示例#1
0
        public void FocusItem(MyTreeViewItem item)
        {
            if (item != null)
            {
                Vector2 offset = MyGUIHelper.GetOffset(m_body.GetPosition(), m_body.GetSize(), item.GetPosition(), item.GetSize());

                m_vScrollbar.ChangeValue(-offset.Y);
                m_hScrollbar.ChangeValue(-offset.X);
            }

            FocusedItem = item;
        }
示例#2
0
        public override MyGuiControlBase HandleInput()
        {
            MyGuiControlBase baseResult = base.HandleInput();

            if (HasFocus && Selectable)
            {
                //  Move left
                if ((MyInput.Static.IsKeyPress(MyKeys.Left)))
                {
                    if ((IsEnoughDelay(MyMultilineTextKeys.LEFT, MyGuiConstants.TEXTBOX_MOVEMENT_DELAY)))
                    {
                        if (MyInput.Static.IsAnyCtrlKeyPressed())
                        {
                            CarriagePositionIndex = GetPreviousSpace();
                        }
                        else
                        {
                            CarriagePositionIndex--;
                        }

                        UpdateLastKeyPressTimes(MyMultilineTextKeys.LEFT);
                        if (MyInput.Static.IsAnyShiftKeyPressed())
                        {
                            m_selection.SetEnd(this);
                        }
                        else
                        {
                            m_selection.Reset(this);
                        }
                    }
                    return(this);
                }

                //  Move right
                if ((MyInput.Static.IsKeyPress(MyKeys.Right)))
                {
                    if ((IsEnoughDelay(MyMultilineTextKeys.RIGHT, MyGuiConstants.TEXTBOX_MOVEMENT_DELAY)))
                    {
                        if (MyInput.Static.IsAnyCtrlKeyPressed())
                        {
                            CarriagePositionIndex = GetNextSpace();
                        }
                        else
                        {
                            ++CarriagePositionIndex;
                        }
                        UpdateLastKeyPressTimes(MyMultilineTextKeys.RIGHT);
                        if (MyInput.Static.IsAnyShiftKeyPressed())
                        {
                            m_selection.SetEnd(this);
                        }
                        else
                        {
                            m_selection.Reset(this);
                        }
                    }
                    return(this);
                }

                //  Move Down
                if ((MyInput.Static.IsKeyPress(MyKeys.Down)))
                {
                    if ((IsEnoughDelay(MyMultilineTextKeys.DOWN, MyGuiConstants.TEXTBOX_MOVEMENT_DELAY)))
                    {
                        CarriagePositionIndex = GetIndexUnderCarriage(CarriagePositionIndex);
                        UpdateLastKeyPressTimes(MyMultilineTextKeys.DOWN);
                        if (MyInput.Static.IsAnyShiftKeyPressed())
                        {
                            m_selection.SetEnd(this);
                        }
                        else
                        {
                            m_selection.Reset(this);
                        }
                    }
                    return(this);
                }

                //  Move Up
                if ((MyInput.Static.IsKeyPress(MyKeys.Up)))
                {
                    if ((IsEnoughDelay(MyMultilineTextKeys.UP, MyGuiConstants.TEXTBOX_MOVEMENT_DELAY)))
                    {
                        CarriagePositionIndex = GetIndexOverCarriage(CarriagePositionIndex);
                        UpdateLastKeyPressTimes(MyMultilineTextKeys.UP);
                        if (MyInput.Static.IsAnyShiftKeyPressed())
                        {
                            m_selection.SetEnd(this);
                        }
                        else
                        {
                            m_selection.Reset(this);
                        }
                    }
                    return(this);
                }

                //Copy
                if (MyInput.Static.IsNewKeyPressed(MyKeys.C) && IsEnoughDelay(MyMultilineTextKeys.C, MyGuiConstants.TEXTBOX_MOVEMENT_DELAY) && MyInput.Static.IsAnyCtrlKeyPressed())
                {
                    UpdateLastKeyPressTimes(MyMultilineTextKeys.C);
                    m_selection.CopyText(this);
                }

