public void ResetPosition(AudioSource audioSource)
 {
     tutorial.DisableHelpGUI();
     retryPointManager.NextInSequence();
     Utilities.PlayAudio(audioSource);
     anim.SetTrigger("WalkBackwards");
     shouldAdjustCamera = false;
 }
示例#2
0
        private IEnumerator HideObject(Transform soccerBall)
        {
            yield return(new WaitForSeconds(1f));

            GetComponent <BoxCollider>().enabled = false;
            coneManager.NextInSequence();
            soccerBall.transform.position = new Vector3(soccerBall.transform.position.x,
                                                        soccerBall.transform.position.y,
                                                        coneManager.RandomizePositionZ());
            ballMissManager.NextInSequence();
            yield return(new WaitForSeconds(1f));

            gameObject.SetActive(false);
        }