public ActionFacialCodingEventArgs(ActionFacialCoding coding) { Coding = coding; }
private ActionFacialCoding Angry(int sequence) { ActionFacialCoding code = new ActionFacialCoding(); code.ActionUnits.Add(new ActionUnit { FacialActionCodingType = FacialActionCodingType.EyebrowGatherer }); code.ActionUnits.Add(new ActionUnit { FacialActionCodingType = FacialActionCodingType.InnerEyebrowLowerer }); code.Sequence = sequence; return code; }
private ActionFacialCoding Hide(int sequence) { ActionFacialCoding code = new ActionFacialCoding(); code.ActionUnits.Add(new ActionUnit { FacialActionCodingType = FacialActionCodingType.EntireFaceNotVisible }); code.Sequence = sequence; return code; }
private ActionFacialCoding Scared(int sequence) { ActionFacialCoding code = new ActionFacialCoding(); code.ActionUnits.Add(new ActionUnit { FacialActionCodingType = FacialActionCodingType.JawDrop, IntensistyScoring = IntensityScoring.Maximum }); code.ActionUnits.Add(new ActionUnit { FacialActionCodingType = FacialActionCodingType.BrowLowerer, IntensistyScoring = IntensityScoring.Maximum }); code.Sequence = sequence; return code; }
private ActionFacialCoding LookRight(int sequence) { ActionFacialCoding code = new ActionFacialCoding(); code.ActionUnits.Add(new ActionUnit { FacialActionCodingType = FacialActionCodingType.EyesTurnRight, IntensistyScoring = IntensityScoring.Maximum }); code.ActionUnits.Add(new ActionUnit { FacialActionCodingType = FacialActionCodingType.BrowLowerer, IntensistyScoring = IntensityScoring.Maximum }); code.Sequence = sequence; return code; }
private ActionFacialCoding Netrual(int sequence) { ActionFacialCoding code = new ActionFacialCoding(); code.ActionUnits.Add(new ActionUnit { FacialActionCodingType = FacialActionCodingType.NeutralFace }); code.Sequence = sequence; return code; }