public static MyObjectBuilder_WorldGeneratorPlayerStartingState CreateObjectBuilder(MyWorldGeneratorStartingStateBase instance)
 {
     return(m_objectFactory.CreateObjectBuilder <MyObjectBuilder_WorldGeneratorPlayerStartingState>(instance));
 }
 public static MyObjectBuilder_WorldGeneratorPlayerStartingState CreateObjectBuilder(MyWorldGeneratorStartingStateBase instance)
 {
     return m_objectFactory.CreateObjectBuilder<MyObjectBuilder_WorldGeneratorPlayerStartingState>(instance);
 }