示例#1
0
        public MyEnvironmentItemDefinition GetItemDefinition(MyStringHash subtypeId)
        {
            MyEnvironmentItemDefinition definition = null;
            MyDefinitionId defId = new MyDefinitionId(this.m_itemDefinitionType, subtypeId);

            MyDefinitionManager.Static.TryGetDefinition <MyEnvironmentItemDefinition>(defId, out definition);
            return(definition);
        }
        public MyEnvironmentItemDefinition GetItemDefinition(MyStringHash subtypeId)
        {
            MyEnvironmentItemDefinition retval = null;

            MyDefinitionId defId = new MyDefinitionId(m_itemDefinitionType, subtypeId);

            MyDefinitionManager.Static.TryGetDefinition(defId, out retval);
            Debug.Assert(retval != null, "Could not find environment item with definition id " + defId);

            return(retval);
        }
示例#3
0
        public static void CreateFracturePiece(MyEnvironmentItemDefinition itemDefinition, HkdBreakableShape oldBreakableShape, MatrixD worldMatrix, Vector3 hitNormal, List<HkdShapeInstanceInfo> shapeList,
            float forceMultiplier, bool canContainFixedChildren)
        {
            bool containsFixedChildren = false;
            if (canContainFixedChildren)
            {
                foreach (var shapeInst in shapeList)
                {
                    shapeInst.Shape.SetMotionQualityRecursively(HkdBreakableShape.BodyQualityType.QUALITY_DEBRIS);

                    var t = worldMatrix.Translation + worldMatrix.Up * 1.5f;
                    var o = Quaternion.CreateFromRotationMatrix(worldMatrix.GetOrientation());
                    MyPhysics.GetPenetrationsShape(shapeInst.Shape.GetShape(), ref t, ref o, m_tmpResults, MyPhysics.DefaultCollisionLayer);
                    bool flagSet = false;
                    foreach (var res in m_tmpResults)
                    {
                        var entity = res.GetCollisionEntity();

                        if (entity is MyVoxelMap)
                        {
                            shapeInst.Shape.SetFlagRecursively(HkdBreakableShape.Flags.IS_FIXED);
                            containsFixedChildren = true;
                            flagSet = true;
                            break;
                        }

                        if (flagSet)
                            break;
                    }
                    m_tmpResults.Clear();
                }
            }

            HkdBreakableShape compound = new HkdCompoundBreakableShape(oldBreakableShape, shapeList);
            ((HkdCompoundBreakableShape)compound).RecalcMassPropsFromChildren();
            //compound.SetMassRecursively(500);
            //compound.SetStrenghtRecursively(5000, 0.7f);

            var fp = MyDestructionHelper.CreateFracturePiece(compound, MyPhysics.SingleWorld.DestructionWorld, ref worldMatrix, containsFixedChildren, itemDefinition.Id, true);
            if (fp != null && !canContainFixedChildren)
            {
                ApplyImpulseToTreeFracture(ref worldMatrix, ref hitNormal, shapeList, ref compound, fp, forceMultiplier);
                fp.Physics.ForceActivate();
            }
        }
示例#4
0
        private void CreateBreakableShape(MyEnvironmentItemDefinition itemDefinition, ref MyEnvironmentItemData itemData, ref Vector3D hitWorldPosition, Vector3 hitNormal, float forceMultiplier)
        {
            var breakableShape = MyModels.GetModelOnlyData(itemDefinition.Model).HavokBreakableShapes[0].Clone();
            MatrixD world = itemData.Transform.TransformMatrix;
            breakableShape.SetMassRecursively(500);
            breakableShape.SetStrenghtRecursively(5000, 0.7f);

            breakableShape.GetChildren(m_childrenTmp);

            var test = MyModels.GetModelOnlyData(itemDefinition.Model).HavokBreakableShapes;

            Vector3 hitLocalPosition = Vector3D.Transform(hitWorldPosition, MatrixD.Normalize(MatrixD.Invert(world)));
            float cutLocalYPosition = (float)(hitWorldPosition.Y - (double)itemData.Transform.Position.Y);
            List<HkdShapeInstanceInfo> childrenBelow = new List<HkdShapeInstanceInfo>();
            List<HkdShapeInstanceInfo> childrenAbove = new List<HkdShapeInstanceInfo>();
            HkdShapeInstanceInfo? stumpInstanceInfo = null;

            foreach (var shapeInst in m_childrenTmp)
            {
                // The first child shape in the breakable shape should be the stump!
                if (stumpInstanceInfo == null || shapeInst.CoM.Y < stumpInstanceInfo.Value.CoM.Y)
                    stumpInstanceInfo = shapeInst;

                if (shapeInst.CoM.Y > cutLocalYPosition)
                    childrenAbove.Add(shapeInst);
                else
                    childrenBelow.Add(shapeInst);
            }

