private void LoadEditor(string file, FileLoaders.IFileLoader loader) { Editors.IEditor editor = null; if (loader is FileLoaders.LayeredSurface || loader is FileLoaders.BasicSurface) { editor = new Editors.LayeredConsoleEditor(); AddEditor(editor, false); editor.Load(file, loader); } else if (loader is FileLoaders.GameObject) { editor = new Editors.GameObjectEditor(); AddEditor(editor, false); editor.Load(file, loader); } else if (loader is FileLoaders.Scene) { editor = new Editors.SceneEditor(); AddEditor(editor, false); editor.Load(file, loader); } if (editor != null) { //editor.RenderedConsole.TextSurface.RenderArea = new Rectangle(0, 0, InnerEmptyBounds.Width, InnerEmptyBounds.Height); ChangeActiveEditor(editor); } topBarPane.IsVisible = true; ToolsPane.IsVisible = true; }
private void CreateNewEditor(Editors.Editors editorType, int width, int height, Color defaultForeground, Color defaultBackground) { Editors.IEditor editor = null; switch (editorType) { case SadConsoleEditor.Editors.Editors.Console: editor = new Editors.LayeredConsoleEditor(); editor.New(defaultForeground, defaultBackground, width, height); break; case SadConsoleEditor.Editors.Editors.GameObject: editor = new Editors.GameObjectEditor(); editor.New(defaultForeground, defaultBackground, width, height); break; case SadConsoleEditor.Editors.Editors.Scene: editor = new Editors.SceneEditor(); editor.New(defaultForeground, defaultBackground, width, height); break; case SadConsoleEditor.Editors.Editors.GUI: break; default: break; } if (editor != null) { AddEditor(editor, true); } topBarPane.IsVisible = true; ToolsPane.IsVisible = true; }
private static void LoadEditor(string file, FileLoaders.IFileLoader loader) { Editors.IEditor editor = null; if (loader is FileLoaders.LayeredTextSurface || loader is FileLoaders.TextSurface) { editor = new Editors.LayeredConsoleEditor(); AddEditor(editor, false); editor.Load(file, loader); } else if (loader is FileLoaders.GameObject) { editor = new Editors.GameObjectEditor(); AddEditor(editor, false); editor.Load(file, loader); } else if (loader is FileLoaders.Scene) { editor = new Editors.SceneEditor(); AddEditor(editor, false); editor.Load(file, loader); } if (editor != null) { editor.RenderedConsole.TextSurface.RenderArea = new Rectangle(0, 0, InnerEmptyBounds.Width, InnerEmptyBounds.Height); ChangeActiveEditor(editor); } topBarPane.IsVisible = true; ToolsPane.IsVisible = true; scrollerContainer.IsVisible = true; }
private static void CreateNewEditor(Editors.Editors editorType, int width, int height, Color defaultForeground, Color defaultBackground) { Editors.IEditor editor = null; switch (editorType) { case SadConsoleEditor.Editors.Editors.Console: editor = new Editors.LayeredConsoleEditor(); editor.New(defaultForeground, defaultBackground, width, height); break; case SadConsoleEditor.Editors.Editors.GameObject: editor = new Editors.GameObjectEditor(); editor.New(defaultForeground, defaultBackground, width, height); break; case SadConsoleEditor.Editors.Editors.Scene: editor = new Editors.SceneEditor(); editor.New(defaultForeground, defaultBackground, width, height); break; case SadConsoleEditor.Editors.Editors.GUI: break; default: break; } if (editor != null) { AddEditor(editor, true); } topBarPane.IsVisible = true; ToolsPane.IsVisible = true; scrollerContainer.IsVisible = true; }