static void UpdateDampenersSuccess(MySyncShipController sync, ref UpdateDampenersMsg msg, MyNetworkClient sender) { sync.RaiseDampenersUpdated(msg.DampenersEnabled); if (Sync.IsServer) { Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId); } }
static void UpdateDampenersSuccess(MySyncShipController sync, ref UpdateDampenersMsg msg, MyNetworkClient sender) { sync.RaiseDampenersUpdated(msg.DampenersEnabled); }