public void DrawNextCardFromEmptyDeckShouldThrowException(int cardsToBeDrawn) { var deck = new Deck(); for (int i = 0; i < cardsToBeDrawn; i++) { deck.GetNextCard(); } Assert.Throws<InternalGameException>(() => deck.GetNextCard()); }
public void DeckTestGetNextCard24TimesShouldReturn24ValidCards() { var deck = new Deck(); for (int i = 0; i < cardsCount; i++) { var card = deck.GetNextCard(); Assert.IsTrue(Enum.IsDefined(typeof(CardSuit), deck.GetNextCard().Suit), "Invalid card suit: " + deck.GetTrumpCard.Suit.ToString() + "in position " + (i + 1)); Assert.IsTrue(Enum.IsDefined(typeof(CardType), deck.GetNextCard().Type), "Invalid card type: " + deck.GetTrumpCard.Type.ToString() + "in position " + (i + 1)); } }
public void TestGetNextCardFromEmptyDeckThrowsException() { var deck = new Deck(); int cardsCount = deck.CardsLeft; Card card = deck.GetNextCard(); for (int i = 1; i <= cardsCount; i++) { card = deck.GetNextCard(); } }
public void TestGettingCardsFromDeckShouldProperlyUpdateTheCountOfCardsLeft(int countOfCardsToGet) { var deck = new Deck(); var card = deck.GetNextCard(); int cardsLeftCount = deck.CardsLeft; for (int i = 1; i < countOfCardsToGet; i++) { card = deck.GetNextCard(); cardsLeftCount--; } Assert.AreEqual(deck.CardsLeft, cardsLeftCount); }
public void ExpectTheTrumpCardToBeTakenLast() { var deck = new Deck(); var trumpCard = deck.GetTrumpCard; Card lastCard = deck.GetNextCard(); while (deck.CardsLeft > 0) { lastCard = deck.GetNextCard(); } Assert.AreSame(trumpCard, lastCard); }
public void TestChangeTrumpCardShouldProperlyUpdateBothTrumpCardAndDeckTopCard(CardSuit suit, CardType type) { Deck deck = new Deck(); Card newTrumpCard = new Card(suit, type); deck.ChangeTrumpCard(newTrumpCard); int cardsCount = deck.CardsLeft; Card topCard = deck.GetNextCard(); for (int i = 1; i < cardsCount; i++) { topCard = deck.GetNextCard(); } Assert.AreEqual(topCard, newTrumpCard); }
public void ChangeTrumpCardShouldChangeTheLastCardInTheDeck() { IDeck deck = new Deck(); var card = new Card(CardSuit.Club, CardType.Ace); deck.ChangeTrumpCard(card); var cardsCount = deck.CardsLeft; for (var i = 0; i < cardsCount - 1; i++) { deck.GetNextCard(); } var lastCard = deck.GetNextCard(); Assert.AreEqual(card, lastCard); }
public void CreatingNewDeckAndGetting23NextCardsAndThenChangingTrumpCardShouldReturnNextCardTheSameAsTrumpCard() { var deck = new Deck(); for (int i = 0; i < 23; i++) { var nextCard = deck.GetNextCard(); } deck.ChangeTrumpCard(new Card(CardSuit.Spade, CardType.Ace)); var lastCard = deck.GetNextCard(); Assert.AreSame(lastCard, deck.GetTrumpCard); }
public void TestsIfCardRemovalWorks() { Deck testDeck = new Deck(); int initialCardsCount = testDeck.CardsLeft; testDeck.GetNextCard(); Assert.AreEqual((initialCardsCount - 1), testDeck.CardsLeft, "GetNextCard() should remove 1 card from the deck"); }
public void DeckTestGetNextCardShouldReturnValidCard() { var deck = new Deck(); var card = deck.GetNextCard(); Assert.IsTrue(Enum.IsDefined(typeof(CardSuit), card.Suit), "Invalid card suit: " + deck.GetTrumpCard.Suit.ToString()); Assert.IsTrue(Enum.IsDefined(typeof(CardType), card.Type), "Invalid card type: " + deck.GetTrumpCard.Type.ToString()); }
public void ExpectTrumpCardToBeCorrectAfterAChange() { var deck = new Deck(); var trumpCard = deck.GetNextCard(); deck.ChangeTrumpCard(trumpCard); Assert.AreSame(deck.GetTrumpCard, trumpCard); }
public void TestDeckGetNextCard() { var deck = new Santase.Logic.Cards.Deck(); var card = deck.GetNextCard(); Assert.AreEqual(23, deck.CardsLeft); }
public void DeckTestGetNextCard25TimesShouldThrow() { var deck = new Deck(); for (int i = 0; i < cardsCount + 1; i++) { var card = deck.GetNextCard(); } }