            // Resolve stump - if we have 2 children bellow then move one to above list
            if (childrenBelow.Count == 2)
            {
                if (childrenBelow[0].CoM.Y < childrenBelow[1].CoM.Y && cutLocalYPosition < childrenBelow[1].CoM.Y + 1.25f)
                {
                    childrenAbove.Insert(0, childrenBelow[1]);
                    childrenBelow.RemoveAt(1);
                }
                else if (childrenBelow[0].CoM.Y > childrenBelow[1].CoM.Y && cutLocalYPosition < childrenBelow[0].CoM.Y + 1.25f)
                {
                    childrenAbove.Insert(0, childrenBelow[0]);
                    childrenBelow.RemoveAt(0);
                }
            }
            else if (childrenBelow.Count == 0)
            {
                if (childrenAbove.Remove(stumpInstanceInfo.Value))
                    childrenBelow.Add(stumpInstanceInfo.Value);
                else
                    Debug.Fail("Cannot remove shape instance from collection");
            }

            if (childrenBelow.Count > 0)
                CreateFracturePiece(itemDefinition, breakableShape, world, hitNormal, childrenBelow, forceMultiplier, true);

            if (childrenAbove.Count > 0)
                CreateFracturePiece(itemDefinition, breakableShape, world, hitNormal, childrenAbove, forceMultiplier, false);

            m_childrenTmp.Clear();
        }
 private static void CheckModelConsistency(MyEnvironmentItemDefinition itemDefinition)
 {
     int savedModelId;
     if (m_subtypeToModels.TryGetValue(itemDefinition.Id.SubtypeId, out savedModelId))
     {
         Debug.Assert(savedModelId == MyModel.GetId(itemDefinition.Model), "Environment item subtype id maps to a different model id than it used to!");
     }
     else
     {
         if (itemDefinition.Model != null)
             m_subtypeToModels.Add(itemDefinition.Id.SubtypeId, MyModel.GetId(itemDefinition.Model));
     }
 }
        /// <summary>
        /// Adds environment item to internal collections. Creates render and physics data. 
        /// </summary>
        /// <returns>True if successfully added, otherwise false.</returns>
        private bool AddItem(
            MyEnvironmentItemDefinition itemDefinition, 
            ref MatrixD worldMatrix, 
            ref BoundingBoxD aabbWorld, bool silentOverlaps = false)
        {
            if (!MyFakes.ENABLE_ENVIRONMENT_ITEMS)
                return true;

            Debug.Assert(m_definition.ContainsItemDefinition(itemDefinition),
                String.Format("Environment item with definition '{0}' not found in class '{1}'", itemDefinition.Id, m_definition.Id));
            if (!m_definition.ContainsItemDefinition(itemDefinition))
            {
                return false;
            }

            if (itemDefinition.Model == null)
                return false;

            //MyDefinitionId defId = new MyDefinitionId(envItemObjectBuilderType, subtypeId.ToString());
            int modelId = MyEnvironmentItems.GetModelId(itemDefinition.Id.SubtypeId);
            string modelName = MyModel.GetById(modelId);

            MyModel model = MyModels.GetModelOnlyData(modelName);
            if (model == null)
            {
                //Debug.Fail(String.Format("Environment item model of '{0}' not found, skipping the item...", itemDefinition.Id));
                return false;
            }

            CheckModelConsistency(itemDefinition);

            int localId = worldMatrix.Translation.GetHashCode();

            if (m_itemsData.ContainsKey(localId))
            {
                if (!silentOverlaps)
                {
                    Debug.Fail("More items on same place! " + worldMatrix.Translation.ToString());
                    MyLog.Default.WriteLine("WARNING: items are on the same place.");
                }
                return false;
            }

            MyEnvironmentItemData data = new MyEnvironmentItemData()
            {
                Id = localId,
                SubtypeId = itemDefinition.Id.SubtypeId,
                Transform = new MyTransformD(ref worldMatrix),
                Enabled = true,
                SectorInstanceId = -1,
                Model = model,
            };

