protected override void PlacePilotInSeat(MyCharacter pilot)
        {
            pilot.EnableLights(false, false);
            pilot.EnableJetpack(false, false, false, false);
            pilot.Sit(true, MySession.LocalCharacter == pilot, false, BlockDefinition.CharacterAnimation);

            pilot.SuitBattery.Enabled = true;

            pilot.PositionComp.SetWorldMatrix(m_characterDummy * WorldMatrix);
            UpdateEmissivity(true);
        }