceneCamera); _mainLayer = new Layer(SceneCamera); _playerCreature = new PlayerCreature (); _playerCreature.sprite.Position = Camera.CalcBounds ().Center; _mainLayer.AddChild (_playerCreature.sprite); _backgroundLayer = new Layer(SceneCamera, 0, 0); var background = new SpriteTile(new TextureInfo(AssetManager.GetTexture("background_paper"))); _backgroundLayer.AddChild(background); background.Quad.S = background.TextureInfo.TextureSizef; background.CenterSprite(); background.Position = SceneCamera.CalcBounds().Center; _water = new SpriteTile(new TextureInfo(AssetManager.GetTexture("water"))); _water.Quad.S = _water.TextureInfo.TextureSizef; _water.CenterSprite(); _water.Position = SceneCamera.CalcBounds().Center + new Vector2(0, -244); _waterTop = new WaterTile(new TextureInfo(AssetManager.GetTexture("waveline"))); _waterTop.Quad.S = _waterTop.TextureInfo.TextureSizef; _waterTop.CenterSprite(); _waterTop.Position = _water.Position + new Vector2(0 ,_water.TextureInfo.TextureSizef.Y /2 ); _waterTop.Position = SceneCamera.CalcBounds().Center + new Vector2(0, -244 + _water.TextureInfo.TextureSizef.Y/2f); _groundLayer = new Layer(SceneCamera, 1, 1); _groundGarnish = new Layer(SceneCamera, 1, 1); var texInfo = new TextureInfo(AssetManager.GetTexture ("ground_tile")); _ground = new SpriteList(texInfo); _sprite = new SpriteTile(texInfo); _ground.AddChild(_sprite); _sprite.Quad.S = texInfo.TextureSizef; _sprite.CenterSprite(); _sprite.TileIndex2D = new Vector2i(0,0); GenerateMap(); _enemies = new List<Enemy>(); _bullets = new List<Bullet>(); /* // enemy sprite test code var fish0 = new FishEnemy (new Vector2 (30.0f, 30.0f), _playerCreature); var fish1 = new FishEnemy (new Vector2 (15.0f, 15.0f), _playerCreature); var fish2 = new FishEnemy (new Vector2 (100.0f, 70.0f), _playerCreature); _enemies.Add (fish0); _enemies.Add (fish1); _enemies.Add (fish2); */ var dummyFish = new FishEnemy (new Vector2 (-25.0f, -25.0f), _playerCreature); dummyFish.sprite.UnscheduleAll(); _mainLayer.AddChild (FishEnemy.spriteList); var dummyBullet = new Bullet(new Vector2(-25.0f,-25.0f)); dummyBullet.sprite.UnscheduleAll(); //dummyBullet.sprite.Visible = false; _mainLayer.AddChild(Bullet.spriteList); _waterLayer = new Layer(SceneCamera); _waterLayer.AddChild(_water); _waterLayer.AddChild(_waterTop); _musicPlayer = AssetManager.GetBGM("gameplaymusic").CreatePlayer(); _musicPlayer.Loop = true; _musicPlayer.Play(); AddChild (_backgroundLayer); AddChild (_mainLayer); AddChild(_groundLayer); AddChild(_groundGarnish); AddChild(_waterLayer); _eventManager = new EventManager(_mainLayer,_playerCreature); }
public static Sce.PlayStation.HighLevel.GameEngine2D.SpriteList TiledSpriteListFromFile(string filename, int x, int y) { if (TextureCache.ContainsKey(filename) == false) { TextureCache[filename] = new Texture2D(filename, false); TextureInfoCache[filename] = new TextureInfo(TextureCache[filename], new Vector2i(x, y)); } var tex = TextureCache[filename]; var info = TextureInfoCache[filename]; var result = new Sce.PlayStation.HighLevel.GameEngine2D.SpriteList(info); tex.SetFilter(DefaultTextureFilterMode); return result; }