            //Preload split planes
            //VRageRender.MyRenderProxy.PreloadMaterials(model.AssetName); 

            aabbWorld.Include(model.BoundingBox.Transform(worldMatrix));

            MatrixD transform = data.Transform.TransformMatrix;
            float sectorSize = MyFakes.ENVIRONMENT_ITEMS_ONE_INSTANCEBUFFER ? 20000 : m_definition.SectorSize;

            Vector3I sectorId = MyEnvironmentSector.GetSectorId(transform.Translation - CellsOffset, sectorSize);
            MyEnvironmentSector sector;
            if (!m_sectors.TryGetValue(sectorId, out sector))
            {
                sector = new MyEnvironmentSector(sectorId, sectorId * sectorSize + CellsOffset);
                m_sectors.Add(sectorId, sector);
            }

            // Adds instance of the given model. Local matrix specified might be changed internally in renderer.

            MatrixD sectorOffsetInv = MatrixD.CreateTranslation(-sectorId * sectorSize - CellsOffset);
            Matrix transformL = (Matrix)(data.Transform.TransformMatrix * sectorOffsetInv);

            data.SectorInstanceId = sector.AddInstance(itemDefinition.Id.SubtypeId, modelId, localId, ref transformL, model.BoundingBox, m_instanceFlags, m_definition.MaxViewDistance);
            data.Transform = new MyTransformD(transform);
            m_itemsData.Add(localId, data);

            if (ItemAdded != null)
            {
                ItemAdded(this,
                    new ItemInfo()
                    {
                        LocalId = localId,
                        SubtypeId = data.SubtypeId,
                        Transform = data.Transform,
                    });
            }

            return true;
        }
        /// <summary>
        /// Spawn environment item with the definition subtype on world position.
        /// </summary>
        public static bool SpawnItem(MyEnvironmentItemsSpawnData spawnData, MyEnvironmentItemDefinition itemDefinition, Vector3D position, Vector3D up, bool silentOverlaps = true)
        {
            if (!MyFakes.ENABLE_ENVIRONMENT_ITEMS)
                return true;

            Debug.Assert(spawnData != null && spawnData.EnvironmentItems != null);
            //Debug.Assert(itemDefinition != null);
            if (spawnData == null || spawnData.EnvironmentItems == null || itemDefinition == null)
            {
                return false;
            }

            Vector3D forward = MyUtils.GetRandomPerpendicularVector(ref up);
            MatrixD worldMatrix = MatrixD.CreateWorld(position, forward, up);


            return spawnData.EnvironmentItems.AddItem(itemDefinition, ref worldMatrix, ref spawnData.AabbWorld, silentOverlaps);
        }
 private static void CheckModelConsistency(MyEnvironmentItemDefinition itemDefinition)
 {
     List<int> savedModelsId;
     if (m_subtypeToModels.TryGetValue(itemDefinition.Id.SubtypeId, out savedModelsId))
     {
         Debug.Assert(savedModelsId.Count == itemDefinition.Models.Length, "Mismatch of amount of models for given env item");
         if (savedModelsId.Count == itemDefinition.Models.Length)
         {
             for (int i = 0; i < itemDefinition.Models.Length; i++)
             {
                 Debug.Assert(savedModelsId[i] == MyModel.GetId(itemDefinition.Models[i]), "Environment item subtype id maps to a different model id than it used to!");
             }
         }
     }
     else
     {
         savedModelsId = new List<int>(itemDefinition.Models.Length);
         for (int i = 0; i < itemDefinition.Models.Length; i++)
         {
             if (!string.IsNullOrEmpty(itemDefinition.Models[i]))
                 savedModelsId.Add(MyModel.GetId(itemDefinition.Models[i]));
         }
         m_subtypeToModels.Add(itemDefinition.Id.SubtypeId, savedModelsId);
     }
 }
        /// <summary>
        /// Adds environment item to internal collections. Creates render and physics data. 
        /// </summary>
        /// <returns>True if successfully added, otherwise false.</returns>
        private bool AddItem(
            MyEnvironmentItemDefinition itemDefinition, 
            ref MatrixD worldMatrix, 
            ref BoundingBoxD aabbWorld,
            HkStaticCompoundShape sectorRootShape, 
            Dictionary<MyStringHash, HkShape> subtypeIdToShape,
            int localModelId = MAIN_MODEL_LOCAL_ID)
        {
            if (!MyFakes.ENABLE_ENVIRONMENT_ITEMS)
                return true;

