/// <summary> /// Raises the <see cref="PlayerClickMap" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="PositionEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerClickMap(GtaPlayer player, PositionEventArgs e) { if (PlayerClickMap != null) PlayerClickMap(player, e); }
/// <summary> /// Raises the <see cref="PlayerClickMap" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="PositionEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerClickMap(BasePlayer player, PositionEventArgs e) { PlayerClickMap?.Invoke(player, e); }