////////////////////////////////////////

        /// <summary>
        /// Constructor.
        /// Mapping to SourceForge project is determined from the assembly attributes.</summary>
        /// <param name="anon">True if anonymous login</param>
        public FeedbackForm(bool anon)
        {
            Assembly assembly = Assembly.GetEntryAssembly();
            // use ProjectMappingAttribute for mapping
            ProjectMappingAttribute mapAttr = (ProjectMappingAttribute)Attribute.GetCustomAttribute(assembly, typeof(ProjectMappingAttribute));

            if (mapAttr != null && mapAttr.Mapping != null && mapAttr.Mapping.Trim().Length != 0)
            {
                m_mappingName = mapAttr.Mapping.Trim();
            }
            else
            {
                m_mappingName = null;
            }

            InitializeComponent();

            // set the priority to low
            m_cmbPriority.SelectedIndex = 2;

            m_anonymous = anon;
            if (anon)
            {
                m_passwordLabel.Visible   = false;
                m_passwordTextBox.Visible = false;
                m_userLabel.Visible       = false;
                m_userTextBox.Visible     = false;
            }
            else
            {
                m_txtEmail.Visible = false;
                m_lblEmail.Visible = false;
            }
        }
示例#2
0
        /// <summary>
        /// Initializes component</summary>
        /// <returns>True iff component was initialized correctly</returns>
        void IInitializable.Initialize()
        {
            // check for assembly mapping attribute.
            // this attribute is used for bug-reporting and checking for update.
            Assembly assembly = Assembly.GetEntryAssembly();
            ProjectMappingAttribute mapAttr = (ProjectMappingAttribute)Attribute.GetCustomAttribute(assembly, typeof(ProjectMappingAttribute));

            m_assemblyMappingFound = (mapAttr != null && mapAttr.Mapping != null && mapAttr.Mapping.Trim().Length != 0);

            if (m_assemblyMappingFound)
            {
                // check for new update
                m_updateCheck = new VersionCheck();
                m_updateCheck.CheckComplete += updateCheck_CheckComplete;

                m_commandService.RegisterCommand(new CommandInfo(
                                                     Command.HelpCheckForUpdate,
                                                     StandardMenu.Help,
                                                     StandardCommandGroup.HelpUpdate,
                                                     "Check for update...".Localize(),
                                                     "Check for product update".Localize()),
                                                 this);

                RegisterSettings();
            }
        }
示例#3
0
文件: VersionCheck.cs 项目: zparr/ATF
        /// <summary>
        /// Constructor.
        /// Mapping name and version are obtained from attributes on the assembly:
        ///
        ///   AssemblyTitleAttribute specifies mapping (or ProjectMappingAttribute, if present).
        ///   AssemblyVersionAttribute specifies version.
        /// The file release in SourceForge should be named:
        ///   "{mapping name} {version}"
        /// ,e.g.,
        ///   "SoundConvert 1.0"
        ///   "SCREAM Tool 5.1.0".</summary>
        public VersionCheck()
        {
            Assembly assembly = Assembly.GetEntryAssembly();
            // use ProjectMappingAttribute for mapping
            ProjectMappingAttribute mapAttr = (ProjectMappingAttribute)Attribute.GetCustomAttribute(assembly, typeof(ProjectMappingAttribute));

            if (mapAttr != null && mapAttr.Mapping != null && mapAttr.Mapping.Trim().Length != 0)
            {
                m_appMappingName = mapAttr.Mapping.Trim();
            }
            else
            {
                m_appMappingName = null;
            }

            m_appVersion = assembly.GetName().Version;

            // Force control to have a handle.
            // Usually a control will get a handle assigned to it only when it becomes visible for the first time.
            // Note: that the handle of the control will tie it to the thread that creates it.
            // We want to tie the control to the main thread.
            #pragma warning disable 168 //suppress warning about unused local variable
            IntPtr dummyHandle = m_dummyControl.Handle;
            #pragma warning restore 168
        }
示例#4
0
        /// <summary>
        /// Initializes plugin</summary>
        /// <returns>true, iff plugin was initialized correctly</returns>
        void IInitializable.Initialize()
        {
            // check for assembly mapping attribute.
            // this attribute is used for bug-reporting and checking for update.
            Assembly assembly = Assembly.GetEntryAssembly();
            ProjectMappingAttribute mapAttr =
                (ProjectMappingAttribute)Attribute.GetCustomAttribute(assembly, typeof(ProjectMappingAttribute));

            m_assemblyMappingFound = (mapAttr != null && mapAttr.Mapping != null && mapAttr.Mapping.Trim().Length != 0);

            if (m_assemblyMappingFound)
            {
                m_commandService.RegisterCommand(new CommandInfo(
                                                     Command.HelpSendFeedback,
                                                     StandardMenu.Help,
                                                     StandardCommandGroup.HelpUpdate,
                                                     "Send Feedback...".Localize(),
                                                     "Report bug or request feature".Localize()),
                                                 this);
            }
        }