            Debug.Assert(m_definition.ContainsItemDefinition(itemDefinition),
                String.Format("Environment item with definition '{0}' not found in class '{1}'", itemDefinition.Id, m_definition.Id));
            if (!m_definition.ContainsItemDefinition(itemDefinition))
            {
                return false;
            }

            if (itemDefinition.Model == null)
                return false;

            //MyDefinitionId defId = new MyDefinitionId(envItemObjectBuilderType, subtypeId.ToString());
            int modelId = MyEnvironmentItems.GetModelId(itemDefinition.Id.SubtypeId, localModelId);
            string modelName = MyModel.GetById(modelId);

            MyModel model = MyModels.GetModelOnlyData(modelName);
            if (model == null)
            {
                //Debug.Fail(String.Format("Environment item model of '{0}' not found, skipping the item...", itemDefinition.Id));
                return false;
            }

            CheckModelConsistency(itemDefinition);

            int localId = worldMatrix.Translation.GetHashCode();

            MyEnvironmentItemData data = new MyEnvironmentItemData()
            {
                Id = localId,
                SubtypeId = itemDefinition.Id.SubtypeId,
                Transform = new MyTransformD(ref worldMatrix),
                Enabled = true,
                SectorInstanceId = -1,
                ModelId = modelId,
            };

            //Preload split planes
            //VRageRender.MyRenderProxy.PreloadMaterials(model.AssetName); 

            aabbWorld.Include(model.BoundingBox.Transform(worldMatrix));

            MatrixD transform = data.Transform.TransformMatrix;

            Vector3I sectorId = MyEnvironmentSector.GetSectorId(transform.Translation - CellsOffset, m_definition.SectorSize);
            MyEnvironmentSector sector;
            if (!m_sectors.TryGetValue(sectorId, out sector))
            {
                sector = new MyEnvironmentSector(sectorId, sectorId * m_definition.SectorSize + CellsOffset);
                m_sectors.Add(sectorId, sector);
            }

            // Adds instance of the given model. Local matrix specified might be changed internally in renderer.

            MatrixD sectorOffset = MatrixD.CreateTranslation(-sectorId * m_definition.SectorSize - CellsOffset);
            Matrix transformL = (Matrix)(transform * sectorOffset);
            data.SectorInstanceId = sector.AddInstance(itemDefinition.Id.SubtypeId, data.ModelId, localId, ref transformL, model.BoundingBox, m_instanceFlags, m_definition.MaxViewDistance);

            int physicsShapeInstanceId;

            if (AddPhysicsShape(data.SubtypeId, model, ref transform, sectorRootShape, subtypeIdToShape, out physicsShapeInstanceId))
            {
                // Map to data index - note that itemData is added after this to its list!
                m_physicsShapeInstanceIdToLocalId[physicsShapeInstanceId] = localId;
                m_localIdToPhysicsShapeInstanceId[localId] = physicsShapeInstanceId;
            }

            data.Transform = new MyTransformD(transform);

            if (m_itemsData.ContainsKey(localId))
            {
                //Debug.Fail("More items on same place! " + transform.Translation.ToString());
            }
            else
            {
                m_itemsData.Add(localId, data);
            }

            if (ItemAdded != null)
            {
                ItemAdded(this,
                    new ItemInfo()
                    {
                        LocalId = localId,
                        SubtypeId = data.SubtypeId,
                        Transform = data.Transform,
                    });
            }

            return true;
        }
 public bool ContainsItemDefinition(MyEnvironmentItemDefinition itemDefinition)
 {
     return itemDefinition.Id.TypeId == m_itemDefinitionType && ContainsItemDefinition(itemDefinition.Id.SubtypeId);
 }
 public bool ContainsItemDefinition(MyEnvironmentItemDefinition itemDefinition)
 {
     return(ContainsItemDefinition(itemDefinition.Id));
 }
示例#12
0
 public bool ContainsItemDefinition(MyEnvironmentItemDefinition itemDefinition)
 {
     return(itemDefinition.Id.TypeId == m_itemDefinitionType && ContainsItemDefinition(itemDefinition.Id.SubtypeId));
 }
示例#13
0
 public bool ContainsItemDefinition(MyEnvironmentItemDefinition itemDefinition) =>
 this.ContainsItemDefinition(itemDefinition.Id);
 public bool ContainsItemDefinition(MyEnvironmentItemDefinition itemDefinition)
 {
     return ContainsItemDefinition(itemDefinition.Id);
 }