示例#1
0
 /// <summary>
 ///     Raises the <see cref="PlayerWeaponShot" /> event.
 /// </summary>
 /// <param name="player">The player triggering the event.</param>
 /// <param name="e">An <see cref="WeaponShotEventArgs" /> that contains the event data. </param>
 protected virtual void OnPlayerWeaponShot(GtaPlayer player, WeaponShotEventArgs e)
 {
     if (PlayerWeaponShot != null)
         PlayerWeaponShot(player, e);
 }
示例#2
0
        internal bool OnPlayerWeaponShot(int playerid, int weaponid, int hittype, int hitid, float fX, float fY,
            float fZ)
        {
            var args = new WeaponShotEventArgs((Weapon) weaponid, (BulletHitType) hittype, hitid, new Vector3(fX, fY, fZ));

            OnPlayerWeaponShot(GtaPlayer.FindOrCreate(playerid), args);

            return !args.PreventDamage;
        }
示例#3
0
 /// <summary>
 ///     Raises the <see cref="PlayerWeaponShot" /> event.
 /// </summary>
 /// <param name="player">The player triggering the event.</param>
 /// <param name="e">An <see cref="WeaponShotEventArgs" /> that contains the event data. </param>
 protected virtual void OnPlayerWeaponShot(BasePlayer player, WeaponShotEventArgs e)
 {
     PlayerWeaponShot?.Invoke(player, e);
 }