public void DeleteParticle(CustomParticle particle) { List <CustomParticle> temp = particles.ToList(); temp.Remove(particle); particles = temp; }
public void AddCustomParticle(Transform scrayEventObjTransform, GameObject scrayEventPrefab, float scrayEventDelay) { CustomParticle particle = new CustomParticle(); particle.objTransform = scrayEventObjTransform; particle.prefab = scrayEventPrefab; particle.delay = scrayEventDelay; particles.Add(particle); }