private static void OnLoadingComplete(EventArgs args) { if (Player.ChampionName != "Sejuani") { return; } AbilitySequence = new int[] { 2, 3, 1, 2, 2, 4, 2, 3, 2, 3, 4, 2, 2, 1, 1, 4, 1, 1 }; Chat.Print("SanJuanni Loaded!", Color.CornflowerBlue); Chat.Print("Enjoy the game and DONT TROLL!", Color.Red); SanJuanniMenu.loadMenu(); Game.OnTick += GameOnTick; MyActivator.loadSpells(); Game.OnUpdate += OnGameUpdate; #region Skill Q = new Spell.Skillshot(SpellSlot.Q, 800, SkillShotType.Linear); W = new Spell.Active(SpellSlot.W, 350); E = new Spell.Active(SpellSlot.W, 1000); R = new Spell.Skillshot(SpellSlot.R, 1175, SkillShotType.Linear); #endregion Gapcloser.OnGapcloser += AntiGapCloser; Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Drawing.OnDraw += GameOnDraw; }
public static void MyActivatorPage() { MyActivator = MyMenu.AddSubMenu("Items Settings", "Items"); MyActivator.AddLabel("Items avaible to use with Activator:"); MyActivator.Add("talisman", new CheckBox("Use Talisman of Ascension")); MyActivator.Add("randuin", new CheckBox("Use Randuin")); MyActivator.Add("glory", new CheckBox("Use Righteous Glory")); MyActivator.Add("fotmountain", new CheckBox("Use Face of the Mountain")); MyActivator.Add("mikael", new CheckBox("Use Mikaels Crucible")); MyActivator.Add("ironsolari", new CheckBox("Use Locket of the Iron Solari")); MyActivator.Add("items.sliderHP", new Slider("Use items when HP is lower than {0}(%)", 30, 1, 100)); MyActivator.Add("items.enemiesinrange", new Slider("Use items when there are {0} enemies in range", 3, 1, 5)); MyActivator.Add("bilgewater", new CheckBox("Use Bilgewater Cutlass")); MyActivator.Add("bilgewater.HP", new Slider("Use Bilgewater Cutlass if hp is lower than {0}(%)", 60, 0, 100)); MyActivator.Add("botrk", new CheckBox("Use Blade of The Ruined King")); MyActivator.Add("botrk.HP", new Slider("Use Blade of The Ruined King if hp is lower than {0}(%)", 60, 0, 100)); MyActivator.Add("youmus", new CheckBox("Use Youmus Ghostblade")); MyActivator.Add("items.Youmuss.HP", new Slider("Use Youmuss Ghostblade if hp is lower than {0}(%)", 60, 1, 100)); MyActivator.Add("youmus.Enemies", new Slider("Use Youmus Ghostblade when there are {0} enemies in range", 3, 1, 5)); MyActivator.AddSeparator(); MySpells = MyMenu.AddSubMenu("Spells Settings"); MySpells.AddSeparator(); MySpells.AddGroupLabel("Smite settings"); MySpells.Add("SRU_Red", new CheckBox("Smite Red Buff")); MySpells.Add("SRU_Blue", new CheckBox("Smite Blue Buff")); MySpells.Add("SRU_Dragon", new CheckBox("Smite Dragon")); MySpells.Add("SRU_Baron", new CheckBox("Smite Baron")); MySpells.Add("SRU_Gromp", new CheckBox("Smite Gromp")); MySpells.Add("SRU_Murkwolf", new CheckBox("Smite Wolf")); MySpells.Add("SRU_Razorbeak", new CheckBox("Smite Bird")); MySpells.Add("SRU_Krug", new CheckBox("Smite Golem")); MySpells.Add("Sru_Crab", new CheckBox("Smite Crab")); MySpells.AddGroupLabel("Spells settings:"); MySpells.AddSeparator(); MySpells.AddGroupLabel("Heal settings:"); MySpells.Add("spells.Heal.Hp", new Slider("Use Heal when HP is lower than {0}(%)", 30, 1, 100)); MySpells.AddGroupLabel("Ignite settings:"); MySpells.Add("spells.Ignite.Focus", new Slider("Use Ignite when target HP is lower than {0}(%)", 10, 1, 100)); }