public override void LoadContent() { base.LoadContent(); Static = this; }
public override void UnloadContent() { Static = null; base.UnloadContent(); }
// This method is called every update (but only if application has focus) public override void HandleUnhandledInput(bool receivedFocusInThisUpdate) { // Launch main menu var controlledObject = MySession.Static.ControlledEntity; var currentCameraController = MySession.Static.CameraController; MyStringId context = controlledObject != null ? controlledObject.ControlContext : MySpaceBindingCreator.CX_BASE; if (MyInput.Static.IsNewKeyPressed(MyKeys.Escape) || MyControllerHelper.IsControl(context, MyControlsGUI.MAIN_MENU, MyControlStateType.NEW_PRESSED)) { MyGuiAudio.PlaySound(MyGuiSounds.HudMouseClick); //Allow changing video options from game in DX version MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.MainMenu, MySandboxGame.IsPaused == false)); } if (DisableInput) return; if (MyInput.Static.ENABLE_DEVELOPER_KEYS || (MySession.Static != null && MySession.Static.Settings.EnableSpectator) || (MyMultiplayer.Static != null && MySession.Static.LocalHumanPlayer != null && (MyMultiplayer.Static.IsAdmin(MySession.Static.LocalHumanPlayer.Id.SteamId) || MySession.Static.IsAdminModeEnabled(MySession.Static.LocalHumanPlayer.Id.SteamId)))) { //Set camera to player if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.SPECTATOR_NONE)) { if (MySession.Static.ControlledEntity != null) { //we already are controlling this object if (MyFinalBuildConstants.IS_OFFICIAL) { SetCameraController(); } else { var cameraController = MySession.Static.GetCameraControllerEnum(); if (cameraController != MyCameraControllerEnum.Entity && cameraController != MyCameraControllerEnum.ThirdPersonSpectator) { SetCameraController(); } else { var entities = MyEntities.GetEntities().ToList(); int lastKnownIndex = entities.IndexOf(MySession.Static.ControlledEntity.Entity); var entitiesList = new List<MyEntity>(); if (lastKnownIndex + 1 < entities.Count) entitiesList.AddRange(entities.GetRange(lastKnownIndex + 1, entities.Count - lastKnownIndex - 1)); if (lastKnownIndex != -1) { entitiesList.AddRange(entities.GetRange(0, lastKnownIndex + 1)); } MyCharacter newControlledObject = null; for (int i = 0; i < entitiesList.Count; i++) { var character = entitiesList[i] as MyCharacter; if (character != null && !character.IsDead && character.ControllerInfo.Controller == null) { newControlledObject = character; break; } } if (MySession.Static.LocalHumanPlayer != null && newControlledObject != null) { MySession.Static.LocalHumanPlayer.Controller.TakeControl(newControlledObject); } } // We could have activated the cube builder in spectator, so deactivate it now if (!(MySession.Static.ControlledEntity is MyCharacter)) MySession.Static.GameFocusManager.Clear();//MyCubeBuilder.Static.Deactivate(); } } } //Set camera to following third person if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.SPECTATOR_DELTA)) { if (MySession.Static.ControlledEntity != null && SpectatorEnabled) { MySpectatorCameraController.Static.TurnLightOff(); MySession.Static.SetCameraController(MyCameraControllerEnum.SpectatorDelta); } } //Set camera to spectator if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.SPECTATOR_FREE)) { if (SpectatorEnabled) { if (MySession.Static.GetCameraControllerEnum() != MyCameraControllerEnum.Spectator) { MySession.Static.SetCameraController(MyCameraControllerEnum.Spectator); } else if (MyInput.Static.IsAnyShiftKeyPressed()) { MySpectatorCameraController.Static.AlignSpectatorToGravity = !MySpectatorCameraController.Static.AlignSpectatorToGravity; } if (MyInput.Static.IsAnyCtrlKeyPressed() && MySession.Static.ControlledEntity != null) { MySpectator.Static.Position = (Vector3D)MySession.Static.ControlledEntity.Entity.PositionComp.GetPosition() + MySpectator.Static.ThirdPersonCameraDelta; MySpectator.Static.Target = (Vector3D)MySession.Static.ControlledEntity.Entity.PositionComp.GetPosition(); } } } //Set camera to static spectator, non movable if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.SPECTATOR_STATIC)) { if (MySession.Static.ControlledEntity != null) { MySpectatorCameraController.Static.TurnLightOff(); MySession.Static.SetCameraController(MyCameraControllerEnum.SpectatorFixed); if (MyInput.Static.IsAnyCtrlKeyPressed()) { MySpectator.Static.Position = (Vector3D)MySession.Static.ControlledEntity.Entity.PositionComp.GetPosition() + MySpectator.Static.ThirdPersonCameraDelta; MySpectator.Static.Target = (Vector3D)MySession.Static.ControlledEntity.Entity.PositionComp.GetPosition(); } } } // This was added because planets, CTG testers were frustrated from testing, because they can't move in creative if (MySession.Static != null && (MySession.Static.CreativeMode || MySession.Static.IsAdminModeEnabled(Sync.MyId)) && MyInput.Static.IsNewKeyPressed(MyKeys.Space) && MyInput.Static.IsAnyCtrlKeyPressed()) { if (MySession.Static.CameraController == MySpectator.Static && MySession.Static.ControlledEntity != null) { MySession.Static.ControlledEntity.Teleport(MySpectator.Static.Position); } } //Open console if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.CONSOLE) && MyInput.Static.IsAnyAltKeyPressed()) { MyGuiScreenConsole.Show(); } } if (MyDefinitionErrors.ShouldShowModErrors) { MyDefinitionErrors.ShouldShowModErrors = false; MyGuiSandbox.ShowModErrors(); } // Switch view - cockpit on/off, third person if ((MyInput.Static.IsNewGameControlPressed(MyControlsSpace.CAMERA_MODE) || MyControllerHelper.IsControl(MyControllerHelper.CX_CHARACTER, MyControlsSpace.CAMERA_MODE)) && CanSwitchCamera) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); SwitchCamera(); } if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.HELP_SCREEN)) { if (MyInput.Static.IsAnyShiftKeyPressed()) { switch (MySandboxGame.Config.DebugComponentsInfo) { case MyDebugComponent.MyDebugComponentInfoState.NoInfo: MySandboxGame.Config.DebugComponentsInfo = MyDebugComponent.MyDebugComponentInfoState.EnabledInfo; break; case MyDebugComponent.MyDebugComponentInfoState.EnabledInfo: MySandboxGame.Config.DebugComponentsInfo = MyDebugComponent.MyDebugComponentInfoState.FullInfo; break; case MyDebugComponent.MyDebugComponentInfoState.FullInfo: MySandboxGame.Config.DebugComponentsInfo = MyDebugComponent.MyDebugComponentInfoState.NoInfo; break; } MySandboxGame.Config.Save(); } else