示例#1
0
        /// <summary>
        /// Parse an XML document in as a SkipperFile
        /// </summary>
        /// <param name="xtr">XmlReader representing the document</param>
        /// <returns>True if the file could be parsed, false otherwise</returns>
        private bool Parse(XmlReader xtr)
        {
            if (xtr == null)
            {
                return(false);
            }

            try
            {
                bool valid = false;
                xtr.MoveToContent();
                while (!xtr.EOF)
                {
                    if (xtr.NodeType != XmlNodeType.Element)
                    {
                        xtr.Read();
                    }

                    switch (xtr.Name.ToLowerInvariant())
                    {
                    case "detector":
                        valid = true;
                        xtr.Read();
                        break;

                    case "name":
                        Name = xtr.ReadElementContentAsString();
                        break;

                    case "author":
                        Author = xtr.ReadElementContentAsString();
                        break;

                    case "version":
                        Version = xtr.ReadElementContentAsString();
                        break;

                    case "rule":
                        SkipperRule rule = ParseRule(xtr);
                        if (rule != null)
                        {
                            Rules.Add(rule);
                        }

                        xtr.Read();
                        break;

                    default:
                        xtr.Read();
                        break;
                    }
                }

                return(valid);
            }
            catch
            {
                return(false);
            }
        }
示例#2
0
        /// <summary>
        /// Generate a SkipperFile for Atari Lynx headers
        /// </summary>
        /// <remarks>Originally from lynx.xml</remarks>
        private static SkipperFile GetAtariLynx()
        {
            // Create tests
            var rule1Test1 = new SkipperTest
            {
                Type   = HeaderSkipTest.Data,
                Offset = 0x00,
                Value  = new byte[] { 0x4C, 0x59, 0x4E, 0x58 },
                Result = true,
            };

            var rule2Test1 = new SkipperTest
            {
                Type   = HeaderSkipTest.Data,
                Offset = 0x06,
                Value  = new byte[] { 0x42, 0x53, 0x39 },
                Result = true,
            };

            // Create rules
            var rule1 = new SkipperRule
            {
                StartOffset = 0x40,
                EndOffset   = null,
                Operation   = HeaderSkipOperation.None,
                Tests       = new List <SkipperTest>
                {
                    rule1Test1,
                }
            };

            var rule2 = new SkipperRule
            {
                StartOffset = 0x40,
                EndOffset   = null,
                Operation   = HeaderSkipOperation.None,
                Tests       = new List <SkipperTest>
                {
                    rule2Test1,
                }
            };

            // Create file
            var skipperFile = new SkipperFile
            {
                Name       = "Atari Lynx",
                Author     = "Roman Scherzer",
                Version    = "1.0",
                SourceFile = "lynx",
                Rules      = new List <SkipperRule>
                {
                    rule1,
                    rule2,
                },
            };

            return(skipperFile);
        }
示例#3
0
        // These are hardcoded versions of the XML files that get parsed in
        // TODO: Should these be in their own derived classes?
        #region Skipper Generation

        /// <summary>
        /// Generate a SkipperFile for Atari 7800 headers
        /// </summary>
        /// <remarks>Originally from a7800.xml</remarks>
        private static SkipperFile GetAtari7800()
        {
            // Create tests
            var rule1Test1 = new SkipperTest
            {
                Type   = HeaderSkipTest.Data,
                Offset = 0x01,
                Value  = new byte[] { 0x41, 0x54, 0x41, 0x52, 0x49, 0x37, 0x38, 0x30, 0x30 },
                Result = true,
            };

            var rule2Test1 = new SkipperTest
            {
                Type   = HeaderSkipTest.Data,
                Offset = 0x64,
                Value  = new byte[] { 0x41, 0x43, 0x54, 0x55, 0x41, 0x4C, 0x20, 0x43, 0x41, 0x52, 0x54, 0x20, 0x44, 0x41, 0x54, 0x41, 0x20, 0x53, 0x54, 0x41, 0x52, 0x54, 0x53, 0x20, 0x48, 0x45, 0x52, 0x45 },
                Result = true,
            };

            // Create rules
            var rule1 = new SkipperRule
            {
                StartOffset = 0x80,
                EndOffset   = null,
                Operation   = HeaderSkipOperation.None,
                Tests       = new List <SkipperTest>
                {
                    rule1Test1,
                }
            };

            var rule2 = new SkipperRule
            {
                StartOffset = 0x80,
                EndOffset   = null,
                Operation   = HeaderSkipOperation.None,
                Tests       = new List <SkipperTest>
                {
                    rule2Test1,
                }
            };

