Inheritance: DAQ.Pattern.PatternBuilder32
 protected override IPatternSource GetScanPattern()
 {
     // switch over to the scan pattern
     scanPatternBuilder = new CommonRamanPatternBuilder();
     // this is a bit of a hack. I think that the time ordering code in the pattern builder
     // should be improved.
     scanPatternBuilder.EnforceTimeOrdering = false;
     scanPatternBuilder.Clear();
     scanPatternBuilder.ShotSequence(
         (int)settings["padStart"],
         (int)settings["sequenceLength"],
         (int)settings["padShots"],
         (int)settings["flashlampPulseInterval"],
         (int)settings["valvePulseLength"],
         (int)settings["valveToQ"],
         (int)settings["flashToQ"],
         GateStartTimePGUnits,
         (int)settings["rf1CentreTime"],
         (int)settings["rf1Length"],
         (int)settings["fmCentreTime"],
         (int)settings["fmLength"],
         (int)settings["piFlipTime"]
         );
     scanPatternBuilder.BuildPattern(((int)settings["padShots"] + 1) * (int)settings["sequenceLength"]
         * (int)settings["flashlampPulseInterval"]);
     return scanPatternBuilder;
 }
 protected override void DoAcquisitionStarting()
 {
     scanPatternBuilder = new CommonRamanPatternBuilder();
 }