if (MyInput.Static.IsAnyCtrlKeyPressed() && MyPerGameSettings.GUI.PerformanceWarningScreen != null) { MyGuiAudio.PlaySound(MyGuiSounds.HudMouseClick); MyGuiSandbox.AddScreen(MyGuiScreenGamePlay.ActiveGameplayScreen = MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.PerformanceWarningScreen)); } else if (MyGuiScreenGamePlay.ActiveGameplayScreen == null) { MyGuiAudio.PlaySound(MyGuiSounds.HudMouseClick); MyGuiSandbox.AddScreen(MyGuiScreenGamePlay.ActiveGameplayScreen = MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.HelpScreen)); } } if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.TOGGLE_HUD)) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); MyHud.MinimalHud = !MyHud.MinimalHud; } if (MyPerGameSettings.SimplePlayerNames && MyInput.Static.IsNewGameControlPressed(MyControlsSpace.BROADCASTING)) { MyHud.LocationMarkers.Visible = !MyHud.LocationMarkers.Visible; } if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.MISSION_SETTINGS) && MyGuiScreenGamePlay.ActiveGameplayScreen == null && MyPerGameSettings.Game == Sandbox.Game.GameEnum.SE_GAME && MyFakes.ENABLE_MISSION_TRIGGERS) { if (MySession.Static.Settings.ScenarioEditMode) MyGuiSandbox.AddScreen(new Sandbox.Game.Screens.MyGuiScreenMissionTriggers()); else if (MySession.Static.IsScenario) MyGuiSandbox.AddScreen(new Sandbox.Game.Screens.MyGuiScreenBriefing()); } bool handledByUseObject = false; if (MySession.Static.ControlledEntity is VRage.Game.Entity.UseObject.IMyUseObject) { handledByUseObject = (MySession.Static.ControlledEntity as VRage.Game.Entity.UseObject.IMyUseObject).HandleInput(); } if (controlledObject != null && !handledByUseObject) { if (!MySandboxGame.IsPaused) { if (MyFakes.ENABLE_NON_PUBLIC_GUI_ELEMENTS && MyInput.Static.IsNewKeyPressed(MyKeys.F2)) { if (MyInput.Static.IsAnyShiftKeyPressed() && !MyInput.Static.IsAnyCtrlKeyPressed() && !MyInput.Static.IsAnyAltKeyPressed()) { if (MySession.Static.Settings.GameMode == VRage.Library.Utils.MyGameModeEnum.Creative) MySession.Static.Settings.GameMode = VRage.Library.Utils.MyGameModeEnum.Survival; else MySession.Static.Settings.GameMode = VRage.Library.Utils.MyGameModeEnum.Creative; } } if (context == MySpaceBindingCreator.CX_BUILD_MODE || context == MySpaceBindingCreator.CX_CHARACTER || context == MySpaceBindingCreator.CX_SPACESHIP) { if (MyControllerHelper.IsControl(context, MyControlsSpace.PRIMARY_TOOL_ACTION, MyControlStateType.NEW_PRESSED)) { if (MyToolbarComponent.CurrentToolbar.ShouldActivateSlot) { MyToolbarComponent.CurrentToolbar.ActivateStagedSelectedItem(); } else { controlledObject.BeginShoot(MyShootActionEnum.PrimaryAction); } } if (MyControllerHelper.IsControl(context, MyControlsSpace.PRIMARY_TOOL_ACTION, MyControlStateType.NEW_RELEASED)) { controlledObject.EndShoot(MyShootActionEnum.PrimaryAction); } if (MyControllerHelper.IsControl(context, MyControlsSpace.SECONDARY_TOOL_ACTION, MyControlStateType.NEW_PRESSED)) { controlledObject.BeginShoot(MyShootActionEnum.SecondaryAction); } if (MyControllerHelper.IsControl(context, MyControlsSpace.SECONDARY_TOOL_ACTION, MyControlStateType.NEW_RELEASED)) { controlledObject.EndShoot(MyShootActionEnum.SecondaryAction); } } if (context == MySpaceBindingCreator.CX_CHARACTER || context == MySpaceBindingCreator.CX_SPACESHIP) { if (MyControllerHelper.IsControl(context, MyControlsSpace.USE, MyControlStateType.NEW_PRESSED)) { // Key press if (currentCameraController != null) { if (!currentCameraController.HandleUse()) { controlledObject.Use(); } } else { controlledObject.Use(); } } else if (MyControllerHelper.IsControl(context, MyControlsSpace.USE, MyControlStateType.PRESSED)) { // Key not pressed this frame, holding from previous controlledObject.UseContinues(); } else if (MyControllerHelper.IsControl(context, MyControlsSpace.USE, MyControlStateType.NEW_RELEASED)) { controlledObject.UseFinished(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.PICK_UP, MyControlStateType.NEW_PRESSED)) { // Key press if (currentCameraController != null) { if (!currentCameraController.HandlePickUp()) controlledObject.PickUp(); } else { controlledObject.PickUp(); } } else if (MyControllerHelper.IsControl(context, MyControlsSpace.PICK_UP, MyControlStateType.PRESSED)) { controlledObject.PickUpContinues(); } else if (MyControllerHelper.IsControl(context, MyControlsSpace.PICK_UP, MyControlStateType.NEW_RELEASED)) { controlledObject.PickUpFinished(); } //Temp fix until spectators are implemented as entities //Prevents controlled object from getting input while spectator mode is enabled if (!(MySession.Static.CameraController is MySpectatorCameraController && MySpectatorCameraController.Static.SpectatorCameraMovement == MySpectatorCameraMovementEnum.UserControlled)) { if (MyControllerHelper.IsControl(context, MyControlsSpace.CROUCH, MyControlStateType.NEW_PRESSED)) { controlledObject.Crouch(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.CROUCH, MyControlStateType.PRESSED)) { controlledObject.Down(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.SPRINT, MyControlStateType.NEW_PRESSED)) { controlledObject.Sprint(true); } else if (MyControllerHelper.IsControl(context, MyControlsSpace.SPRINT, MyControlStateType.NEW_RELEASED)) { controlledObject.Sprint(false); } if (MyControllerHelper.IsControl(context, MyControlsSpace.JUMP, MyControlStateType.NEW_PRESSED)) { controlledObject.Jump(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.JUMP, MyControlStateType.PRESSED)) { controlledObject.Up(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.SWITCH_WALK, MyControlStateType.NEW_PRESSED)) { controlledObject.SwitchWalk(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.BROADCASTING, MyControlStateType.NEW_PRESSED)) { controlledObject.SwitchBroadcasting(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.HELMET, MyControlStateType.NEW_PRESSED)) { controlledObject.SwitchHelmet(); } } if (MyControllerHelper.IsControl(context, MyControlsSpace.DAMPING, MyControlStateType.NEW_PRESSED)) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); controlledObject.SwitchDamping(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.THRUSTS, MyControlStateType.NEW_PRESSED)) { if (controlledObject is MyCharacter == false) MyGuiAudio.PlaySound(MyGuiSounds.HudClick); controlledObject.SwitchThrusts(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.HEADLIGHTS, MyControlStateType.NEW_PRESSED)) { //Switch