            // Create file
            var skipperFile = new SkipperFile
            {
                Name       = "Atari 7800",
                Author     = "Roman Scherzer",
                Version    = "1.0",
                SourceFile = "a7800",
                Rules      = new List <SkipperRule>
                {
                    rule1,
                    rule2,
                },
            };

            return(skipperFile);
        }
示例#4
0
        /// <summary>
        /// Get the SkipperRule associated with a given stream
        /// </summary>
        /// <param name="input">Name of the file to be checked</param>
        /// <param name="skipperName">Name of the skipper to be used, blank to find a matching skipper</param>
        /// <param name="keepOpen">True if the underlying stream should be kept open, false otherwise</param>
        /// <returns>The SkipperRule that matched the file</returns>
        public static SkipperRule GetMatchingRule(Stream input, string skipperName, bool keepOpen = false)
        {
            SkipperRule skipperRule = new SkipperRule();

            // If we have a null skipper name, we return since we're not matching skippers
            if (skipperName == null)
            {
                return(skipperRule);
            }

            // Loop through and find a Skipper that has the right name
            logger.Verbose("Beginning search for matching header skip rules");
            List <SkipperFile> tempList = new List <SkipperFile>();

            tempList.AddRange(Skippers);

            // Loop through all known SkipperFiles
            foreach (SkipperFile skipper in tempList)
            {
                skipperRule = skipper.GetMatchingRule(input, skipperName);
                if (skipperRule != null)
                {
                    break;
                }
            }

            // If we're not keeping the stream open, dispose of the binary reader
            if (!keepOpen)
            {
                input.Dispose();
            }

            // If the SkipperRule is null, make it empty
            if (skipperRule == null)
            {
                skipperRule = new SkipperRule();
            }

            // If we have a blank rule, inform the user
            if (skipperRule.Tests == null)
            {
                logger.Verbose("No matching rule found!");
            }
            else
            {
                logger.User("Matching rule found!");
            }

            return(skipperRule);
        }
示例#5
0
        /// <summary>
        /// Generate a SkipperFile for Super Famicom SPC headers
        /// </summary>
        /// <remarks>Originally from spc.xml</remarks>
        private static SkipperFile GetSuperFamicomSPC()
        {
            // Create tests
            var rule1Test1 = new SkipperTest
            {
                Type   = HeaderSkipTest.Data,
                Offset = 0x00,
                Value  = new byte[] { 0x53, 0x4E, 0x45, 0x53, 0x2D, 0x53, 0x50, 0x43 },
                Result = true,
            };

            // Create rules
            var rule1 = new SkipperRule
            {
                StartOffset = 0x100,
                EndOffset   = null,
                Operation   = HeaderSkipOperation.None,
                Tests       = new List <SkipperTest>
                {
                    rule1Test1,
                }
            };

            // Create file
            var skipperFile = new SkipperFile
            {
                Name       = "Nintendo Super Famicon SPC",
                Author     = "Yori Yoshizuki",
                Version    = "1.0",
                SourceFile = "spc",
                Rules      = new List <SkipperRule>
                {
                    rule1,
                },
            };

            return(skipperFile);
        }
示例#6
0
        /// <summary>
        /// Generate a SkipperFile for Nintendo Entertainment System headers
        /// </summary>
        /// <remarks>Originally from nes.xml</remarks>
        private static SkipperFile GetNintendoEntertainmentSystem()
        {
            // Create tests
            var rule1Test1 = new SkipperTest
            {
                Type   = HeaderSkipTest.Data,
                Offset = 0x00,
                Value  = new byte[] { 0x4E, 0x45, 0x53, 0x1A },
                Result = true,
            };

            // Create rules
            var rule1 = new SkipperRule
            {
                StartOffset = 0x10,
                EndOffset   = null,
                Operation   = HeaderSkipOperation.None,
                Tests       = new List <SkipperTest>
                {
                    rule1Test1,
                }
            };

            // Create file
            var skipperFile = new SkipperFile
            {
                Name       = "Nintendo Famicon/NES",
                Author     = "Roman Scherzer",
                Version    = "1.1",
                SourceFile = "nes",
                Rules      = new List <SkipperRule>
                {
                    rule1,
                },
            };

            return(skipperFile);
        }
示例#7
0
        /// <summary>
        /// Generate a SkipperFile for NEC PC-Engine / TurboGrafx 16 headers
        /// </summary>
        /// <remarks>Originally from pce.xml</remarks>
        private static SkipperFile GetNECPCEngine()
        {
            // Create tests
            var rule1Test1 = new SkipperTest
            {
                Type   = HeaderSkipTest.Data,
                Offset = 0x00,
                Value  = new byte[] { 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAA, 0xBB, 0x02 },
                Result = true,
            };

