/// <summary> /// Applies the provided RenderState to the graphics driver. /// At exit, the state of the graphics device matches the parameters of the provided RenderState.</summary> /// <param name="renderState">The RenderState to set the graphics device state to</param> public void Commit(RenderState renderState) { renderState.CommitAllBitsToGuardian(this); m_oldRenderState.Init(renderState); m_reset = false; }