lights only on Spectator Mode if (MySession.Static.ControlledEntity != null && MySession.Static.CameraController is MySpectatorCameraController && MySpectatorCameraController.Static.SpectatorCameraMovement == MySpectatorCameraMovementEnum.UserControlled) { MySpectatorCameraController.Static.SwitchLight(); } else { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); controlledObject.SwitchLights(); } } if (MyControllerHelper.IsControl(context, MyControlsSpace.TOGGLE_REACTORS, MyControlStateType.NEW_PRESSED)) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); controlledObject.SwitchReactors(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.LANDING_GEAR, MyControlStateType.NEW_PRESSED)) { controlledObject.SwitchLeadingGears(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.SUICIDE, MyControlStateType.NEW_PRESSED)) { controlledObject.Die(); } if ((controlledObject as MyCockpit) != null && MyControllerHelper.IsControl(context, MyControlsSpace.CUBE_COLOR_CHANGE, MyControlStateType.NEW_PRESSED)) { (controlledObject as MyCockpit).SwitchWeaponMode(); } } } else { controlledObject.EndShoot(MyShootActionEnum.PrimaryAction); controlledObject.EndShoot(MyShootActionEnum.SecondaryAction); } if (MySandboxGame.IsPaused == false) { if (MyControllerHelper.IsControl(context, MyControlsSpace.TERMINAL, MyControlStateType.NEW_PRESSED) && MyGuiScreenGamePlay.ActiveGameplayScreen == null) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); controlledObject.ShowTerminal(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.INVENTORY, MyControlStateType.NEW_PRESSED) && MyGuiScreenGamePlay.ActiveGameplayScreen == null) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); controlledObject.ShowInventory(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.CONTROL_MENU, MyControlStateType.NEW_PRESSED) && MyGuiScreenGamePlay.ActiveGameplayScreen == null) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); m_controlMenu.OpenControlMenu(controlledObject); } } } if (!VRage.Profiler.MyRenderProfiler.ProfilerVisible && MyControllerHelper.IsControl(context, MyControlsSpace.CHAT_SCREEN, MyControlStateType.NEW_PRESSED)) { if (MyGuiScreenChat.Static == null) { Vector2 chatPos = new Vector2(0.025f, 0.84f); chatPos = MyGuiScreenHudBase.ConvertHudToNormalizedGuiPosition(ref chatPos); MyGuiScreenChat chatScreen = new MyGuiScreenChat(chatPos); MyGuiSandbox.AddScreen(chatScreen); } } if (MyPerGameSettings.VoiceChatEnabled && MyVoiceChatSessionComponent.Static != null) { if (MyControllerHelper.IsControl(context, MyControlsSpace.VOICE_CHAT, MyControlStateType.NEW_PRESSED)) { MyVoiceChatSessionComponent.Static.StartRecording(); } else if (MyVoiceChatSessionComponent.Static.IsRecording && !MyControllerHelper.IsControl(context, MyControlsSpace.VOICE_CHAT, MyControlStateType.PRESSED)) { MyVoiceChatSessionComponent.Static.StopRecording(); } } MoveAndRotatePlayerOrCamera(); // Quick save or quick load. if (MyInput.Static.IsNewKeyPressed(MyKeys.F5)) { if (!MySession.Static.IsScenario) { MyGuiAudio.PlaySound(MyGuiSounds.HudMouseClick); var currentSession = MySession.Static.CurrentPath; if (MyInput.Static.IsAnyShiftKeyPressed()) { if (Sync.IsServer) { if (!MyAsyncSaving.InProgress) { var messageBox = MyGuiSandbox.CreateMessageBox( buttonType: MyMessageBoxButtonsType.YES_NO, messageText: MyTexts.Get(MyCommonTexts.MessageBoxTextAreYouSureYouWantToQuickSave), messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionPleaseConfirm), callback: delegate(MyGuiScreenMessageBox.ResultEnum callbackReturn) { if (callbackReturn == MyGuiScreenMessageBox.ResultEnum.YES) MyAsyncSaving.Start(() => MySector.ResetEyeAdaptation = true);//black screen after save }); messageBox.SkipTransition = true; messageBox.CloseBeforeCallback = true; MyGuiSandbox.AddScreen(messageBox); } } else MyHud.Notifications.Add(MyNotificationSingletons.ClientCannotSave); } else if (Sync.IsServer) { ShowLoadMessageBox(currentSession); } else { // Is multiplayer client, reconnect ShowReconnectMessageBox(); } } } if (MyInput.Static.IsNewKeyPressed(MyKeys.F3)) { if (Sync.MultiplayerActive) { MyGuiAudio.PlaySound(MyGuiSounds.HudMouseClick); MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.PlayersScreen)); } else MyHud.Notifications.Add(MyNotificationSingletons.MultiplayerDisabled); } if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.FACTIONS_MENU) && !MyInput.Static.IsAnyCtrlKeyPressed()) { //if (MyToolbarComponent.CurrentToolbar.SelectedItem == null || (MyToolbarComponent.CurrentToolbar.SelectedItem != null && MyToolbarComponent.CurrentToolbar.SelectedItem.GetType() != typeof(MyToolbarItemVoxelHand))) //{ MyGuiAudio.PlaySound(MyGuiSounds.HudMouseClick); var screen = MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.FactionScreen); MyScreenManager.AddScreenNow(screen); //} } // Check if any of windows keys is not pressed. bool windowKeyPressed = MyInput.Static.IsKeyPress(MyKeys.LeftWindows) || MyInput.Static.IsKeyPress(MyKeys.RightWindows); if (!windowKeyPressed && MyInput.Static.IsNewGameControlPressed(MyControlsSpace.BUILD_SCREEN) && !MyInput.Static.IsAnyCtrlKeyPressed() && MyGuiScreenGamePlay.ActiveGameplayScreen == null) { if (MyPerGameSettings.GUI.EnableToolbarConfigScreen && MyGuiScreenCubeBuilder.Static == null && (MySession.Static.ControlledEntity is MyShipController || MySession.Static.ControlledEntity is MyCharacter)) { int offset = 0; if (MyInput.Static.IsAnyShiftKeyPressed()) offset += 6; if (MyInput.Static.IsAnyCtrlKeyPressed()) offset += 12; MyGuiAudio.PlaySound(MyGuiSounds.HudMouseClick); MyGuiSandbox.AddScreen( MyGuiScreenGamePlay.ActiveGameplayScreen = MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.ToolbarConfigScreen, offset, MySession.Static.ControlledEntity as MyShipController) ); } } if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.PAUSE_GAME)) { MySandboxGame.UserPauseToggle(); } if (MySession.Static != null) { if (MyInput.Static.IsNewKeyPressed(MyKeys.F10)) { if (MyInput.Static.IsAnyAltKeyPressed()) { // ALT + F10 if (MySession.Static.IsAdminMenuEnabled && MyPerGameSettings.Game != GameEnum.UNKNOWN_GAME) MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.AdminMenuScreen)); else MyHud.Notifications.Add(MyNotificationSingletons.AdminMenuNotAvailable); } else if (MyPerGameSettings.GUI.VoxelMapEditingScreen != null && (MySession.Static.IsAdminModeEnabled(Sync.MyId) || MySession.Static.CreativeMode) && MyInput.Static.IsAnyShiftKeyPressed()) { // Shift + F10 MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.VoxelMapEditingScreen)); } else { // F10 if (MyFakes.ENABLE_BATTLE_SYSTEM && MySession.Static.Battle) { if (MyPerGameSettings.GUI.BattleBlueprintScreen != null) MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.BattleBlueprintScreen)); else Debug.Fail("No battle blueprint screen"); } else MyGuiSandbox.AddScreen(new MyGuiBlueprintScreen(MyClipboardComponent.Static.Clipboard, MySession.Static.CreativeMode || MySession.Static.IsAdminModeEnabled(Sync.MyId))); } } } // F11, mod debug if (MyInput.Static.IsNewKeyPressed(MyKeys.F11) && !MyInput.Static.IsAnyShiftKeyPressed() && !MyInput.Static.IsAnyCtrlKeyPressed()) { MyDX9Gui.SwitchModDebugScreen(); } }
