/// <summary> /// Raises the <see cref="PlayerClickPlayerTextDraw" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="ClickTextDrawEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerClickPlayerTextDraw(GtaPlayer player, ClickPlayerTextDrawEventArgs e) { if (PlayerClickPlayerTextDraw != null) PlayerClickPlayerTextDraw(player, e); }
/// <summary> /// Raises the <see cref="PlayerClickPlayerTextDraw" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="ClickTextDrawEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerClickPlayerTextDraw(BasePlayer player, ClickPlayerTextDrawEventArgs e) { PlayerClickPlayerTextDraw?.Invoke(player, e); }