public static MyObjectBuilder_WorldGeneratorPlayerStartingState CreateObjectBuilder(MyWorldGeneratorStartingStateBase instance) { return(m_objectFactory.CreateObjectBuilder <MyObjectBuilder_WorldGeneratorPlayerStartingState>(instance)); }
public static MyObjectBuilder_WorldGeneratorPlayerStartingState CreateObjectBuilder(MyWorldGeneratorStartingStateBase instance) { return m_objectFactory.CreateObjectBuilder<MyObjectBuilder_WorldGeneratorPlayerStartingState>(instance); }