// This method is called every update (but only if application has focus) public override void HandleUnhandledInput(bool receivedFocusInThisUpdate) { if (MyInput.Static.ENABLE_DEVELOPER_KEYS || (MySession.Static != null && MySession.Static.Settings.EnableSpectator) || (MyMultiplayer.Static != null && MySession.LocalHumanPlayer != null && MyMultiplayer.Static.IsAdmin(MySession.LocalHumanPlayer.Id.SteamId))) { //Set camera to player if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.SPECTATOR_NONE)) { if (MySession.ControlledEntity != null) { //we already are controlling this object if (MyFinalBuildConstants.IS_OFFICIAL) { SetCameraController(); } else { var cameraController = MySession.GetCameraControllerEnum(); if (cameraController != MyCameraControllerEnum.Entity && cameraController != MyCameraControllerEnum.ThirdPersonSpectator) { SetCameraController(); } else { var entities = MyEntities.GetEntities().ToList(); int lastKnownIndex = entities.IndexOf(MySession.ControlledEntity.Entity); var entitiesList = new List <MyEntity>(); if (lastKnownIndex + 1 < entities.Count) { entitiesList.AddRange(entities.GetRange(lastKnownIndex + 1, entities.Count - lastKnownIndex - 1)); } if (lastKnownIndex != -1) { entitiesList.AddRange(entities.GetRange(0, lastKnownIndex + 1)); } MyCharacter newControlledObject = null; for (int i = 0; i < entitiesList.Count; i++) { var character = entitiesList[i] as MyCharacter; if (character != null && !character.IsDead) { newControlledObject = character; break; } } if (MySession.LocalHumanPlayer != null && newControlledObject != null) { MySession.LocalHumanPlayer.Controller.TakeControl(newControlledObject); } } // We could have activated the cube builder in spectator, so deactivate it now if (MyCubeBuilder.Static.IsActivated && !(MySession.ControlledEntity is MyCharacter)) { MyCubeBuilder.Static.Deactivate(); } } } } //Set camera to following third person if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.SPECTATOR_DELTA)) { if (MySession.ControlledEntity != null) { MySession.SetCameraController(MyCameraControllerEnum.SpectatorDelta); } } //Set camera to spectator if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.SPECTATOR_FREE)) { if (!MyFakes.ENABLE_BATTLE_SYSTEM || !MySession.Static.Battle || Sync.IsServer) { if (MySession.GetCameraControllerEnum() != MyCameraControllerEnum.Spectator) { MySession.SetCameraController(MyCameraControllerEnum.Spectator); } else if (MyInput.Static.IsAnyShiftKeyPressed()) { MyFakes.ENABLE_DEVELOPER_SPECTATOR_CONTROLS = !MyFakes.ENABLE_DEVELOPER_SPECTATOR_CONTROLS; } if (MyInput.Static.IsAnyCtrlKeyPressed() && MySession.ControlledEntity != null) { MySpectator.Static.Position = (Vector3D)MySession.ControlledEntity.Entity.PositionComp.GetPosition() + MySpectator.Static.ThirdPersonCameraDelta; MySpectator.Static.Target = (Vector3D)MySession.ControlledEntity.Entity.PositionComp.GetPosition(); } } } //Set camera to static spectator, non movable if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.SPECTATOR_STATIC)) { if (MySession.ControlledEntity != null) { MySession.SetCameraController(MyCameraControllerEnum.SpectatorFixed); if (MyInput.Static.IsAnyCtrlKeyPressed()) { MySpectator.Static.Position = (Vector3D)MySession.ControlledEntity.Entity.PositionComp.GetPosition() + MySpectator.Static.ThirdPersonCameraDelta; MySpectator.Static.Target = (Vector3D)MySession.ControlledEntity.Entity.PositionComp.GetPosition(); } } } //Open console if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.CONSOLE) && MyInput.Static.IsAnyAltKeyPressed()) { MyGuiScreenConsole.Show(); } } if (MyDefinitionErrors.ShouldShowModErrors) { MyDefinitionErrors.ShouldShowModErrors = false; MyGuiSandbox.ShowModErrors(); } // Switch view - cockpit on/off, third person if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.CAMERA_MODE) && CanSwitchCamera) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); SwitchCamera(); } if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.HELP_SCREEN)) { if (MyInput.Static.IsAnyCtrlKeyPressed()) { switch (MySandboxGame.Config.DebugComponentsInfo) { case MyDebugComponent.MyDebugComponentInfoState.NoInfo: MySandboxGame.Config.DebugComponentsInfo = MyDebugComponent.MyDebugComponentInfoState.EnabledInfo; break; case MyDebugComponent.MyDebugComponentInfoState.EnabledInfo: MySandboxGame.Config.DebugComponentsInfo = MyDebugComponent.MyDebugComponentInfoState.FullInfo; break; case MyDebugComponent.MyDebugComponentInfoState.FullInfo: MySandboxGame.Config.DebugComponentsInfo = MyDebugComponent.MyDebugComponentInfoState.NoInfo; break; } MySandboxGame.Config.Save(); } else if (MyGuiScreenGamePlay.ActiveGameplayScreen == null) { MyGuiAudio.PlaySound(MyGuiSounds.HudMouseClick); MyGuiSandbox.AddScreen(MyGuiScreenGamePlay.ActiveGameplayScreen = MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.HelpScreen)); } } if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.TOGGLE_HUD)) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); MyHud.MinimalHud = !MyHud.MinimalHud; } if (MyPerGameSettings.SimplePlayerNames && MyInput.Static.IsNewGameControlPressed(MyControlsSpace.BROADCASTING)) { MyHud.LocationMarkers.Visible = !MyHud.LocationMarkers.Visible; } var controlledObject = MySession.ControlledEntity; var currentCameraController = MySession.Static.CameraController; if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.MISSION_SETTINGS) && MyGuiScreenGamePlay.ActiveGameplayScreen == null && MyPerGameSettings.Game == Sandbox.Game.GameEnum.SE_GAME && MyFakes.ENABLE_MISSION_TRIGGERS && MySession.Static.Settings.ScenarioEditMode) { MyGuiSandbox.AddScreen(new Sandbox.Game.Screens.MyGuiScreenMissionTriggers()); } MyStringId context = controlledObject != null ? controlledObject.ControlContext : MySpaceBindingCreator.CX_BASE; bool handledByUseObject = false; if (MySession.ControlledEntity is VRage.Game.Entity.UseObject.IMyUseObject) { handledByUseObject = (MySession.ControlledEntity as VRage.Game.Entity.UseObject.IMyUseObject).HandleInput(); } if (controlledObject != null && !handledByUseObject) { if (!MySandboxGame.IsPaused) { if (context == MySpaceBindingCreator.CX_BUILD_MODE || context == MySpaceBindingCreator.CX_CHARACTER || context == MySpaceBindingCreator.CX_SPACESHIP) { if (MyControllerHelper.IsControl(context, MyControlsSpace.PRIMARY_TOOL_ACTION, MyControlStateType.NEW_PRESSED)) { if (MyToolbarComponent.CurrentToolbar.ShouldActivateSlot) { MyToolbarComponent.CurrentToolbar.ActivateStagedSelectedItem(); } else { controlledObject.BeginShoot(MyShootActionEnum.PrimaryAction); } } if (MyControllerHelper.IsControl(context, MyControlsSpace.PRIMARY_TOOL_ACTION, MyControlStateType.NEW_RELEASED)) { controlledObject.EndShoot(MyShootActionEnum.PrimaryAction); } if (MyControllerHelper.IsControl(context, MyControlsSpace.SECONDARY_TOOL_ACTION, MyControlStateType.NEW_PRESSED)) { controlledObject.BeginShoot(MyShootActionEnum.SecondaryAction); } if (MyControllerHelper.IsControl(context, MyControlsSpace.SECONDARY_TOOL_ACTION, MyControlStateType.NEW_RELEASED)) { controlledObject.EndShoot(MyShootActionEnum.SecondaryAction); } } if (context == MySpaceBindingCreator.CX_CHARACTER || context == MySpaceBindingCreator.CX_SPACESHIP) { if (MyControllerHelper.IsControl(context, MyControlsSpace.USE, MyControlStateType.NEW_PRESSED)) { // Key press if (currentCameraController != null) { if (!currentCameraController.HandleUse()) { controlledObject.Use(); } } else { controlledObject.Use(); } } else if (MyControllerHelper.IsControl(context, MyControlsSpace.USE, MyControlStateType.PRESSED)) { // Key not pressed this frame, holding from previous controlledObject.UseContinues(); } else if (MyControllerHelper.IsControl(context, MyControlsSpace.USE, MyControlStateType.NEW_RELEASED)) { controlledObject.UseFinished(); } //Temp fix until spectators are implemented as entities //Prevents controlled object from getting input while spectator mode is enabled if (!(MySession.Static.CameraController is MySpectatorCameraController && MySpectatorCameraController.Static.SpectatorCameraMovement == MySpectatorCameraMovementEnum.UserControlled)) { if (MyControllerHelper.IsControl(context, MyControlsSpace.CROUCH, MyControlStateType.NEW_PRESSED)) { controlledObject.Crouch(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.CROUCH, MyControlStateType.PRESSED)) { controlledObject.Down(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.SPRINT, MyControlStateType.PRESSED)) { controlledObject.Sprint(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.JUMP, MyControlStateType.NEW_PRESSED)) { controlledObject.Jump(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.JUMP, MyControlStateType.PRESSED)) { controlledObject.Up(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.SWITCH_WALK, MyControlStateType.NEW_PRESSED)) { controlledObject.SwitchWalk(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.BROADCASTING, MyControlStateType.NEW_PRESSED)) { controlledObject.SwitchBroadcasting(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.HELMET, MyControlStateType.NEW_PRESSED)) { controlledObject.SwitchHelmet(); } } if (MyControllerHelper.IsControl(context, MyControlsSpace.DAMPING, MyControlStateType.NEW_PRESSED)) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); controlledObject.SwitchDamping(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.THRUSTS, MyControlStateType.NEW_PRESSED)) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); controlledObject.SwitchThrusts(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.HEADLIGHTS, MyControlStateType.NEW_PRESSED)) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); controlledObject.SwitchLights(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.TOGGLE_REACTORS, MyControlStateType.NEW_PRESSED)) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); controlledObject.SwitchReactors(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.LANDING_GEAR, MyControlStateType.NEW_PRESSED)) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); controlledObject.SwitchLeadingGears(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.SUICIDE, MyControlStateType.NEW_PRESSED)) { controlledObject.Die(); } if ((controlledObject as MyCockpit) != null && MyControllerHelper.IsControl(context, MyControlsSpace.CUBE_COLOR_CHANGE, MyControlStateType.NEW_PRESSED)) { (controlledObject as MyCockpit).SwitchWeaponMode(); } } } if (MyControllerHelper.IsControl(context, MyControlsSpace.TERMINAL, MyControlStateType.NEW_PRESSED) && MyGuiScreenGamePlay.ActiveGameplayScreen == null) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); controlledObject.ShowTerminal(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.INVENTORY, MyControlStateType.NEW_PRESSED) && MyGuiScreenGamePlay.ActiveGameplayScreen == null) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); controlledObject.ShowInventory(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.CONTROL_MENU, MyControlStateType.NEW_PRESSED) && MyGuiScreenGamePlay.ActiveGameplayScreen == null) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); m_controlMenu.OpenControlMenu(controlledObject); } if (!MyCompilationSymbols.RenderProfiling && MyControllerHelper.IsControl(context, MyControlsSpace.CHAT_SCREEN, MyControlStateType.NEW_PRESSED)) { if (MyGuiScreenChat.Static == null) { Vector2 chatPos = new Vector2(0.01f, 0.84f); chatPos = MyGuiScreenHudBase.ConvertHudToNormalizedGuiPosition(ref chatPos); MyGuiScreenChat chatScreen = new MyGuiScreenChat(chatPos); MyGuiSandbox.AddScreen(chatScreen); } } if (MyPerGameSettings.VoiceChatEnabled) { if (MyControllerHelper.IsControl(context, MyControlsSpace.VOICE_CHAT, MyControlStateType.NEW_PRESSED)) { MyVoiceChatSessionComponent.Static.StartRecording(); } //else if (MyControllerHelper.IsControl(context, MyControlsSpace.VOICE_CHAT, MyControlStateType.NEW_RELEASED)) // TODO: If other key was pressed during VOIP, NEW_RELEASED