public void ResetPosition(AudioSource audioSource) { tutorial.DisableHelpGUI(); retryPointManager.NextInSequence(); Utilities.PlayAudio(audioSource); anim.SetTrigger("WalkBackwards"); shouldAdjustCamera = false; }
private IEnumerator HideObject(Transform soccerBall) { yield return(new WaitForSeconds(1f)); GetComponent <BoxCollider>().enabled = false; coneManager.NextInSequence(); soccerBall.transform.position = new Vector3(soccerBall.transform.position.x, soccerBall.transform.position.y, coneManager.RandomizePositionZ()); ballMissManager.NextInSequence(); yield return(new WaitForSeconds(1f)); gameObject.SetActive(false); }