public MyCharacterPhysicsStateGroup(MyEntity entity, IMyReplicable ownerReplicable) : base(entity, ownerReplicable) { // This is 9 bits per component which is more than enough (512 discrete values per-axis) m_lowPrecisionOrientation = true; FindSupportDelegate = () => MySupportHelper.FindSupportForCharacter(Entity); }
MyEntityPhysicsStateGroup FindSupport() { return(MySupportHelper.FindSupportForCharacter(Instance)); }
public MySmallObjectPhysicsStateGroup(MyEntity entity, IMyReplicable owner) : base(entity, owner) { m_positionValidation = ValidatePosition; FindSupportDelegate = () => MySupportHelper.FindSupportForCharacter(Entity); }