            // Create rules
            var rule1 = new SkipperRule
            {
                StartOffset = 0x200,
                EndOffset   = null,
                Operation   = HeaderSkipOperation.None,
                Tests       = new List <SkipperTest>
                {
                    rule1Test1,
                }
            };

            // Create file
            var skipperFile = new SkipperFile
            {
                Name       = "NEC TurboGrafx-16/PC-Engine",
                Author     = "Matt Nadareski (darksabre76)",
                Version    = "1.0",
                SourceFile = "pce",
                Rules      = new List <SkipperRule>
                {
                    rule1,
                },
            };

            return(skipperFile);
        }
示例#8
0
        /// <summary>
        /// Parse an XML document in as a SkipperRule
        /// </summary>
        /// <param name="xtr">XmlReader representing the document</param>
        /// <returns>Filled SkipperRule on success, null otherwise</returns>
        private SkipperRule ParseRule(XmlReader xtr)
        {
            if (xtr == null)
            {
                return(null);
            }

            try
            {
                // Get the information from the rule first
                SkipperRule rule = new SkipperRule
                {
                    StartOffset = null,
                    EndOffset   = null,
                    Operation   = HeaderSkipOperation.None,
                    Tests       = new List <SkipperTest>(),
                    SourceFile  = this.SourceFile,
                };

                string startOffset = xtr.GetAttribute("start_offset");
                if (startOffset != null)
                {
                    if (startOffset.ToLowerInvariant() == "eof")
                    {
                        rule.StartOffset = null;
                    }
                    else
                    {
                        rule.StartOffset = Convert.ToInt64(startOffset, 16);
                    }
                }

                string endOffset = xtr.GetAttribute("end_offset");
                if (endOffset != null)
                {
                    if (endOffset.ToLowerInvariant() == "eof")
                    {
                        rule.EndOffset = null;
                    }
                    else
                    {
                        rule.EndOffset = Convert.ToInt64(endOffset, 16);
                    }
                }

                string operation = xtr.GetAttribute("operation");
                if (operation != null)
                {
                    switch (operation.ToLowerInvariant())
                    {
                    case "bitswap":
                        rule.Operation = HeaderSkipOperation.Bitswap;
                        break;

                    case "byteswap":
                        rule.Operation = HeaderSkipOperation.Byteswap;
                        break;

                    case "wordswap":
                        rule.Operation = HeaderSkipOperation.Wordswap;
                        break;
                    }
                }

                // Now read the individual tests into the Rule
                XmlReader subreader = xtr.ReadSubtree();
                if (subreader != null)
                {
                    subreader.MoveToContent();
                    while (!subreader.EOF)
                    {
                        if (subreader.NodeType != XmlNodeType.Element)
                        {
                            subreader.Read();
                        }

                        switch (xtr.Name.ToLowerInvariant())
                        {
                        case "data":
                        case "or":
                        case "xor":
                        case "and":
                        case "file":
                            SkipperTest test = ParseTest(subreader);
                            if (test != null)
                            {
                                rule.Tests.Add(test);
                            }

                            subreader.Read();
                            break;

                        default:
                            subreader.Read();
                            break;
                        }
                    }
                }

                return(rule);
            }
            catch
            {
                return(null);
            }
        }
示例#9
0
        /// <summary>
        /// Generate a SkipperFile for Super Nintendo Entertainment System headers
        /// </summary>
        /// <remarks>Originally from snes.xml</remarks>
        private static SkipperFile GetSuperNintendoEntertainmentSystem()
        {
            // Create tests
            var rule1Test1 = new SkipperTest
            {
                Type   = HeaderSkipTest.Data,
                Offset = 0x16,
                Value  = new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
                Result = true,
            };

            var rule2Test1 = new SkipperTest
            {
                Type   = HeaderSkipTest.Data,
                Offset = 0x16,
                Value  = new byte[] { 0xAA, 0xBB, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00 },
                Result = true,
            };

            var rule3Test1 = new SkipperTest
            {
                Type   = HeaderSkipTest.Data,
                Offset = 0x16,
                Value  = new byte[] { 0x53, 0x55, 0x50, 0x45, 0x52, 0x55, 0x46, 0x4F },
                Result = true,
            };

