public override bool Collide(CollideObj collideObj) { //TODO verify type of OBJ //GET Circle or Rectangle //Verify Collision if (collideObj.GetType() == typeof(Circle)) { CollideFlag = Intersects((Circle)collideObj); } else if (collideObj.GetType() == typeof(RotatedRectangle)) { //TODO //CollideFlag = } return(CollideFlag); }
public virtual bool Collide(CollideObj calangoCollide) { return(CollideFlag); }