                //Select All
                if (MyInput.Static.IsNewKeyPressed(MyKeys.A) && IsEnoughDelay(MyMultilineTextKeys.A, MyGuiConstants.TEXTBOX_MOVEMENT_DELAY) && MyInput.Static.IsAnyCtrlKeyPressed())
                {
                    m_selection.SelectAll(this);
                    return(this);
                }
            }

            //scroll
            bool captured   = false;
            var  deltaWheel = MyInput.Static.DeltaMouseScrollWheelValue();

            if (IsMouseOver && deltaWheel != 0)
            {
                m_scrollbar.ChangeValue(-0.0005f * deltaWheel);
                captured = true;
            }


            if (m_drawScrollbar)
            {
                bool capturedScrollbar = m_scrollbar.HandleInput();

                if (capturedScrollbar || captured)
                {
                    return(this);
                }
            }
            if (IsMouseOver && m_label.HandleInput(GetPositionAbsoluteTopLeft(), m_scrollbar.Value))
            {
                return(this);
            }

            if (Selectable)
            {
                if (MyInput.Static.IsNewLeftMousePressed())
                {
                    if (IsMouseOver)
                    {
                        m_selection.Dragging  = true;
                        CarriagePositionIndex = GetCarriagePositionFromMouseCursor();
                        if (MyInput.Static.IsAnyShiftKeyPressed())
                        {
                            m_selection.SetEnd(this);
                        }
                        else
                        {
                            m_selection.Reset(this);
                        }
                        return(this);
                    }
                    else
                    {
                        m_selection.Reset(this);
                    }
                }

                else if (MyInput.Static.IsNewLeftMouseReleased())
                {
                    m_selection.Dragging = false;
                }

                //user holding the mouse button
                else if (m_selection.Dragging)
                {
                    //If inside, we update selection and move the carriage (dragging what you want to select)
                    if (IsMouseOver)
                    {
                        CarriagePositionIndex = GetCarriagePositionFromMouseCursor();
                        m_selection.SetEnd(this);
                    }

                    //Otherwise, do the "scroll along with selection" effect
                    else if (HasFocus)
                    {
                        Vector2 mousePos        = MyGuiManager.MouseCursorPosition;
                        Vector2 positionTopLeft = GetPositionAbsoluteTopLeft();
                        if (mousePos.Y < positionTopLeft.Y)
                        {
                            m_scrollbar.ChangeValue(Position.Y - mousePos.Y);
                        }
                        else if (mousePos.Y > positionTopLeft.Y + Size.Y)
                        {
                            m_scrollbar.ChangeValue(mousePos.Y - positionTopLeft.Y - Size.Y);
                        }
                    }
                }
            }

            return(baseResult);
        }
示例#3
0
 /// <summary>
 /// GR: Individual controls should reset toolbar postion if needed.
 /// Do no do in refresh of toolbar becaues it may happen often and cause bugs (autoscrolling to top every few frames when not intended)
 /// </summary>
 public void ScrollToolbarToTop()
 {
     m_scrollBar.ChangeValue(0);
 }
        public override MyGuiControlBase HandleInput()
        {
            MyGuiControlBase baseResult = base.HandleInput();

            if (HasFocus && Selectable)
            {
                //  Move left
                switch (m_keyThrottler.GetKeyStatus(MyKeys.Left))
                {
                case ThrottledKeyStatus.PRESSED_AND_WAITING:
                    return(this);

                case ThrottledKeyStatus.PRESSED_AND_READY:
                    if (MyInput.Static.IsAnyCtrlKeyPressed())
                    {
                        CarriagePositionIndex = GetPreviousSpace();
                    }
                    else
                    {
                        CarriagePositionIndex--;
                    }

                    if (MyInput.Static.IsAnyShiftKeyPressed())
                    {
                        m_selection.SetEnd(this);
                    }
                    else
                    {
                        m_selection.Reset(this);
                    }
                    return(this);
                }

                //  Move right
                switch (m_keyThrottler.GetKeyStatus(MyKeys.Right))
                {
                case ThrottledKeyStatus.PRESSED_AND_WAITING:
                    return(this);

                case ThrottledKeyStatus.PRESSED_AND_READY:
                    if (MyInput.Static.IsAnyCtrlKeyPressed())
                    {
                        CarriagePositionIndex = GetNextSpace();
                    }
                    else
                    {
                        ++CarriagePositionIndex;
                    }
                    if (MyInput.Static.IsAnyShiftKeyPressed())
                    {
                        m_selection.SetEnd(this);
                    }
                    else
                    {
                        m_selection.Reset(this);
                    }
                    return(this);
                }