            // Create rules
            var rule1 = new SkipperRule
            {
                StartOffset = 0x200,
                EndOffset   = null,
                Operation   = HeaderSkipOperation.None,
                Tests       = new List <SkipperTest>
                {
                    rule1Test1,
                }
            };

            var rule2 = new SkipperRule
            {
                StartOffset = 0x200,
                EndOffset   = null,
                Operation   = HeaderSkipOperation.None,
                Tests       = new List <SkipperTest>
                {
                    rule2Test1,
                }
            };

            var rule3 = new SkipperRule
            {
                StartOffset = 0x200,
                EndOffset   = null,
                Operation   = HeaderSkipOperation.None,
                Tests       = new List <SkipperTest>
                {
                    rule3Test1,
                }
            };

            // Create file
            var skipperFile = new SkipperFile
            {
                Name       = "Nintendo Super Famicom/SNES",
                Author     = "Matt Nadareski (darksabre76)",
                Version    = "1.0",
                SourceFile = "snes",
                Rules      = new List <SkipperRule>
                {
                    rule1, // FIG
                    rule2, // SMC
                    rule3, // UFO
                },
            };

            return(skipperFile);
        }
示例#10
0
        /// <summary>
        /// Generate a SkipperFile for Nintendo Famicom Disk System headers
        /// </summary>
        /// <remarks>Originally from fds.xml</remarks>
        private static SkipperFile GetNintendoFamicomDiskSystem()
        {
            // Create tests
            var rule1Test1 = new SkipperTest
            {
                Type   = HeaderSkipTest.Data,
                Offset = 0x00,
                Value  = new byte[] { 0x46, 0x44, 0x53, 0x1A, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
                Result = true,
            };

            var rule2Test1 = new SkipperTest
            {
                Type   = HeaderSkipTest.Data,
                Offset = 0x00,
                Value  = new byte[] { 0x46, 0x44, 0x53, 0x1A, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
                Result = true,
            };

            var rule3Test1 = new SkipperTest
            {
                Type   = HeaderSkipTest.Data,
                Offset = 0x00,
                Value  = new byte[] { 0x46, 0x44, 0x53, 0x1A, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
                Result = true,
            };

            var rule4Test1 = new SkipperTest
            {
                Type   = HeaderSkipTest.Data,
                Offset = 0x00,
                Value  = new byte[] { 0x46, 0x44, 0x53, 0x1A, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
                Result = true,
            };

            // Create rules
            var rule1 = new SkipperRule
            {
                StartOffset = 0x10,
                EndOffset   = null,
                Operation   = HeaderSkipOperation.None,
                Tests       = new List <SkipperTest>
                {
                    rule1Test1,
                }
            };

            var rule2 = new SkipperRule
            {
                StartOffset = 0x10,
                EndOffset   = null,
                Operation   = HeaderSkipOperation.None,
                Tests       = new List <SkipperTest>
                {
                    rule2Test1,
                }
            };

            var rule3 = new SkipperRule
            {
                StartOffset = 0x10,
                EndOffset   = null,
                Operation   = HeaderSkipOperation.None,
                Tests       = new List <SkipperTest>
                {
                    rule3Test1,
                }
            };

            var rule4 = new SkipperRule
            {
                StartOffset = 0x10,
                EndOffset   = null,
                Operation   = HeaderSkipOperation.None,
                Tests       = new List <SkipperTest>
                {
                    rule4Test1,
                }
            };

            // Create file
            var skipperFile = new SkipperFile
            {
                Name       = "fds",
                Author     = "Yori Yoshizuki",
                Version    = "1.0",
                SourceFile = "fds",
                Rules      = new List <SkipperRule>
                {
                    rule1,
                    rule2,
                    rule3,
                    rule4,
                },
            };

            return(skipperFile);
        }
示例#11
0
        /// <summary>
        /// Generate a SkipperFile for Nintendo 64 headers
        /// </summary>
        /// <remarks>Originally from n64.xml</remarks>
        private static SkipperFile GetNintendo64()
        {
            // Create tests
            var rule1Test1 = new SkipperTest
            {
                Type   = HeaderSkipTest.Data,
                Offset = 0x00,
                Value  = new byte[] { 0x80, 0x37, 0x12, 0x40 },
                Result = true,
            };

            var rule2Test1 = new SkipperTest
            {
                Type   = HeaderSkipTest.Data,
                Offset = 0x00,
                Value  = new byte[] { 0x37, 0x80, 0x40, 0x12 },
                Result = true,
            };

            var rule3Test1 = new SkipperTest
            {
                Type   = HeaderSkipTest.Data,
                Offset = 0x00,
                Value  = new byte[] { 0x40, 0x12, 0x37, 0x80 },
                Result = true,
            };