will return false even if this key was pressed, is this correct? We don't store key states? else if (MyVoiceChatSessionComponent.Static.IsRecording && !MyControllerHelper.IsControl(context, MyControlsSpace.VOICE_CHAT, MyControlStateType.PRESSED)) { MyVoiceChatSessionComponent.Static.StopRecording(); } } } MoveAndRotatePlayerOrCamera(); // Quick save or quick load. if (MyInput.Static.IsNewKeyPressed(MyKeys.F5)) { if (!MySession.Static.IsScenario) { MyGuiAudio.PlaySound(MyGuiSounds.HudMouseClick); var currentSession = MySession.Static.CurrentPath; if (MyInput.Static.IsAnyShiftKeyPressed()) { if (MySession.Static.ClientCanSave || Sync.IsServer) { if (!MyAsyncSaving.InProgress) { var messageBox = MyGuiSandbox.CreateMessageBox( buttonType : MyMessageBoxButtonsType.YES_NO, messageText : MyTexts.Get(MySpaceTexts.MessageBoxTextAreYouSureYouWantToQuickSave), messageCaption : MyTexts.Get(MySpaceTexts.MessageBoxCaptionPleaseConfirm), callback : delegate(MyGuiScreenMessageBox.ResultEnum callbackReturn) { if (callbackReturn == MyGuiScreenMessageBox.ResultEnum.YES) { MyAsyncSaving.Start(() => MySector.ResetEyeAdaptation = true); //black screen after save } }); messageBox.SkipTransition = true; messageBox.CloseBeforeCallback = true; MyGuiSandbox.AddScreen(messageBox); } } else { MyHud.Notifications.Add(MyNotificationSingletons.ClientCannotSave); } } else if (Sync.IsServer) { ShowLoadMessageBox(currentSession); } else { // Is multiplayer client, reconnect ShowReconnectMessageBox(); } } } // Launch main menu if (MyInput.Static.IsNewKeyPressed(MyKeys.Escape) || MyControllerHelper.IsControl(context, MyControlsGUI.MAIN_MENU, MyControlStateType.NEW_PRESSED)) { MyGuiAudio.PlaySound(MyGuiSounds.HudMouseClick); //Allow changing video options from game in DX version MyGuiScreenMainMenu.AddMainMenu(); } if (MyInput.Static.IsNewKeyPressed(MyKeys.F3)) { if (Sync.MultiplayerActive) { MyGuiAudio.PlaySound(MyGuiSounds.HudMouseClick); MyGuiSandbox.AddScreen(new MyGuiScreenPlayers()); } else { MyHud.Notifications.Add(MyNotificationSingletons.MultiplayerDisabled); } } if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.BUILD_SCREEN) && MyGuiScreenGamePlay.ActiveGameplayScreen == null) { if (MyGuiScreenCubeBuilder.Static == null && (MySession.ControlledEntity is MyShipController || MySession.ControlledEntity is MyCharacter)) { int offset = 0; if (MyInput.Static.IsAnyShiftKeyPressed()) { offset += 6; } if (MyInput.Static.IsAnyCtrlKeyPressed()) { offset += 12; } MyGuiAudio.PlaySound(MyGuiSounds.HudMouseClick); MyGuiSandbox.AddScreen( MyGuiScreenGamePlay.ActiveGameplayScreen = MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.ToolbarConfigScreen, offset, MySession.ControlledEntity as MyShipController) ); } } if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.PAUSE_GAME)) { MySandboxGame.UserPauseToggle(); } if (MySession.Static != null) { if (MyInput.Static.IsNewKeyPressed(MyKeys.F10)) { if (MyPerGameSettings.GUI.VoxelMapEditingScreen != null && MySession.Static.CreativeMode && MyInput.Static.IsAnyShiftKeyPressed()) { // Shift+F10 MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.VoxelMapEditingScreen)); } else { // F10 if (MyFakes.ENABLE_BATTLE_SYSTEM && MySession.Static.Battle) { if (MyPerGameSettings.GUI.BattleBlueprintScreen != null) { MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.BattleBlueprintScreen)); } else { Debug.Fail("No battle blueprint screen"); } } else { MyGuiSandbox.AddScreen(new MyGuiBlueprintScreen(MyCubeBuilder.Static.Clipboard)); } } } } // F11, mod debug if (MyInput.Static.IsNewKeyPressed(MyKeys.F11) && !MyInput.Static.IsAnyShiftKeyPressed() && !MyInput.Static.IsAnyCtrlKeyPressed()) { MyDX9Gui.SwitchModDebugScreen(); } }
// This method is called every update (but only if application has focus) public override void HandleUnhandledInput(bool receivedFocusInThisUpdate) { if (MyInput.Static.ENABLE_DEVELOPER_KEYS || (MySession.Static != null && MySession.Static.Settings.EnableSpectator)) { //Set camera to player if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.SPECTATOR_NONE)) { if (MySession.ControlledEntity != null) { //we already are controlling this object if (MyFinalBuildConstants.IS_OFFICIAL) { SetCameraController(); } else { var cameraController = MySession.GetCameraControllerEnum(); if (cameraController != MyCameraControllerEnum.Entity && cameraController != MyCameraControllerEnum.ThirdPersonSpectator) { SetCameraController(); } else { var entities = MyEntities.GetEntities().ToList(); int lastKnownIndex = entities.IndexOf(MySession.ControlledEntity.Entity); var entitiesList = new List<MyEntity>(); if (lastKnownIndex + 1 < entities.Count) entitiesList.AddRange(entities.GetRange(lastKnownIndex + 1, entities.Count - lastKnownIndex - 1)); if (lastKnownIndex != -1) { entitiesList.AddRange(entities.GetRange(0, lastKnownIndex + 1)); } MyCharacter newControlledObject = null; for (int i = 0; i < entitiesList.Count; i++) { var character = entitiesList[i] as MyCharacter; if (character != null && !character.IsDead) { newControlledObject = character; break; } } if (MySession.LocalHumanPlayer != null && newControlledObject != null) { MySession.LocalHumanPlayer.Controller.TakeControl(newControlledObject); } } // We could have activated the cube builder in spectator, so deactivate it now if (MyCubeBuilder.Static.IsActivated && !(MySession.ControlledEntity is MyCharacter)) MyCubeBuilder.Static.Deactivate(); } } } //Set camera to following third person if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.SPECTATOR_DELTA)) { if (MySession.ControlledEntity != null) { MySession.SetCameraController(MyCameraControllerEnum.SpectatorDelta); } } //Set camera to spectator if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.SPECTATOR_FREE)) { if (MySession.GetCameraControllerEnum() != MyCameraControllerEnum.Spectator) { MySession.SetCameraController(MyCameraControllerEnum.Spectator); } else if (MyInput.Static.IsAnyShiftKeyPressed()) { MyFakes.ENABLE_DEVELOPER_SPECTATOR_CONTROLS = !MyFakes.ENABLE_DEVELOPER_SPECTATOR_CONTROLS; } if (MyInput.Static.IsAnyCtrlKeyPressed() && MySession.ControlledEntity != null) { MySpectator.Static.Position = (Vector3D)MySession.ControlledEntity.Entity.PositionComp.GetPosition() + MySpectator.Static.ThirdPersonCameraDelta; MySpectator.Static.Target = (Vector3D)MySession.ControlledEntity.Entity.PositionComp.GetPosition(); } } //Set