public static void CreateAndShow() { // Unity API doens't allow us to bring up the preferences, so just create a window that will display it SabreCSGPreferences window = EditorWindow.GetWindow <SabreCSGPreferences>(true, "SabreCSG Preferences", true); // By setting both sizes to the same, even the resize cursor hover is automatically disabled window.minSize = WINDOW_SIZE; window.maxSize = WINDOW_SIZE; window.Show(); }
private static void OnBottomToolbarGUI(int windowID) { GUILayout.BeginHorizontal(); GUIStyle createBrushStyle = new GUIStyle(EditorStyles.toolbarButton); createBrushStyle.fixedHeight = 20; if (GUI.Button(new Rect(0, 0, 30, createBrushStyle.fixedHeight), SabreCSGResources.ButtonCubeTexture, createBrushStyle)) { CreatePrimitiveBrush(PrimitiveBrushType.Cube); } if (GUI.Button(new Rect(30, 0, 30, createBrushStyle.fixedHeight), SabreCSGResources.ButtonPrismTexture, createBrushStyle)) { CreatePrimitiveBrush(PrimitiveBrushType.Prism); } //if(GUI.Button(new Rect(60,0, 30, createBrushStyle.fixedHeight), "", createBrushStyle)) //{ //} if (GUI.Button(new Rect(60, 0, 30, createBrushStyle.fixedHeight), SabreCSGResources.ButtonStairsTexture, createBrushStyle)) { CreateCompoundBrush <StairBrush>(); } if (GUI.Button(new Rect(90, 0, 30, createBrushStyle.fixedHeight), SabreCSGResources.ButtonCurvedStairsTexture, createBrushStyle)) { CreateCompoundBrush <CurvedStairBrush>(); } GUILayout.Space(92 + 30); #if DEBUG_SABRECSG_PERF // For debugging frame rate GUILayout.Label(((int)(1 / csgModel.CurrentFrameDelta)).ToString(), SabreGUILayout.GetLabelStyle()); #endif if (SabreGUILayout.Button("Rebuild")) { csgModel.Build(false, false); } if (SabreGUILayout.Button("Force Rebuild")) { csgModel.Build(true, false); } GUI.color = Color.white; if (csgModel.AutoRebuild) { GUI.color = Color.green; } csgModel.AutoRebuild = SabreGUILayout.Toggle(csgModel.AutoRebuild, "Auto Rebuild"); GUI.color = Color.white; GUILayout.Label(csgModel.BuildMetrics.BuildMetaData.ToString(), SabreGUILayout.GetForeStyle(), GUILayout.Width(140)); bool lastBrushesHidden = CurrentSettings.BrushesHidden; if (lastBrushesHidden) { GUI.color = Color.red; } CurrentSettings.BrushesHidden = SabreGUILayout.Toggle(CurrentSettings.BrushesHidden, "Brushes Hidden"); if (CurrentSettings.BrushesHidden != lastBrushesHidden) { // Has changed CSGModel.UpdateAllBrushesVisibility(); SceneView.RepaintAll(); } GUI.color = Color.white; bool lastMeshHidden = CurrentSettings.MeshHidden; if (lastMeshHidden) { GUI.color = Color.red; } CurrentSettings.MeshHidden = SabreGUILayout.Toggle(CurrentSettings.MeshHidden, "Mesh Hidden"); if (CurrentSettings.MeshHidden != lastMeshHidden) { // Has changed CSGModel.UpdateAllBrushesVisibility(); SceneView.RepaintAll(); } GUI.color = Color.white; if (GUILayout.Button("Grid " + CurrentSettings.GridMode.ToString(), EditorStyles.toolbarDropDown, GUILayout.Width(90))) { GenericMenu menu = new GenericMenu(); string[] names = Enum.GetNames(typeof(GridMode)); for (int i = 0; i < names.Length; i++) { GridMode value = (GridMode)Enum.Parse(typeof(GridMode), names[i]); bool selected = false; if (CurrentSettings.GridMode == value) { selected = true; } menu.AddItem(new GUIContent(names[i]), selected, OnSelectedGridOption, value); } menu.DropDown(gridRect); } if (Event.current.type == EventType.Repaint) { gridRect = GUILayoutUtility.GetLastRect(); gridRect.width = 100; } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); // Line Two GUILayout.BeginHorizontal(); if (GUI.Button(new Rect(0, createBrushStyle.fixedHeight, 30, createBrushStyle.fixedHeight), SabreCSGResources.ButtonCylinderTexture, createBrushStyle)) { CreatePrimitiveBrush(PrimitiveBrushType.Cylinder); } if (GUI.Button(new Rect(30, createBrushStyle.fixedHeight, 30, createBrushStyle.fixedHeight), SabreCSGResources.ButtonSphereTexture, createBrushStyle)) { CreatePrimitiveBrush(PrimitiveBrushType.Sphere); } if (GUI.Button(new Rect(60, createBrushStyle.fixedHeight, 30, createBrushStyle.fixedHeight), SabreCSGResources.ButtonConeTexture, createBrushStyle)) { CreatePrimitiveBrush(PrimitiveBrushType.Cone); } //if (GUI.Button(new Rect(60, createBrushStyle.fixedHeight, 30, createBrushStyle.fixedHeight), "", createBrushStyle)) //{ //} if (GUI.Button(new Rect(90, createBrushStyle.fixedHeight, 30, createBrushStyle.fixedHeight), "...", createBrushStyle)) { GenericMenu menu = new GenericMenu(); List <Type> compoundBrushTypes = CompoundBrush.FindAllInAssembly(); for (int i = 0; i < compoundBrushTypes.Count; i++) { menu.AddItem(new GUIContent(compoundBrushTypes[i].Name), false, CreateCompoundBrush, compoundBrushTypes[i]); } menu.DropDown(new Rect(60, createBrushStyle.fixedHeight, 100, createBrushStyle.fixedHeight)); } GUILayout.Space(92 + 30); // Display brush count GUILayout.Label(csgModel.BrushCount.ToStringWithSuffix(" brush", " brushes"), SabreGUILayout.GetLabelStyle()); // CurrentSettings.GridMode = (GridMode)EditorGUILayout.EnumPopup(CurrentSettings.GridMode, EditorStyles.toolbarPopup, GUILayout.Width(80)); if (Selection.activeGameObject != null) { BrushBase primaryBrush = Selection.activeGameObject.GetComponent <BrushBase>(); List <BrushBase> brushes = new List <BrushBase>(); for (int i = 0; i < Selection.gameObjects.Length; i++) { BrushBase brush = Selection.gameObjects[i].GetComponent <BrushBase>(); if (brush != null) { brushes.Add(brush); } } if (primaryBrush != null) { CSGMode brushMode = (CSGMode)EditorGUILayout.EnumPopup(primaryBrush.Mode, EditorStyles.toolbarPopup, GUILayout.Width(80)); if (brushMode != primaryBrush.Mode) { bool anyChanged = false; foreach (BrushBase brush in brushes) { Undo.RecordObject(brush, "Change Brush To " + brushMode); brush.Mode = brushMode; anyChanged = true; } if (anyChanged) { // Need to update the icon for the csg mode in the hierarchy EditorApplication.RepaintHierarchyWindow(); } } bool[] noCSGStates = brushes.Select(brush => brush.IsNoCSG).Distinct().ToArray(); bool isNoCSG = (noCSGStates.Length == 1) ? noCSGStates[0] : false; bool newIsNoCSG = SabreGUILayout.ToggleMixed(noCSGStates, "NoCSG", GUILayout.Width(53)); bool[] collisionStates = brushes.Select(item => item.HasCollision).Distinct().ToArray(); bool hasCollision = (collisionStates.Length == 1) ? collisionStates[0] : false; bool newHasCollision = SabreGUILayout.ToggleMixed(collisionStates, "Collision", GUILayout.Width(53)); bool[] visibleStates = brushes.Select(item => item.IsVisible).Distinct().ToArray(); bool isVisible = (visibleStates.Length == 1) ? visibleStates[0] : false; bool newIsVisible = SabreGUILayout.ToggleMixed(visibleStates, "Visible", GUILayout.Width(53)); if (newIsNoCSG != isNoCSG) { foreach (BrushBase brush in brushes) { Undo.RecordObject(brush, "Change Brush NoCSG Mode"); brush.IsNoCSG = newIsNoCSG; } // Tell the brushes that they have changed and need to recalc intersections foreach (BrushBase brush in brushes) { brush.Invalidate(true); } EditorApplication.RepaintHierarchyWindow(); } if (newHasCollision != hasCollision) { foreach (BrushBase brush in brushes) { Undo.RecordObject(brush, "Change Brush Collision Mode"); brush.HasCollision = newHasCollision; } // Tell the brushes that they have changed and need to recalc intersections foreach (BrushBase brush in brushes) { brush.Invalidate(true); } } if (newIsVisible != isVisible) { foreach (BrushBase brush in brushes) { Undo.RecordObject(brush, "Change Brush Visible Mode"); brush.IsVisible = newIsVisible; } // Tell the brushes that they have changed and need to recalc intersections foreach (BrushBase brush in brushes) { brush.Invalidate(true); } if (newIsVisible == false) { csgModel.NotifyPolygonsRemoved(); } } } } GUILayout.Space(10); // Position snapping UI CurrentSettings.PositionSnappingEnabled = SabreGUILayout.Toggle(CurrentSettings.PositionSnappingEnabled, "Pos Snapping"); CurrentSettings.PositionSnapDistance = EditorGUILayout.FloatField(CurrentSettings.PositionSnapDistance, GUILayout.Width(50)); if (SabreGUILayout.Button("-", EditorStyles.miniButtonLeft)) { CurrentSettings.ChangePosSnapDistance(.5f); } if (SabreGUILayout.Button("+", EditorStyles.miniButtonRight)) { CurrentSettings.ChangePosSnapDistance(2f); } // Rotation snapping UI CurrentSettings.AngleSnappingEnabled = SabreGUILayout.Toggle(CurrentSettings.AngleSnappingEnabled, "Ang Snapping"); CurrentSettings.AngleSnapDistance = EditorGUILayout.FloatField(CurrentSettings.AngleSnapDistance, GUILayout.Width(50)); if (SabreGUILayout.Button("-", EditorStyles.miniButtonLeft)) { if (CurrentSettings.AngleSnapDistance > 15) { CurrentSettings.AngleSnapDistance -= 15; } else { CurrentSettings.AngleSnapDistance -= 5; } } if (SabreGUILayout.Button("+", EditorStyles.miniButtonRight)) { if (CurrentSettings.AngleSnapDistance >= 15) { CurrentSettings.AngleSnapDistance += 15; } else { CurrentSettings.AngleSnapDistance += 5; } } GUILayout.FlexibleSpace(); if (SabreGUILayout.Button("Prefs")) { SabreCSGPreferences.CreateAndShow(); } if (SabreGUILayout.Button("Disable")) { Selection.activeGameObject = null; csgModel.EditMode = false; } GUILayout.EndHorizontal(); }
private static void OnBottomToolbarGUI(int windowID) { GUILayout.BeginHorizontal(); // For debugging frame rate // GUILayout.Label(((int)(1 / csgModel.CurrentFrameDelta)).ToString(), SabreGUILayout.GetLabelStyle()); if (GUILayout.Button("Create", EditorStyles.toolbarDropDown)) { GenericMenu menu = new GenericMenu(); string[] names = Enum.GetNames(typeof(PrimitiveBrushType)); for (int i = 0; i < names.Length; i++) { if (names[i] != "Custom") { menu.AddItem(new GUIContent(names[i]), false, OnSelectedCreateOption, Enum.Parse(typeof(PrimitiveBrushType), names[i])); } } menu.DropDown(createRect); } if (Event.current.type == EventType.Repaint) { createRect = GUILayoutUtility.GetLastRect(); createRect.width = 100; } if (SabreGUILayout.Button("Rebuild")) { csgModel.Build(false); } if (SabreGUILayout.Button("Force Rebuild")) { csgModel.Build(true); } GUI.color = Color.white; if (csgModel.AutoRebuild) { GUI.color = Color.green; } csgModel.AutoRebuild = SabreGUILayout.Toggle(csgModel.AutoRebuild, "Auto Rebuild"); GUI.color = Color.white; GUILayout.Label(csgModel.BuildMetrics.BuildMetaData.ToString(), SabreGUILayout.GetForeStyle(), GUILayout.Width(140)); bool lastBrushesHidden = CurrentSettings.BrushesHidden; if (lastBrushesHidden) { GUI.color = Color.red; } CurrentSettings.BrushesHidden = SabreGUILayout.Toggle(CurrentSettings.BrushesHidden, "Brushes Hidden"); if (CurrentSettings.BrushesHidden != lastBrushesHidden) { // Has changed csgModel.UpdateBrushVisibility(); SceneView.RepaintAll(); } GUI.color = Color.white; bool lastMeshHidden = CurrentSettings.MeshHidden; if (lastMeshHidden) { GUI.color = Color.red; } CurrentSettings.MeshHidden = SabreGUILayout.Toggle(CurrentSettings.MeshHidden, "Mesh Hidden"); if (CurrentSettings.MeshHidden != lastMeshHidden) { // Has changed csgModel.UpdateBrushVisibility(); SceneView.RepaintAll(); } GUI.color = Color.white; if (GUILayout.Button("Grid " + CurrentSettings.GridMode.ToString(), EditorStyles.toolbarDropDown, GUILayout.Width(90))) { GenericMenu menu = new GenericMenu(); string[] names = Enum.GetNames(typeof(GridMode)); for (int i = 0; i < names.Length; i++) { GridMode value = (GridMode)Enum.Parse(typeof(GridMode), names[i]); bool selected = false; if (CurrentSettings.GridMode == value) { selected = true; } menu.AddItem(new GUIContent(names[i]), selected, OnSelectedGridOption, value); } menu.DropDown(gridRect); } if (Event.current.type == EventType.Repaint) { gridRect = GUILayoutUtility.GetLastRect(); gridRect.width = 100; } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); // Line Two GUILayout.BeginHorizontal(); // Display brush count GUILayout.Label(csgModel.BrushCount.ToStringWithSuffix(" brush", " brushes"), SabreGUILayout.GetLabelStyle()); // CurrentSettings.GridMode = (GridMode)EditorGUILayout.EnumPopup(CurrentSettings.GridMode, EditorStyles.toolbarPopup, GUILayout.Width(80)); if (Selection.activeGameObject != null) { Brush primaryBrush = Selection.activeGameObject.GetComponent <Brush>(); List <Brush> brushes = new List <Brush>(); for (int i = 0; i < Selection.gameObjects.Length; i++) { Brush brush = Selection.gameObjects[i].GetComponent <Brush>(); if (brush != null) { brushes.Add(brush); } } if (primaryBrush != null) { CSGMode brushMode = (CSGMode)EditorGUILayout.EnumPopup(primaryBrush.Mode, EditorStyles.toolbarPopup, GUILayout.Width(80)); if (brushMode != primaryBrush.Mode) { bool anyChanged = false; foreach (Brush brush in brushes) { Undo.RecordObject(brush, "Change Brush To " + brushMode); brush.Mode = brushMode; anyChanged = true; } if (anyChanged) { // Need to update the icon for the csg mode in the hierarchy EditorApplication.RepaintHierarchyWindow(); } } bool[] noCSGStates = brushes.Select(brush => brush.IsNoCSG).Distinct().ToArray(); bool isNoCSG = (noCSGStates.Length == 1) ? noCSGStates[0] : false; bool newIsNoCSG = SabreGUILayout.ToggleMixed(noCSGStates, "NoCSG", GUILayout.Width(53)); bool[] collisionStates = brushes.Select(item => item.HasCollision).Distinct().ToArray(); bool hasCollision = (collisionStates.Length == 