示例#1
0
        // BTN / CLICK / DOUBLE CLICK / ...
        private void ChooseCityMap_MouseDown(object sender, MouseEventArgs e)
        {
            // rewrite indexes
            lookAtPrevCityIndex    = lookAtCurrentCityIndex;
            lookAtCurrentCityIndex = StartCityIndex;

            // find the closest city to the click
            CityModel.City pointer     = new CityModel.City(e.X, e.Y);
            double         minDistance = double.MaxValue;

            for (int i = 0; i < Cities.Length; ++i)
            {
                double cutDistance = CityModel.distance(Cities[i], pointer);
                if (minDistance > cutDistance)
                {
                    minDistance            = cutDistance;
                    lookAtCurrentCityIndex = i;
                }
            }
            // redraw cities into their color
            DrawCity(Cities[lookAtPrevCityIndex], CityRedPen);
            DrawCity(Cities[lookAtCurrentCityIndex], CityBluePen);
            // set city index in UpDown Control
            StartCityIndex = lookAtCurrentCityIndex;
        }
示例#2
0
 private void DrawCity(CityModel.City city, Pen pen)
 {
     // -1 because offset
     graphic.DrawEllipse(pen, city.X - 1, city.Y - 1, 2, 2);
 }