camera to static spectator, non movable if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.SPECTATOR_STATIC)) { if (MySession.ControlledEntity != null) { MySession.SetCameraController(MyCameraControllerEnum.SpectatorFixed); if (MyInput.Static.IsAnyCtrlKeyPressed()) { MySpectator.Static.Position = (Vector3D)MySession.ControlledEntity.Entity.PositionComp.GetPosition() + MySpectator.Static.ThirdPersonCameraDelta; MySpectator.Static.Target = (Vector3D)MySession.ControlledEntity.Entity.PositionComp.GetPosition(); } } } //Open console if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.CONSOLE) && MyInput.Static.IsAnyAltKeyPressed()) { MyGuiScreenConsole.Show(); } } if (MyDefinitionErrors.ShouldShowModErrors) { MyDefinitionErrors.ShouldShowModErrors = false; MyGuiSandbox.ShowModErrors(); } // Switch view - cockpit on/off, third person if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.CAMERA_MODE) && CanSwitchCamera) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); SwitchCamera(); //if (MySession.IsCameraControlledObject()) //{ // //MySession.SetCameraController(MyCameraControllerEnum.ThirdPersonSpectator); // MySession.Static.CameraController.IsInFirstPersonView = true; //} //else //{ // MySession.Static.CameraController.IsInFirstPersonView = false; //} ////else if (MySession.GetCameraControllerEnum() == MyCameraControllerEnum.ThirdPersonSpectator) ////{ //// if (MySession.ControlledObject is IMyCameraController) //// MySession.SetCameraController(MyCameraControllerEnum.Entity, MySession.ControlledObject.Entity); ////} } if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.HELP_SCREEN)) { if (MyInput.Static.IsAnyCtrlKeyPressed()) { switch (MySandboxGame.Config.DebugComponentsInfo) { case MyDebugComponent.MyDebugComponentInfoState.NoInfo: MySandboxGame.Config.DebugComponentsInfo = MyDebugComponent.MyDebugComponentInfoState.EnabledInfo; break; case MyDebugComponent.MyDebugComponentInfoState.EnabledInfo: MySandboxGame.Config.DebugComponentsInfo = MyDebugComponent.MyDebugComponentInfoState.FullInfo; break; case MyDebugComponent.MyDebugComponentInfoState.FullInfo: MySandboxGame.Config.DebugComponentsInfo = MyDebugComponent.MyDebugComponentInfoState.NoInfo; break; } MySandboxGame.Config.Save(); } else if (MyGuiScreenGamePlay.ActiveGameplayScreen == null) { MyGuiAudio.PlaySound(MyGuiSounds.HudMouseClick); MyGuiSandbox.AddScreen(MyGuiScreenGamePlay.ActiveGameplayScreen = MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.HelpScreen)); } } if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.TOGGLE_HUD)) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); MyHud.MinimalHud = !MyHud.MinimalHud; } if (MyPerGameSettings.SimplePlayerNames && MyInput.Static.IsNewGameControlPressed(MyControlsSpace.BROADCASTING)) { MyHud.LocationMarkers.Visible = !MyHud.LocationMarkers.Visible; } var controlledObject = MySession.ControlledEntity; var currentCameraController = MySession.Static.CameraController; if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.MISSION_SETTINGS) && MyGuiScreenGamePlay.ActiveGameplayScreen == null && MyPerGameSettings.Game == Sandbox.Game.GameEnum.SE_GAME && MyFakes.ENABLE_MISSION_TRIGGERS) { MyGuiSandbox.AddScreen(new Sandbox.Game.Screens.MyGuiScreenMissionTriggers()); } // HACK! Do NOT add anything that relies on use objects here! // Letting certain use objects which are targeted handle any kind of events, circumventing all normal use object mechanisms. // Only used by ropes (and it should stay that way). var controlledCharacter = controlledObject as MyCharacter; bool handledByUseObject = false; if (controlledCharacter != null && controlledCharacter.UseObject != null) { handledByUseObject = controlledCharacter.UseObject.HandleInput(); } MyStringId context = controlledObject != null ? controlledObject.ControlContext : MySpaceBindingCreator.CX_BASE; if (controlledObject != null && !handledByUseObject) { if (!MySandboxGame.IsPaused) { if (context == MySpaceBindingCreator.CX_BUILD_MODE || context == MySpaceBindingCreator.CX_CHARACTER || context == MySpaceBindingCreator.CX_SPACESHIP) { if (MyControllerHelper.IsControl(context, MyControlsSpace.PRIMARY_TOOL_ACTION, MyControlStateType.NEW_PRESSED)) { if (MyToolbarComponent.CurrentToolbar.ShouldActivateSlot) { MyToolbarComponent.CurrentToolbar.ActivateStagedSelectedItem(); } else { controlledObject.BeginShoot(MyShootActionEnum.PrimaryAction); } } if (MyControllerHelper.IsControl(context, MyControlsSpace.PRIMARY_TOOL_ACTION, MyControlStateType.NEW_RELEASED)) { controlledObject.EndShoot(MyShootActionEnum.PrimaryAction); } if (MyControllerHelper.IsControl(context, MyControlsSpace.SECONDARY_TOOL_ACTION, MyControlStateType.NEW_PRESSED)) { controlledObject.BeginShoot(MyShootActionEnum.SecondaryAction); } if (MyControllerHelper.IsControl(context, MyControlsSpace.SECONDARY_TOOL_ACTION, MyControlStateType.NEW_RELEASED)) { controlledObject.EndShoot(MyShootActionEnum.SecondaryAction); } } if (context == MySpaceBindingCreator.CX_CHARACTER || context == MySpaceBindingCreator.CX_SPACESHIP) { if (MyControllerHelper.IsControl(context, MyControlsSpace.USE, MyControlStateType.NEW_PRESSED)) { // Key press if (currentCameraController != null) { if (!currentCameraController.HandleUse()) { controlledObject.Use(); } } else { controlledObject.Use(); } } else if (MyControllerHelper.IsControl(context, MyControlsSpace.USE, MyControlStateType.PRESSED)) { // Key not pressed this frame, holding from previous controlledObject.UseContinues(); } else if (MyControllerHelper.IsControl(context, MyControlsSpace.USE, MyControlStateType.NEW_RELEASED)) { controlledObject.UseFinished(); } //Temp fix until spectators are implemented as entities //Prevents controlled object from getting input while spectator mode is enabled if (!