示例#1
0
        public OrbitPoint At(float t)
        {
            KeyValuePair <float, OrbitPoint> prev = points.First();

            if (t <= prev.Key)
            {
                return(prev.Value);
            }

            foreach (var next in points)
            {
                if (next.Key == t)
                {
                    return(next.Value);
                }
                if (next.Key > t)
                {
                    float length    = next.Key - prev.Key;
                    float magnitude = (float)System.Math.Abs(length);
                    float u         = 0.5f;
                    if (magnitude > 0.0001f)
                    {
                        float offset = t - prev.Key;
                        u = offset / length;
                    }

                    return(OrbitPoint.Mix(prev.Value, next.Value, u));
                }
                prev = next;
            }
            return(prev.Value);
        }
示例#2
0
 public static OrbitPoint Mix(OrbitPoint a, OrbitPoint b, float t)
 {
     return(new OrbitPoint(
                t * (b.Theta - a.Theta) + a.Theta,
                t * (b.Phi - a.Phi) + a.Phi,
                t * (b.Distance - a.Distance) + a.Distance
                ));
 }
示例#3
0
        public void Update(float t)
        {
            OrbitPoint point       = At(t);
            Vector3    newPosition = point.Cartesian();

            lookAt.SetLookAt(newPosition, Vector3.Zero, Vector3.UnitY);
            frame.LocalToParent.Set(lookAt);
        }
示例#4
0
        public void DemoRender()
        {
            float t = Time.Now;

            if (t > LastDemoTime)
            {
                DemoStart();
                t = 0.0f;
            }

            float e = exposure.At(t);

            (Renderer.GlobalParameters.Values["exposure"] as IParameterValue <Floats>).Value.Set(e);

            OrbitPoint o = cameraPath.At(t);

            AverageCpuUsage += CPUUsage;
            ++updateCounter;
            if (updateCounter == 10)
            {
                int cpu            = (int)(AverageCpuUsage / updateCounter);
                int megabytesInUse = (int)(MemoryUsage / (1024.0f * 1024.0f));
                base.Title =
                    t.ToString("00.0")
                    + " t = " + o.Theta.ToString("0.00")
                    + " p = " + o.Phi.ToString("0.00")
                    + " d = " + o.Distance.ToString("0.00")
                    + " e = " + e.ToString("0.00")
                    + " CPU Use " + cpu.ToString()
                    + "% Mem Use " + megabytesInUse.ToString() + " MB"
                    + " GC0 " + GC.CollectionCount(0)
                    + " GC1 " + GC.CollectionCount(1)
                    + " GC2 " + GC.CollectionCount(2)
                    + " GC3 " + GC.CollectionCount(3)
                ;
                AverageCpuUsage = 0.0f;
                updateCounter   = 0;
            }

            cameraPath.Update(t);

            GL.ClearColor(0.1f, 0.2f, 0.5f, 0.0f);
            GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);

            camera.Update(Renderer.CurrentViewport);
            PartialGLStateResetToDefaults();
            Renderer.CurrentCamera   = camera;
            Renderer.CurrentViewport = windowViewport;
            Renderer.CurrentModel    = model;
            Renderer.CurrentMaterial = model.Material;
            Renderer.CurrentProgram  = Renderer.CurrentMaterial.Program;
            Renderer.RenderCurrent();

            SwapBuffers();
        }