public Material(SectionHeader header, Stream stream) : base(header, stream) { SectionHeader.Read(stream); var reader = new BinaryReader(stream); Flags = reader.ReadUInt32(); Colour = new Color4(reader); reader.ReadUInt32(); TextureCount = reader.ReadUInt32(); Textures = new Texture[TextureCount]; Ambient = reader.ReadSingle(); Smoothness = reader.ReadSingle(); Specular = 1f - reader.ReadSingle(); for (var i = 0; i < TextureCount; ++i) { Textures[i] = ReadSection <Texture>(); } var extensions = ReadSection <Extension>(); var smoothness = Smoothness; var specular = Specular; extensions.ForEach <ReflectionMaterial>(x => specular = x.Intensity); extensions.ForEach <SpecularMaterial>(x => smoothness = x.SpecularLevel); Smoothness = smoothness; Specular = specular; }
private Section(Stream stream, SectionData parent) { Header = SectionHeader.Read(stream, parent); var end = stream.Position + Header.Size; Data = SectionData.Read <TData>(Header, new FrameStream(stream, stream.Position, Header.Size)); stream.Seek(end, SeekOrigin.Begin); }
public Texture(SectionHeader header, Stream stream) : base(header, stream) { SectionHeader.Read(stream); var reader = new BinaryReader(stream); FilterMode = (Filter)reader.ReadUInt16(); reader.ReadUInt16(); // Unknown TextureName = ReadSection <String>().Value; MaskName = ReadSection <String>().Value; }
public TextureDictionary(SectionHeader header, Stream stream) : base(header, stream) { SectionHeader.Read(stream); var reader = new BinaryReader(stream); TextureCount = reader.ReadUInt16(); Textures = new TextureNative[TextureCount]; reader.ReadUInt16(); // Unknown for (var i = 0; i < TextureCount; ++i) { Textures[i] = ReadSection <TextureNative>(); } }
public TextureNative(SectionHeader header, Stream stream) : base(header, stream) { SectionHeader.Read(stream); var reader = new BinaryReader(stream); PlatformID = reader.ReadUInt32(); FilterFlags = (Filter)reader.ReadUInt16(); WrapV = (WrapMode)reader.ReadByte(); WrapU = (WrapMode)reader.ReadByte(); DiffuseName = reader.ReadString(32); AlphaName = reader.ReadString(32); Format = (RasterFormat)reader.ReadUInt32(); if (PlatformID == 9) { var dxt = reader.ReadString(4); switch (dxt) { case "DXT1": Compression = CompressionMode.DXT1; break; case "DXT3": Compression = CompressionMode.DXT3; break; default: Compression = CompressionMode.None; break; } } else { Alpha = reader.ReadUInt32() == 0x1; } Width = reader.ReadUInt16(); Height = reader.ReadUInt16(); BPP = (byte)(reader.ReadByte() >> 3); MipMapCount = reader.ReadByte(); RasterType = reader.ReadByte(); if (RasterType != 0x4) { throw new Exception("Unexpected RasterType, expected 0x04."); } if (PlatformID == 9) { Alpha = (reader.ReadByte() & 0x1) == 0x1; } else { Compression = (CompressionMode)reader.ReadByte(); } ImageDataSize = reader.ReadInt32(); ImageData = reader.ReadBytes(ImageDataSize); if ((Format & RasterFormat.ExtMipMap) != 0) { var tot = ImageDataSize; for (var i = 0; i < MipMapCount; ++i) { tot += ImageDataSize >> (2 * i); } ImageLevelData = reader.ReadBytes(tot); } else { ImageLevelData = ImageData; } }
public Geometry(SectionHeader header, Stream stream) : base(header, stream) { var dataHeader = SectionHeader.Read(stream); var reader = new BinaryReader(stream); Flags = (GeometryFlag)reader.ReadUInt16(); var uvCount = reader.ReadByte(); // uv count reader.ReadByte(); // native flags FaceCount = reader.ReadUInt32(); VertexCount = reader.ReadUInt32(); FrameCount = reader.ReadUInt32(); if (dataHeader.Version == 4099) { Ambient = reader.ReadSingle(); Diffuse = reader.ReadSingle(); Specular = reader.ReadSingle(); } if ((Flags & GeometryFlag.Colors) != 0) { Colours = new Color4[VertexCount]; for (var i = 0; i < VertexCount; ++i) { Colours[i] = new Color4(reader); } } if ((Flags & (GeometryFlag.TexCoords | GeometryFlag.TexCoords2)) != 0) { TexCoords = new Vector2[uvCount][]; for (var j = 0; j < uvCount; ++j) { var uvs = TexCoords[j] = new Vector2[VertexCount]; for (var i = 0; i < VertexCount; ++i) { uvs[i] = new Vector2(reader); } } } Faces = new FaceInfo[FaceCount]; for (var i = 0; i < FaceCount; ++i) { Faces[i] = new FaceInfo(reader); } BoundingSphere = new BoundingSphere(reader); HasPosition = reader.ReadUInt32(); HasNormals = reader.ReadUInt32(); if (HasPosition > 1 || HasNormals > 1) { throw new Exception("Well there you go"); } if ((Flags & GeometryFlag.VertexTranslation) != 0) { Vertices = new Vector3[VertexCount]; for (var i = 0; i < VertexCount; ++i) { Vertices[i] = new Vector3(reader); } } if ((Flags & GeometryFlag.Normals) != 0) { Normals = new Vector3[VertexCount]; for (var i = 0; i < VertexCount; ++i) { Normals[i] = new Vector3(reader); } } Materials = ReadSection <MaterialList>().Materials; var extensions = ReadSection <Extension>(); MaterialSplits = extensions.FirstOrDefault <MaterialSplitList>().MaterialSplits; Skinning = extensions.FirstOrDefault <Skin>(); }