1) ? collisionStates[0] : false; bool newHasCollision = SabreGUILayout.ToggleMixed(collisionStates, "Collision", GUILayout.Width(53)); bool[] visibleStates = brushes.Select(item => item.IsVisible).Distinct().ToArray(); bool isVisible = (visibleStates.Length == 1) ? visibleStates[0] : false; bool newIsVisible = SabreGUILayout.ToggleMixed(visibleStates, "Visible", GUILayout.Width(53)); if (newIsNoCSG != isNoCSG) { foreach (Brush brush in brushes) { Undo.RecordObject(brush, "Change Brush NoCSG Mode"); brush.IsNoCSG = newIsNoCSG; } // Tell the brushes that they have changed and need to recalc intersections foreach (Brush brush in brushes) { brush.Invalidate(true); } } if (newHasCollision != hasCollision) { foreach (Brush brush in brushes) { Undo.RecordObject(brush, "Change Brush Collision Mode"); brush.HasCollision = newHasCollision; } // Tell the brushes that they have changed and need to recalc intersections foreach (Brush brush in brushes) { brush.Invalidate(true); } } if (newIsVisible != isVisible) { foreach (Brush brush in brushes) { Undo.RecordObject(brush, "Change Brush Visible Mode"); brush.IsVisible = newIsVisible; } // Tell the brushes that they have changed and need to recalc intersections foreach (Brush brush in brushes) { brush.Invalidate(true); } if (newIsVisible == false) { csgModel.NotifyPolygonsRemoved(); } } } } GUILayout.Space(10); // Position snapping UI CurrentSettings.PositionSnappingEnabled = SabreGUILayout.Toggle(CurrentSettings.PositionSnappingEnabled, "Pos Snapping"); CurrentSettings.PositionSnapDistance = EditorGUILayout.FloatField(CurrentSettings.PositionSnapDistance, GUILayout.Width(50)); if (SabreGUILayout.Button("-", EditorStyles.miniButtonLeft)) { CurrentSettings.ChangePosSnapDistance(.5f); } if (SabreGUILayout.Button("+", EditorStyles.miniButtonRight)) { CurrentSettings.ChangePosSnapDistance(2f); } // Rotation snapping UI CurrentSettings.AngleSnappingEnabled = SabreGUILayout.Toggle(CurrentSettings.AngleSnappingEnabled, "Ang Snapping"); CurrentSettings.AngleSnapDistance = EditorGUILayout.FloatField(CurrentSettings.AngleSnapDistance, GUILayout.Width(50)); if (SabreGUILayout.Button("-", EditorStyles.miniButtonLeft)) { if (CurrentSettings.AngleSnapDistance > 15) { CurrentSettings.AngleSnapDistance -= 15; } else { CurrentSettings.AngleSnapDistance -= 5; } } if (SabreGUILayout.Button("+", EditorStyles.miniButtonRight)) { if (CurrentSettings.AngleSnapDistance >= 15) { CurrentSettings.AngleSnapDistance += 15; } else { CurrentSettings.AngleSnapDistance += 5; } } // Disabled test build options // CurrentSettings.RestoreOriginalPolygons = SabreGUILayout.Toggle(CurrentSettings.RestoreOriginalPolygons, "Restore Original Polygons", GUILayout.Width(153)); // CurrentSettings.RemoveHiddenGeometry = SabreGUILayout.Toggle(CurrentSettings.RemoveHiddenGeometry, "Remove Hidden Geometry", GUILayout.Width(153)); GUILayout.FlexibleSpace(); // if (CurrentSettings.CurrentMode != MainMode.Free) // { // if( Tools.current == UnityEditor.Tool.View && Tools.viewTool == ViewTool.Pan) // { // GUI.color = Color.yellow; // } // } if (SabreGUILayout.Button("Prefs")) { SabreCSGPreferences.CreateAndShow(); } if (SabreGUILayout.Button("Disable")) { Selection.activeGameObject = null; csgModel.EditMode = false; } GUILayout.EndHorizontal(); }