protected void IntersectInflated(List <Vector3I> outHitPositions, MyCubeGrid grid) { float maxDist = 2000; var gridSizeInflate = new Vector3I(100, 100, 100); if (grid != null) { grid.RayCastCells(IntersectionStart, IntersectionStart + IntersectionDirection * maxDist, outHitPositions, gridSizeInflate); } else { float gridSize = MyDefinitionManager.Static.GetCubeSize(CurrentBlockDefinition.CubeSize); MyCubeGrid.RayCastStaticCells(IntersectionStart, IntersectionStart + IntersectionDirection * maxDist, outHitPositions, gridSize, gridSizeInflate); } }
protected void IntersectInflated(List<Vector3I> outHitPositions, MyCubeGrid grid) { float maxDist = 2000; var gridSizeInflate = new Vector3I(100, 100, 100); if (grid != null) { grid.RayCastCells(IntersectionStart, IntersectionStart + IntersectionDirection * maxDist, outHitPositions, gridSizeInflate); } else { float gridSize = MyDefinitionManager.Static.GetCubeSize(CurrentBlockDefinition.CubeSize); MyCubeGrid.RayCastStaticCells(IntersectionStart, IntersectionStart + IntersectionDirection * maxDist, outHitPositions, gridSize, gridSizeInflate); } }