public Spawn(DiscordSocketClient client, IExecutor executor, Waifu waifu, IConfig config, ILogger logger) { _executor = executor; _client = client; _logger = logger; _config = config; _waifu = waifu; ServerCounter = new Dictionary <ulong, long>(); UserCounter = new Dictionary <ulong, long>(); #if !DEBUG _client.MessageReceived += HandleMessageAsync; #endif }