public override void Construct(MyObjectBuilder_BehaviorTreeNode nodeDefinition, MyBehaviorTree.MyBehaviorTreeDesc treeDesc) { base.Construct(nodeDefinition, treeDesc); m_child = MyBehaviorTreeNodeFactory.CreateBTNode(nodeDefinition); m_child.Construct(nodeDefinition, treeDesc); }
public override void Construct(MyObjectBuilder_BehaviorTreeNode nodeDefinition, MyBehaviorTree.MyBehaviorTreeDesc treeDesc) { base.Construct(nodeDefinition, treeDesc); var controlBaseNode = (MyObjectBuilder_BehaviorControlBaseNode)nodeDefinition; m_children = new List <MyBehaviorTreeNode>(controlBaseNode.BTNodes.Length); m_isMemorable = controlBaseNode.IsMemorable; foreach (var ob in controlBaseNode.BTNodes) { var childInst = MyBehaviorTreeNodeFactory.CreateBTNode(ob); childInst.Construct(ob, treeDesc); m_children.Add(childInst); } }
public override void Construct(MyObjectBuilder_BehaviorTreeNode nodeDefinition, MyBehaviorTree.MyBehaviorTreeDesc treeDesc) { base.Construct(nodeDefinition, treeDesc); MyObjectBuilder_BehaviorControlBaseNode node = (MyObjectBuilder_BehaviorControlBaseNode)nodeDefinition; this.m_children = new List <MyBehaviorTreeNode>(node.BTNodes.Length); this.m_isMemorable = node.IsMemorable; this.m_name = node.Name; foreach (MyObjectBuilder_BehaviorTreeNode node2 in node.BTNodes) { MyBehaviorTreeNode item = MyBehaviorTreeNodeFactory.CreateBTNode(node2); item.Construct(node2, treeDesc); this.m_children.Add(item); } }
public override void Construct(MyObjectBuilder_BehaviorTreeNode nodeDefinition, MyBehaviorTree.MyBehaviorTreeDesc treeDesc) { base.Construct(nodeDefinition, treeDesc); MyObjectBuilder_BehaviorTreeDecoratorNode node = nodeDefinition as MyObjectBuilder_BehaviorTreeDecoratorNode; this.m_defaultReturnValue = (MyBehaviorTreeState)((sbyte)node.DefaultReturnValue); this.m_decoratorLogicName = node.DecoratorLogic.GetType().Name; this.m_decoratorLogic = GetDecoratorLogic(node.DecoratorLogic); this.m_decoratorLogic.Construct(node.DecoratorLogic); if (node.BTNode != null) { this.m_child = MyBehaviorTreeNodeFactory.CreateBTNode(node.BTNode); this.m_child.Construct(node.BTNode, treeDesc); } }