            // Create rules
            var rule1 = new SkipperRule
            {
                StartOffset = 0x00,
                EndOffset   = null,
                Operation   = HeaderSkipOperation.None,
                Tests       = new List <SkipperTest>
                {
                    rule1Test1,
                }
            };

            var rule2 = new SkipperRule
            {
                StartOffset = 0x00,
                EndOffset   = null,
                Operation   = HeaderSkipOperation.Byteswap,
                Tests       = new List <SkipperTest>
                {
                    rule2Test1,
                }
            };

            var rule3 = new SkipperRule
            {
                StartOffset = 0x00,
                EndOffset   = null,
                Operation   = HeaderSkipOperation.Wordswap,
                Tests       = new List <SkipperTest>
                {
                    rule3Test1,
                }
            };

            // Create file
            var skipperFile = new SkipperFile
            {
                Name       = "Nintendo 64 - ABCD",
                Author     = "CUE",
                Version    = "1.1",
                SourceFile = "n64",
                Rules      = new List <SkipperRule>
                {
                    rule1, // V64
                    rule2, // Z64
                    rule3, // N64
                },
            };

            return(skipperFile);
        }
示例#12
0
        /// <summary>
        /// Generate a SkipperFile for Commodore PSID headers
        /// </summary>
        /// <remarks>Originally from psid.xml</remarks>
        private static SkipperFile GetCommodorePSID()
        {
            // Create tests
            var rule1Test1 = new SkipperTest
            {
                Type   = HeaderSkipTest.Data,
                Offset = 0x00,
                Value  = new byte[] { 0x50, 0x53, 0x49, 0x44, 0x00, 0x01, 0x00, 0x76 },
                Result = true,
            };

            var rule2Test1 = new SkipperTest
            {
                Type   = HeaderSkipTest.Data,
                Offset = 0x00,
                Value  = new byte[] { 0x50, 0x53, 0x49, 0x44, 0x00, 0x03, 0x00, 0x7c },
                Result = true,
            };

            var rule3Test1 = new SkipperTest
            {
                Type   = HeaderSkipTest.Data,
                Offset = 0x00,
                Value  = new byte[] { 0x50, 0x53, 0x49, 0x44, 0x00, 0x02, 0x00, 0x7c },
                Result = true,
            };

            var rule4Test1 = new SkipperTest
            {
                Type   = HeaderSkipTest.Data,
                Offset = 0x00,
                Value  = new byte[] { 0x50, 0x53, 0x49, 0x44, 0x00, 0x01, 0x00, 0x7c },
                Result = true,
            };

            var rule5Test1 = new SkipperTest
            {
                Type   = HeaderSkipTest.Data,
                Offset = 0x00,
                Value  = new byte[] { 0x52, 0x53, 0x49, 0x44, 0x00, 0x02, 0x00, 0x7c },
                Result = true,
            };

            // Create rules
            var rule1 = new SkipperRule
            {
                StartOffset = 0x76,
                EndOffset   = null,
                Operation   = HeaderSkipOperation.None,
                Tests       = new List <SkipperTest>
                {
                    rule1Test1,
                }
            };

            var rule2 = new SkipperRule
            {
                StartOffset = 0x76,
                EndOffset   = null,
                Operation   = HeaderSkipOperation.None,
                Tests       = new List <SkipperTest>
                {
                    rule2Test1,
                }
            };

            var rule3 = new SkipperRule
            {
                StartOffset = 0x7c,
                EndOffset   = null,
                Operation   = HeaderSkipOperation.None,
                Tests       = new List <SkipperTest>
                {
                    rule3Test1,
                }
            };

            var rule4 = new SkipperRule
            {
                StartOffset = 0x7c,
                EndOffset   = null,
                Operation   = HeaderSkipOperation.None,
                Tests       = new List <SkipperTest>
                {
                    rule4Test1,
                }
            };

            var rule5 = new SkipperRule
            {
                StartOffset = 0x7c,
                EndOffset   = null,
                Operation   = HeaderSkipOperation.None,
                Tests       = new List <SkipperTest>
                {
                    rule5Test1,
                }
            };

            // Create file
            var skipperFile = new SkipperFile
            {
                Name       = "psid",
                Author     = "Yori Yoshizuki",
                Version    = "1.2",
                SourceFile = "psid",
                Rules      = new List <SkipperRule>
                {
                    rule1,
                    rule2,
                    rule3,
                    rule4,
                    rule5,
                },
            };

            return(skipperFile);
        }