(MySession.Static.CameraController is MySpectatorCameraController && MySpectatorCameraController.Static.SpectatorCameraMovement == MySpectatorCameraMovementEnum.UserControlled)) { if (MyControllerHelper.IsControl(context, MyControlsSpace.CROUCH, MyControlStateType.NEW_PRESSED)) { controlledObject.Crouch(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.CROUCH, MyControlStateType.PRESSED)) { controlledObject.Down(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.SPRINT, MyControlStateType.PRESSED)) { controlledObject.Sprint(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.JUMP, MyControlStateType.NEW_PRESSED)) { controlledObject.Jump(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.JUMP, MyControlStateType.PRESSED)) { controlledObject.Up(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.SWITCH_WALK, MyControlStateType.NEW_PRESSED)) { controlledObject.SwitchWalk(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.BROADCASTING, MyControlStateType.NEW_PRESSED)) { controlledObject.SwitchBroadcasting(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.HELMET, MyControlStateType.NEW_PRESSED)) { controlledObject.SwitchHelmet(); } } if (MyControllerHelper.IsControl(context, MyControlsSpace.DAMPING, MyControlStateType.NEW_PRESSED)) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); controlledObject.SwitchDamping(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.THRUSTS, MyControlStateType.NEW_PRESSED)) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); controlledObject.SwitchThrusts(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.HEADLIGHTS, MyControlStateType.NEW_PRESSED)) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); controlledObject.SwitchLights(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.TOGGLE_REACTORS, MyControlStateType.NEW_PRESSED)) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); controlledObject.SwitchReactors(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.LANDING_GEAR, MyControlStateType.NEW_PRESSED)) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); controlledObject.SwitchLeadingGears(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.SUICIDE, MyControlStateType.NEW_PRESSED)) { controlledObject.Die(); } if ((controlledObject as MyCockpit) != null && MyControllerHelper.IsControl(context, MyControlsSpace.CUBE_COLOR_CHANGE, MyControlStateType.NEW_PRESSED)) { (controlledObject as MyCockpit).SwitchWeaponMode(); } } } if (MyControllerHelper.IsControl(context, MyControlsSpace.TERMINAL, MyControlStateType.NEW_PRESSED) && MyGuiScreenGamePlay.ActiveGameplayScreen == null) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); controlledObject.ShowTerminal(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.INVENTORY, MyControlStateType.NEW_PRESSED) && MyGuiScreenGamePlay.ActiveGameplayScreen == null) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); controlledObject.ShowInventory(); } if (MyControllerHelper.IsControl(context, MyControlsSpace.CONTROL_MENU, MyControlStateType.NEW_PRESSED) && MyGuiScreenGamePlay.ActiveGameplayScreen == null) { MyGuiAudio.PlaySound(MyGuiSounds.HudClick); m_controlMenu.OpenControlMenu(controlledObject); } if (!MyCompilationSymbols.RenderProfiling && MyControllerHelper.IsControl(context, MyControlsSpace.CHAT_SCREEN, MyControlStateType.NEW_PRESSED)) { if (MyGuiScreenChat.Static == null) { Vector2 chatPos = new Vector2(0.01f, 0.84f); chatPos = MyGuiScreenHudBase.ConvertHudToNormalizedGuiPosition(ref chatPos); MyGuiScreenChat chatScreen = new MyGuiScreenChat(chatPos); MyGuiSandbox.AddScreen(chatScreen); } } } MoveAndRotatePlayerOrCamera(); // Quick save or quick load. if (MyInput.Static.IsNewKeyPressed(MyKeys.F5)) { MyGuiAudio.PlaySound(MyGuiSounds.HudMouseClick); var currentSession = MySession.Static.CurrentPath; if (MyInput.Static.IsAnyShiftKeyPressed()) { if (MySession.Static.ClientCanSave || Sync.IsServer) { if (!MyAsyncSaving.InProgress) { var messageBox = MyGuiSandbox.CreateMessageBox( buttonType: MyMessageBoxButtonsType.YES_NO, messageText: MyTexts.Get(MySpaceTexts.MessageBoxTextAreYouSureYouWantToQuickSave), messageCaption: MyTexts.Get(MySpaceTexts.MessageBoxCaptionPleaseConfirm), callback: delegate(MyGuiScreenMessageBox.ResultEnum callbackReturn) { if (callbackReturn == MyGuiScreenMessageBox.ResultEnum.YES) MyAsyncSaving.Start(() => MySector.ResetEyeAdaptation = true);//black screen after save }); messageBox.SkipTransition = true; messageBox.CloseBeforeCallback = true; MyGuiSandbox.AddScreen(messageBox); } } else MyHud.Notifications.Add(MyNotificationSingletons.ClientCannotSave); } else if (Sync.IsServer) { ShowLoadMessageBox(currentSession); } else { // Is multiplayer client, reconnect ShowReconnectMessageBox(); } } // Launch main menu if (MyInput.Static.IsNewKeyPressed(MyKeys.Escape) || MyControllerHelper.IsControl(context, MyControlsGUI.MAIN_MENU, MyControlStateType.NEW_PRESSED)) { MyGuiAudio.PlaySound(MyGuiSounds.HudMouseClick); //Allow changing video options from game in DX version MyGuiScreenMainMenu.AddMainMenu(); } if (MyInput.Static.IsNewKeyPressed(MyKeys.F3)) { if (Sync.MultiplayerActive) { MyGuiAudio.PlaySound(MyGuiSounds.HudMouseClick); MyGuiSandbox.AddScreen(new MyGuiScreenPlayers()); } else MyHud.Notifications.Add(MyNotificationSingletons.MultiplayerDisabled); } if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.BUILD_SCREEN) && MyGuiScreenGamePlay.ActiveGameplayScreen == null) { if (MyGuiScreenCubeBuilder.Static == null && (MySession.ControlledEntity is MyShipController || MySession.ControlledEntity is MyCharacter)) { int offset = 0; if (MyInput.Static.IsAnyShiftKeyPressed()) offset += 6; if (MyInput.Static.IsAnyCtrlKeyPressed()) offset += 12; MyGuiAudio.PlaySound(MyGuiSounds.HudMouseClick); MyGuiSandbox.AddScreen( MyGuiScreenGamePlay.ActiveGameplayScreen = MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.ToolbarConfigScreen, offset, MySession.ControlledEntity as MyShipController) ); } } if (MyInput.Static.IsNewGameControlPressed(MyControlsSpace.PAUSE_GAME)) { MySandboxGame.UserPauseToggle(); } if (MySession.Static != null) { if (MyInput.Static.IsNewKeyPressed(MyKeys.F10)) { if (MyPerGameSettings.GUI.VoxelMapEditingScreen != null && MySession.Static.CreativeMode && MyInput.Static.IsAnyShiftKeyPressed()) { // Shift+F10 MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.VoxelMapEditingScreen)); } else { // F10 if (MyFakes.ENABLE_BATTLE_SYSTEM && MySession.Static.Battle) { if (MyPerGameSettings.GUI.BattleBlueprintScreen != null) MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen(MyPerGameSettings.GUI.BattleBlueprintScreen)); else Debug.Fail("No battle blueprint screen"); } else MyGuiSandbox.AddScreen(new MyGuiBlueprintScreen(MyCubeBuilder.Static.Clipboard)); } } } // F11, mod debug if (MyInput.Static.IsNewKeyPressed(MyKeys.F11) && !MyInput.Static.IsAnyShiftKeyPressed() && !MyInput.Static.IsAnyCtrlKeyPressed()) { MyDX9Gui.SwitchModDebugScreen(); } }