// TODO: Add HolsterInfo public static ItemHeldEntity Load(BaseEntity heldent) { var ihInfo = new ItemHeldEntity(); ihInfo.PrefabID = heldent.prefabID; return(ihInfo); }
public static ItemInformation Load(Item item) { var iteminfo = new ItemInformation(); iteminfo.ItemID = item.info.itemid; iteminfo.Shortname = item.info.shortname; iteminfo.MaxStack = item.info.stackable; iteminfo.MaxCondition = item.info.condition.max; var heldent = item.GetHeldEntity(); if (heldent != null) { iteminfo.HeldEntity = ItemHeldEntity.Load(heldent); var heldtype = heldent.GetType(); if (heldtype == typeof(HeldEntity)) { iteminfo.HeldType = ItemHeldType.HeldEntity; } else if (heldtype == typeof(AttackEntity)) { iteminfo.HeldType = ItemHeldType.AttackEntity; } else if (heldtype == typeof(BaseProjectile)) { iteminfo.HeldType = ItemHeldType.BaseProjectile; } else if (heldtype == typeof(BaseMelee)) { iteminfo.HeldType = ItemHeldType.BaseMelee; } iteminfo.HeldEntity = ItemHeldEntity.Load(heldent); iteminfo.BaseProjectile = ItemBaseProjectileInfo.Load(heldent); iteminfo.BaseMelee = ItemBaseMelee.Load(heldent); } return(iteminfo); }