/// <summary> /// Raises the <see cref="PlayerInteriorChanged" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="InteriorChangedEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerInteriorChanged(GtaPlayer player, InteriorChangedEventArgs e) { if (PlayerInteriorChanged != null) PlayerInteriorChanged(player, e); }
/// <summary> /// Raises the <see cref="PlayerInteriorChanged" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="InteriorChangedEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerInteriorChanged(BasePlayer player, InteriorChangedEventArgs e) { PlayerInteriorChanged?.Invoke(player, e); }