示例#1
0
        public void Update(int filterIndex, Selection selection, float deltaTime)
        {
            switch (filterIndex)
            {
            case 0:
                isNewFrame = selection.First().GetComp <C_FrameIndex>().newFrame;
                break;

            case 1:

                if (!isNewFrame)
                {
                    return;
                }

                guiActions.Clear();

                foreach (var e in selection)
                {
                    C_MonsterHp hp     = e.GetComp <C_MonsterHp>();
                    Vector2     screen = IMGUIDrawer.Instance.GetUnitScreenPosForIMGUI(e);
                    Rect        rect   = new Rect(screen, new Vector2(400, 400));
                    string      text   = $"{hp.rest}/{hp.max}";
                    guiActions.Add(() => {
                        GUI.Label(rect, text, new GUIStyle(GUI.skin.label)
                        {
                            fontSize = 20
                        });
                    });
                }

                break;
            }
        }
示例#2
0
 private void OnDamage(Entity target, int damage, C_MonsterHp hp, Context context)
 {
     hp.rest -= damage;
     if (hp.rest == 0)
     {
         C_MonsterBonus bonus = target.GetComp <C_MonsterBonus>();
         int            value = bonus != null ? bonus.value : 0;
         if (context.Remove(target.id))
         {
             var player = context.SelectOne <C_PlayerProperties>().GetComp <C_PlayerProperties>();
             player.coins += value;
         }
     }
 }
示例#3
0
 public void Update(int filterIndex, Selection selection, float deltaTime)
 {
     foreach (var s in selection)
     {
         Entity target = s.GetComp <C_Target>().TargetAsEntity(selection.context);
         if (!Entity.IsNullOrInvalid(target))
         {
             C_MonsterHp hp = target.GetComp <C_MonsterHp>();
             //Debug.LogError($" 子弹{s.id} 击中 敌人{target.id}!");
             OnDamage(target, 1, hp, selection.context);
         }
         selection.context.Remove(s.id);
     }
 }
示例#4
0
        public void Setup(Entity e, Context context)
        {
            e.AddComp <C_IdentifyMonster>();
            C_Position position = e.AddComp <C_Position>();
            Entity     e1       = context.SelectOne <C_LevelData>();
            LinkedListNode <LevelEntry.TileData> first = e1.GetComp <C_LevelData>().paths.First;

            position.position = first.Value.position;
            e.AddComp <C_Rotation>();


            MonsterEntry monsterEntry = e.GetComp <C_MonsterConfig>().cfg;

            C_MonsterFindPath monsterFindPath = e.AddComp <C_MonsterFindPath>();

            monsterFindPath.target   = first;
            monsterFindPath.rotating = 0;


            e.AddComp <C_TargetPos>();
            e.AddComp <C_MoveToPos>().speed = monsterEntry.speed / 100f;
            e.AddComp <C_MoveStart>();

            C_MonsterHp hp = e.AddComp <C_MonsterHp>();
            int         h  = monsterEntry.hp / 100;

            hp.max  = h;
            hp.rest = h;

            C_Asset asset = e.AddComp <C_Asset>();

            asset.mesh     = "Mesh/MonsterTest"; // monsterEntry.asset;
            asset.material = "Materials/Red";

            e.AddComp <C_Renderer>();
        }