示例#1
0
 void Components_ComponentAdded(Type t, Sandbox.Common.Components.MyComponentBase c)
 {
     if (t == typeof(MyPhysicsComponentBase))
         m_physics = c as MyPhysicsBody;
     else if (t == typeof(MySyncComponentBase))
         m_syncObject = c as MySyncComponentBase;
     else if (t == typeof(MyGameLogicComponent))
         m_gameLogic = c as MyGameLogicComponent;
     else if (t == typeof(MyPositionComponentBase))
         m_position = c as MyPositionComponentBase;
     else if (t == typeof(MyHierarchyComponentBase))
         m_hierarchy = c as MyHierarchyComponentBase;
     else if (t == typeof(MyRenderComponentBase))
     {
         m_render = c as MyRenderComponentBase;
     }
 }
示例#2
0
 void Components_ComponentRemoved(Type t, Sandbox.Common.Components.MyComponentBase c)
 {
     if (t == typeof(MyPhysicsComponentBase))
         m_physics = null;
     else if (t == typeof(MySyncComponentBase))
         m_syncObject = null;
     else if (t == typeof(MyGameLogicComponent))
         m_gameLogic = null;
     else if (t == typeof(MyPositionComponentBase))
         m_position = null;
     else if (t == typeof(MyHierarchyComponentBase))
         m_hierarchy = null;
     else if (t == typeof(MyRenderComponentBase))
     {
         m_render = null;
     }
 }
 public MyEntityGameLogic()
 {
     GameLogic = new MyNullGameLogicComponent();
 }