                //  Move Down
                switch (m_keyThrottler.GetKeyStatus(MyKeys.Down))
                {
                case ThrottledKeyStatus.PRESSED_AND_WAITING:
                    return(this);

                case ThrottledKeyStatus.PRESSED_AND_READY:
                    CarriagePositionIndex = GetIndexUnderCarriage(CarriagePositionIndex);
                    if (MyInput.Static.IsAnyShiftKeyPressed())
                    {
                        m_selection.SetEnd(this);
                    }
                    else
                    {
                        m_selection.Reset(this);
                    }
                    return(this);
                }

                //  Move Up
                switch (m_keyThrottler.GetKeyStatus(MyKeys.Up))
                {
                case ThrottledKeyStatus.PRESSED_AND_WAITING:
                    return(this);

                case ThrottledKeyStatus.PRESSED_AND_READY:
                    CarriagePositionIndex = GetIndexOverCarriage(CarriagePositionIndex);
                    if (MyInput.Static.IsAnyShiftKeyPressed())
                    {
                        m_selection.SetEnd(this);
                    }
                    else
                    {
                        m_selection.Reset(this);
                    }
                    return(this);
                }

                //Copy
                if (m_keyThrottler.IsNewPressAndThrottled(MyKeys.C) && MyInput.Static.IsAnyCtrlKeyPressed())
                {
                    m_selection.CopyText(this);
                }

                //Select All
                if (m_keyThrottler.IsNewPressAndThrottled(MyKeys.A) && MyInput.Static.IsAnyCtrlKeyPressed())
                {
                    m_selection.SelectAll(this);
                    return(this);
                }
            }

            //scroll
            bool captured   = false;
            var  deltaWheel = MyInput.Static.DeltaMouseScrollWheelValue();

            if (IsMouseOver && deltaWheel != 0)
            {
                m_scrollbar.ChangeValue(-0.0005f * deltaWheel);
                captured = true;
            }

            if (m_drawScrollbar)
            {
                bool capturedScrollbar = m_scrollbar.HandleInput();

                if (capturedScrollbar || captured)
                {
                    return(this);
                }
            }

            if (IsMouseOver && m_label.HandleInput(GetPositionAbsoluteTopLeft(), m_scrollbar.Value))
            {
                return(this);
            }

            if (Selectable)
            {
                if (MyInput.Static.IsNewLeftMousePressed())
                {
                    if (IsMouseOver)
                    {
                        m_selection.Dragging  = true;
                        CarriagePositionIndex = GetCarriagePositionFromMouseCursor();
                        if (MyInput.Static.IsAnyShiftKeyPressed())
                        {
                            m_selection.SetEnd(this);
                        }
                        else
                        {
                            m_selection.Reset(this);
                        }
                        return(this);
                    }
                    else
                    {
                        m_selection.Reset(this);
                    }
                }

                else if (MyInput.Static.IsNewLeftMouseReleased())
                {
                    m_selection.Dragging = false;
                }

                //user holding the mouse button
                else if (m_selection.Dragging)
                {
                    //If inside, we update selection and move the carriage (dragging what you want to select)
                    if (IsMouseOver)
                    {
                        CarriagePositionIndex = GetCarriagePositionFromMouseCursor();
                        m_selection.SetEnd(this);
                    }

                    //Otherwise, do the "scroll along with selection" effect
                    else if (HasFocus)
                    {
                        Vector2 mousePos        = MyGuiManager.MouseCursorPosition;
                        Vector2 positionTopLeft = GetPositionAbsoluteTopLeft();
                        if (mousePos.Y < positionTopLeft.Y)
                        {
                            m_scrollbar.ChangeValue(Position.Y - mousePos.Y);
                        }
                        else if (mousePos.Y > positionTopLeft.Y + Size.Y)
                        {
                            m_scrollbar.ChangeValue(mousePos.Y - positionTopLeft.Y - Size.Y);
                        }
                    }
                }
            }

            return(baseResult);
        }