示例#1
0
        public void SendPlayerMovement(MatchPlayer player)
        {
            NetOutgoingMessage msg = client.CreateMessage();

            msg.Write(MessageType.PlayerMovementMessage);
            msg.WriteTime(false);
            PlayerMovement movement = Logic.PlayerMovement.CreateFromPlayer(player);

            movement.WriteToMessage(msg);
            client.SendMessage(msg, NetDeliveryMethod.Unreliable);
        }