public void GetNextCardShouldNotChangeTheTrumpCard() { IDeck deck = new Deck(); var trumpBefore = deck.TrumpCard; deck.GetNextCard(); var trumpAfter = deck.TrumpCard; Assert.AreEqual(trumpBefore, trumpAfter); }
public void DeckShouldThrowAnExceptionWhenDrawingMoreCardsThanInTheDeck() { var deck = new Deck(); for (int i = 1; i <= 25; i++) { deck.GetNextCard(); } }
public void TestNextCardGotFromTheDeckIsNotNull() { Deck gameDeck = new Deck(); int initialCardsCount = gameDeck.CardsLeft; Assert.Greater(initialCardsCount, 0); Card nextCard = gameDeck.GetNextCard(); Assert.IsNotNull(nextCard); }
public void TestDeckGetNextCardWhenDeckIsEmpty(int count) { var deck = new Santase.Logic.Cards.Deck(); for (int i = 0; i < count; i++) { var card = deck.GetNextCard(); } }
public void ExpectGetNextCardToThrowWhenDrawingMoreThanTheDeckSize() { var deck = new Deck(); for (int i = 0; i < 25; i++) { var card = deck.GetNextCard(); } }
public void GetNextCardShouldThrowExceptionIfGetNextCardIsCalledMoreThanTheNumberOfCardsInDeck() { var deck = new Deck(); for (int i = 0; i <= CardsCount; i++) { deck.GetNextCard(); } }
public void GetNextCardThrowsAfterTakeCardFromEmptyDeck(int count) { var deck = new Deck(); for (int i = 0; i < count; i++) { deck.GetNextCard(); } }
public void GetNextCardShouldThrowAnInternalGameExceptionWhenThereAreNoCardsLeftInTheDeck(int cardsToBeDrawn) { Deck testDeck = new Deck(); for (int i = 0; i < cardsToBeDrawn; i++) { testDeck.GetNextCard(); } }
public void ChangeTrumpCardShouldChangeTheTrumpCardIfThereAreCardsLeftInTheDeck() { Deck testDeck = new Deck(); Card initialTrumpCard = testDeck.GetTrumpCard; Card newCard = testDeck.GetNextCard(); testDeck.ChangeTrumpCard(newCard); Assert.AreNotSame(initialTrumpCard, testDeck.GetTrumpCard); }
public void TestGetNextCardShouldRemoveTheCardFromTheDeck() { Deck deck = new Deck(); int initialNumberOfCards = deck.CardsLeft; deck.GetNextCard(); Assert.AreEqual((initialNumberOfCards - 1), deck.CardsLeft, "GetNextCard() should remove 1 card from the deck"); }
public void DeckShouldThrowWhenGetCardAndDeckIsEmpty() { var deck = new Deck(); for (int i = 0; i <= 25; i++) { deck.GetNextCard(); } }
public void TestDeckGetNextCardWhenDeckIsEmpty(int count) { var deck = new Santase.Logic.Cards.Deck(); for (int i = 0; i < count; i++) { var card = deck.GetNextCard(); } }
public void DeckCreationTest() { var deck = new Deck(); var card = deck.GetNextCard(); Assert.AreNotEqual("", card.Suit, "Card suit problem on deck creation"); Assert.AreNotEqual("", card.Type, "Card type problem on deck creation"); }
public void DeckShouldThrowWhenNextCardIsNotPresent() { Deck deck = new Deck(); for (int i = 0; i < InitialDeckCardsCount + 1; i++) { deck.GetNextCard(); } }
public void DrawNextCardOnEmptyDeck_ShouldThrowException() { var deck = new Deck(); for (int card = 0; card <= DeckSize; card++) { deck.GetNextCard(); } }
public void ThrowExceptionOnGettingNextCartOnEmptyDeck() { Deck deck = new Deck(); for (int i = 0; i <= 24; i++) { deck.GetNextCard(); } }
public void TestChangeTrumpCardToProperlyUpdateTheDeck(CardType type, CardSuit suit) { Card newCard = new Card(suit, type); Deck deck = new Deck(); int deckLength = deck.CardsLeft; deck.ChangeTrumpCard(newCard); Card finalCard = new Card(CardSuit.Heart, CardType.Jack); for (var i = 0; i < deckLength - 1; i++) { deck.GetNextCard(); if (i == deckLength - 2) { finalCard = deck.GetNextCard(); } } Assert.AreEqual(finalCard, newCard); }
public void DrawNextCardOnEmptyDeckShouldThrow() { var deck = new Deck(); for (int card = 0; card <= 24; card++) { deck.GetNextCard(); } }
public void TestGetNextCardIfDeckIsEmptyThrowsInternalGameException() { Deck deck = new Deck(); for (int i = 0; i <= DeckCardsCount; i++) { Card card = deck.GetNextCard(); } }