protected override void PlacePilotInSeat(MyCharacter pilot) { pilot.EnableLights(false, false); pilot.EnableJetpack(false, false, false, false); pilot.Sit(true, MySession.LocalCharacter == pilot, false, BlockDefinition.CharacterAnimation); pilot.SuitBattery.Enabled = true; pilot.PositionComp.SetWorldMatrix(m_characterDummy * WorldMatrix); UpdateEmissivity(true); }