void Components_ComponentRemoved(Type t, Sandbox.Common.Components.MyComponentBase c) { if (t == typeof(MyPhysicsComponentBase)) { m_physics = null; } else if (t == typeof(MySyncComponentBase)) { m_syncObject = null; } else if (t == typeof(MyGameLogicComponent)) { m_gameLogic = null; } else if (t == typeof(MyPositionComponentBase)) { m_position = null; } else if (t == typeof(MyHierarchyComponentBase)) { m_hierarchy = null; } else if (t == typeof(MyRenderComponentBase)) { m_render = null; } }
void Components_ComponentAdded(Type t, Sandbox.Common.Components.MyComponentBase c) { if (t == typeof(MyPhysicsComponentBase)) { m_physics = c as MyPhysicsBody; } else if (t == typeof(MySyncComponentBase)) { m_syncObject = c as MySyncComponentBase; } else if (t == typeof(MyGameLogicComponent)) { m_gameLogic = c as MyGameLogicComponent; } else if (t == typeof(MyPositionComponentBase)) { m_position = c as MyPositionComponentBase; } else if (t == typeof(MyHierarchyComponentBase)) { m_hierarchy = c as MyHierarchyComponentBase; } else if (t == typeof(MyRenderComponentBase)) { m_render = c as MyRenderComponentBase; } }
void container_ComponentRemoved(Type type, MyComponentBase comp) { if (type == typeof(MySyncComponentBase)) m_syncObject = null; else if (type == typeof(MyPhysicsComponentBase)) m_physics = null; else if (type == typeof(MyHierarchyComponentBase)) m_hierarchy = null; }
void container_ComponentAdded(Type type, MyComponentBase comp) { if (type == typeof(MySyncComponentBase)) m_syncObject = comp as MySyncComponentBase; else if (type == typeof(MyPhysicsComponentBase)) m_physics = comp as MyPhysicsComponentBase; else if (type == typeof(MyHierarchyComponentBase)) m_hierarchy = comp as MyHierarchyComponentBase; }
public void Add <T>(MyComponentBase component) where T : MyComponentBase { #if DEBUG using (Stats.Generic.Measure("ComponentContainer.Add", VRage.Stats.MyStatTypeEnum.Counter, 1000, numDecimals: 3)) using (Stats.Generic.Measure("ComponentContainer.AddMs", VRage.Stats.MyStatTypeEnum.Max, 1000, numDecimals: 3)) #endif { Type t = typeof(T); Remove <T>(); if (component != null) { m_components[t] = component; component.OnAddedToContainer(this); var handle = ComponentAdded; if (handle != null) { handle(t, component); } } } }
void Components_ComponentAdded(Type arg1, MyComponentBase arg2) { if (arg1 == typeof(MyGameLogicComponent)) m_debrisLogic = arg2 as MyDebrisBaseLogic; }