public MyCubeGridSystems(MyCubeGrid grid) { m_cubeGrid = grid; m_terminalSystem_GroupAdded = TerminalSystem_GroupAdded; m_terminalSystem_GroupRemoved = TerminalSystem_GroupRemoved; GyroSystem = new MyGridGyroSystem(m_cubeGrid); WeaponSystem = new MyGridWeaponSystem(); ReflectorLightSystem = new MyGridReflectorLightSystem(m_cubeGrid); if (MyFakes.ENABLE_WHEEL_CONTROLS_IN_COCKPIT) { WheelSystem = new MyGridWheelSystem(m_cubeGrid); } ConveyorSystem = new MyGridConveyorSystem(m_cubeGrid); LandingSystem = new MyGridLandingSystem(); ControlSystem = new MyGroupControlSystem(); CameraSystem = new MyGridCameraSystem(m_cubeGrid); if (MySession.Static.Settings.EnableOxygen) { GasSystem = new MyGridGasSystem(m_cubeGrid); } if (MyPerGameSettings.EnableJumpDrive) { JumpSystem = new MyGridJumpDriveSystem(m_cubeGrid); } if (MyPerGameSettings.EnableShipSoundSystem && (MyFakes.ENABLE_NEW_SMALL_SHIP_SOUNDS || MyFakes.ENABLE_NEW_LARGE_SHIP_SOUNDS) && MySandboxGame.IsDedicated == false) { ShipSoundComponent = new MyShipSoundComponent(); } m_blocksRegistered = true; }
public MyCubeGridSystems(MyCubeGrid grid) { m_cubeGrid = grid; m_terminalSystem_GroupAdded = TerminalSystem_GroupAdded; m_terminalSystem_GroupRemoved = TerminalSystem_GroupRemoved; ThrustSystem = new MyGridThrustSystem(m_cubeGrid); GyroSystem = new MyGridGyroSystem(m_cubeGrid); WeaponSystem = new MyGridWeaponSystem(); ReflectorLightSystem = new MyGridReflectorLightSystem(m_cubeGrid); if (MyFakes.ENABLE_WHEEL_CONTROLS_IN_COCKPIT) { WheelSystem = new MyGridWheelSystem(m_cubeGrid); } ConveyorSystem = new MyGridConveyorSystem(m_cubeGrid); LandingSystem = new MyGridLandingSystem(); ControlSystem = new MyGroupControlSystem(); CameraSystem = new MyGridCameraSystem(m_cubeGrid); if (MySession.Static.Settings.EnableOxygen) { OxygenSystem = new MyGridOxygenSystem(m_cubeGrid); } JumpSystem = new MyGridJumpDriveSystem(m_cubeGrid); m_cubeGrid.SyncObject.PowerProducerStateChanged += SyncObject_PowerProducerStateChanged; m_blocksRegistered = true; }
public MyCubeGridSystems(MyCubeGrid grid) { m_cubeGrid = grid; m_terminalSystem_GroupAdded = TerminalSystem_GroupAdded; m_terminalSystem_GroupRemoved = TerminalSystem_GroupRemoved; GyroSystem = new MyGridGyroSystem(m_cubeGrid); WeaponSystem = new MyGridWeaponSystem(); ReflectorLightSystem = new MyGridReflectorLightSystem(m_cubeGrid); if (MyFakes.ENABLE_WHEEL_CONTROLS_IN_COCKPIT) { WheelSystem = new MyGridWheelSystem(m_cubeGrid); } ConveyorSystem = new MyGridConveyorSystem(m_cubeGrid); LandingSystem = new MyGridLandingSystem(); ControlSystem = new MyGroupControlSystem(); CameraSystem = new MyGridCameraSystem(m_cubeGrid); if (MySession.Static.Settings.EnableOxygen) { GasSystem = new MyGridGasSystem(m_cubeGrid); } if (MyPerGameSettings.EnableJumpDrive) { JumpSystem = new MyGridJumpDriveSystem(m_cubeGrid); } m_blocksRegistered = true; }
void WeaponSystem_WeaponUnregistered(MyGridWeaponSystem sender, MyGridWeaponSystem.EventArgs args) { if (m_shipController.Pilot != null && args.Weapon.DefinitionId == m_gunId) { if (m_currentGuns.Contains(args.Weapon)) { args.Weapon.OnControlReleased(); m_currentGuns.Remove(args.Weapon); } } }
void WeaponSystem_WeaponRegistered(MyGridWeaponSystem sender, MyGridWeaponSystem.EventArgs args) { if (m_shipController.Pilot != null && args.Weapon.DefinitionId == m_gunId) { if (m_useSingleGun) { if (m_currentGuns.Count < 1) { args.Weapon.OnControlAcquired(m_shipController.Pilot); m_currentGuns.Add(args.Weapon); } } else { args.Weapon.OnControlAcquired(m_shipController.Pilot); m_currentGuns.Add(args.Weapon); } } }
public void SetWeaponSystem(MyGridWeaponSystem weaponSystem) { GridSelectionSystem.WeaponSystem = weaponSystem; GridSelectionSystem.SwitchTo(m_selectedGunId, m_singleWeaponMode); }