/// <summary> /// Raises the <see cref="PlayerEnterExitModShop" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="EnterModShopEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerEnterExitModShop(GtaPlayer player, EnterModShopEventArgs e) { if (PlayerEnterExitModShop != null) PlayerEnterExitModShop(player, e); }
/// <summary> /// Raises the <see cref="PlayerEnterExitModShop" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="EnterModShopEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerEnterExitModShop(BasePlayer player, EnterModShopEventArgs e) { PlayerEnterExitModShop?.Invoke(player, e); }