示例#1
0
        // Called when loaded by BepInEx
        private void Awake()
        {
            // Init configs
            configs = Configurations.Instance();

            // Handler: Override core variables
            On.RoR2.CombatDirector.Awake += (orig, self) =>
            {
                self.minSeriesSpawnInterval = seriesSpawnInterval[0];
                self.maxSeriesSpawnInterval = seriesSpawnInterval[1];
                self.minRerollSpawnInterval = rerollSpawnInterval[0];
                self.maxRerollSpawnInterval = rerollSpawnInterval[1];

                orig(self);
            };

            // Handler: Monster credit manipulator
            On.RoR2.CombatDirector.Simulate += (orig, self, deltaTime) =>
            {
                if (!IsModuleEnabled())
                {
                    orig(self, deltaTime);
                    return;
                }

                // Update interval
                monsterCreditTimer -= deltaTime;

                // Update credit for faster spawns
                if (monsterCreditTimer < 0)
                {
                    // Credit multiplier
                    float creditMultiplier  = configs.SpawnIntensity.Value;
                    float additionalPlayers = NetworkUser.readOnlyInstancesList.Count - 1f;
                    creditMultiplier += additionalPlayers * configs.SpawnIntensityPerPlayer.Value;

                    // Spawn boost min max
                    float minBaseCredit = monsterCreditBase[0];
                    float maxBaseCredit = monsterCreditBase[1] + (GetStageCount() * creditMultiplier);

                    // Scale difficulty
                    self.monsterCredit *= creditMultiplier > 0 ? creditMultiplier : 1;

                    if (configs.BoostSpawnRates.Value && self.monsterCredit < minBaseCredit)
                    {
                        self.monsterCredit = Random.Range(minBaseCredit, maxBaseCredit);
                    }

                    if (configs.IsDeveloperMode.Value)
                    {
                        Chat.AddMessage("Spawn Credit: " + self.monsterCredit);
                    }

                    // Reset timer
                    monsterCreditTimer = Random.Range(monsterCreditInterval[0], monsterCreditInterval[1]);
                }

                orig(self, deltaTime);
            };

            // Handler: Drop rewards
            On.RoR2.DeathRewards.OnKilledServer += (orig, self, damageReport) =>
            {
                if (IsModuleEnabled())
                {
                    DropHandler.Instance().DropLoot(damageReport);
                }

                orig(self, damageReport);
            };
        }
示例#2
0
 public static DropHandler Instance()
 {
     return(instance ?? (instance = new DropHandler()));
 }